Building the Titans as a DnD Party
A typical DnD party is best off being a 5-man band, with roughly five main roles to fill: the Tank, the Blaster (ranged damage), Healer, Stealth, and DPS roles, and the Teen Titans fit this very very nicely. So, I want to approach building the team as a cohesive unit. I’ve tackled building the characters independently, but some fall into a build in relation to other characters’ builds. The challenge here is to build the team to function nicely together as a unit.
ROBIN ( Party Role: Leader, Stealth, melee combatant)
Race: Human Background: Entertainer (Acrobatics, Performance) Classes: Mastermind Rogue (12) Battle Master Fighter (7) Monk (1) Stats: (SA) STR 11 DEX 20 CON 16 INT 14 WIS 20 CHA 9 (PB) STR 11 DEX 20 CON 16 INT 12 WIS 20 CHA 10 Skills: Acrobatics Deception Investigation Perception Performance Stealth Fighting Style: Dueling Battle Master Maneuvers: Disarming Attack Feinting Attack Maneuvering Attack Parry Reposte Tools: Thieves’ Tools, Tinkerer’s Tools
With Robin’s subclasses, he can study an opponent and discern their HP, Level, AC, and any stat compared to his own, allowing Robin to be an expert in deducing the weaknesses of his adversaries. He also has the ability to give himself advantage, allowing Robin to make use of Sneak Attack damage even in a one-on-one fight. Robin’s 1 level in Monk is only there for the AC, and if you feel it’s unnecessary, he can drop it for another level in Fighter and another ASI or feat. This Robin excels at infiltration and finding clues like a classic detective, and with his maneuvering attack can reposition his party around the battlefield, moving injured allies toward Raven for healing, or helping melee fighters close the gap with enemies. Robin’s other maneuvers make him adept at creating openings in his enemies’ combat, such as making mages drop their spellcasting focus. If the DM is willing to rework Commander’s Strike maneuver to not be exclusively for melee attacks, letting Robin tell his party to attack instead of him can allow party members to exploit an enemy’s weaknesses that he can’t bypass himself, which is a good quality for a leader.
STARFIRE (Party Roles: Blaster, Tank, Talker)
Race: Protector Aasimar Background: Soldier (Athletics, Intimidation) Class: Phoenix Sorcerer (20) Stats: (SA) STR: 14, DEX: 12, CON: 18, INT: 10, WIS: 9, CHA: 20 (PB) STR: 14, DEX: 12, CON: 18, INT: 8, WIS: 10, CHA: 20 Skills: Arcana Athletics Intimidation Persuasion Feats: Elemental Adept (Fire) Metamagic: Empowered Spell Heightened Spell Quickened Spell Twinned Spell
Between the boys who are all mostly melee combatants and Raven who is more of a support role, Starfire is the long-range magical powerhouse whose spell list is exclusively Fire and Radiant damaging spells. While Starfire lacks the superhuman strength she really should have, I figured her alien endurance was more valuable, as it made her able to get up and keep fighting harder. While I did in earnest consider a build where she’s an aasimar Brute Fighter or Zealot Barbarian (both of which would prioritize her super strength) while reducing her starbolts to the Firebolt cantrips she’d pick up with magic initiate, when it comes to party composition, the party already has Cyborg who tends to use physical combat more often than Starfire, despite her being stronger than him, as well as Robin and Beast Boy who are also close-range fighters. The party is better aided by her making use of immense magical power.
BEAST BOY (Party Roles: Utility, Wildcard)
Race: Longtooth Shifter Background: Folk Hero (Animal Handling, Survival) Class: Circle of the Moon Druid (20) Stats: (SA) STR: 18, DEX: 20, CON: 12, INT: 8, WIS: 13, CHA: 14 (PB) STR: 18, DEX: 20, CON: 10, INT: 8, WIS: 14, CHA: 14 Skills: Animal Handling Nature Perception Survival
This one’s pretty straightforward. We need to turn into animals, a druid is the only way to do that. If you want to channel your Beast Within, feel free to do a 16/4 split and add some Barbarian levels with the Path of the Beast, but for standard Beast Boy, focus on wildshaping into the highest CR monsters that you can.
RAVEN ( Party Roles: Healer, Magic Utility, Diplomat)
Race: Asmodeus Tiefling (Variant: Winged Bloodline Tiefling) Background: Far Traveler (Insight, Perception) Classes: Theurgy Wizard (Knowledge Domain) (19) Rogue (1) STATS (SA) STR: 8, DEX: 13, CON: 16, INT: 20, WIS: 16, CHA: 10 (PB) STR: 8, DEX: 14, CON: 16, INT: 20, WIS: 16, CHA: 10 Skills: Arcana History Insight Medicine Perception Religion
While the single level in rogue is not mandatory, it gives Raven the ability to have Expertise in two skills, letting her super charge her Insight and Perception. As Raven is an empath who can sense people’s emotions, read people like an open book, and even sense how many people are in a city on the other side of a bay, Raven’s extrasensory powers should be extremely impressive. So despite Raven not being much of a people person, her ability to sense emotions makes her invaluable as a negotiator and lie detector for her party, as well as scouting for lost children and fugitives. With her Wizard levels, Raven can have a truly staggering amount of spells, including abjuration shields, telekinetic spells to move objects, psionic blasts, messing with the senses or emotions of other creatures, and bypassing environmental hazards. With this extensive list of abilities, Raven becomes a veritable swiss army knife of dealing with problems. Between healing, defensive, offensive, and utility spells, Raven becomes insanely adaptable. While Psychic Soul Sorcerer and Fiend Warlock could work for Raven, those are CHA casters which steps on Starfire’s toes as a Sorcerer. So, Theurgy is the best way for Raven to be a healer, and makes her an INT caster. Knowledge not only gives her extra expertise skills, but it fits her character as the wise scholar of the party. Asmodeus, the Greater Deity of the Nine Hells, has Knowledge as one of his domains, allowing Raven to pray to him while fitting her character. Arcana is another good option, as it adds to her Wizard spell list and helps her break spell effects on her party, but at the loss of her extra expertise. Life Domain can also work if you’re leaning toward White Raven and making her a dedicated healer. Making Raven a Winged Bloodline Tiefling gives her the ability to fly endlessly, a good answer for her floating in the show, but not all DMs will allow it. Her WIS score can be lower, I used 16 to super charge her Insight and Perception checks, but if concentration and health matters more, she can easily get by with a WIS score of 14 or even 12.
CYBORG (Party Roles: Tank, DPS, Blaster)
Race: Variant Human (PB: +1 CON, +1 INT) (SA: +1 STR, +1 CON) Background: Athlete (Athletics, Acrobatics) Classes: Brute Fighter (16) Artillerist Artificer (4) Stats: (SA) STR: 20, DEX: 11, CON: 20, INT: 18, WIS: 8, CHA: 12 (PB) STR: 20, DEX: 10, CON: 20, INT: 18, WIS: 8, CHA: 10 Skills: Acrobatics Athletics Intimidation Investigation Perception Fighting Style: Unarmed Combat Feats: Heavy Armor Mastery (V. Human) (+1 STR) Items: Molten Bronze Skin (Plate) Force Ballista (Tiny)
Some may cry foul that Cyborg is neither a Warforged nor a 100% Artificer, but Cyborg was born Human, that is is his racial identity. And with the Molten Bronze Skin from Theros, the metal can coat Cyborg’s skin so skin-tight that it can’t be removed, like having metal skin, making it a perfect parallel to Cyborg’s lore and character. While Starfire is physically the strongest Titan, she doesn’t tend to prefer physical combat, opting mostly for ranged combat with her starbolts, opening a spot on the team for the heavy-hitting melee combatant, where Cyborg comes in clutch. Between multiple attacks per round, and being able to fire his Force Ballista every bonus action, Cyborg walks away with about the same number of attacks per turn as a full level 20 Fighter as early as level 14. As a Brute, he’ll also add to the damage he deals with each punch, making Cyborg a serious bringer of pain. If your DM hates UA though, Champion works fine for him, it just doesn’t deal as much damage.
This party composition makes the Teen Titans extremely well-balanced, as every member of the party has a primary role, but also cover a wide variety of skills, play styles, and abilities. They’re diverse enough to be able to handle most anything as a unit, and can handle just about anything thrown at them in combat. There may be some shortcomings like that many creatures resist Starfire’s Fire magic, but her Elemental Adept can help with that, and her other party members can make up for her shortcomings in such fights.






















