With regards to the impending popularity of drone delivery, I'm sure you can all see where I'm going here.
KIROKAZE
sheepfilms
Claire Keane

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YOU ARE THE REASON
The Bowery Presents

Andulka

Origami Around
Cosimo Galluzzi
Today's Document

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Game of Thrones Daily
Not today Justin
Misplaced Lens Cap
EXPECTATIONS
Lint Roller? I Barely Know Her
Mike Driver
cherry valley forever

tannertan36

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@theevanknowles-blog
With regards to the impending popularity of drone delivery, I'm sure you can all see where I'm going here.
Public Service Announcement
If you're reading this, you're on the Internet. It's not worth it today. Just walk away.
The deserts of Africa.
Oh boy
Just wait until the Facebook generation hits their 80s - we are going to see some strange posts.
For all the programmers who watched Deadpool.
GCIS was hacked as part of #OpAfrica - I have a look at the passwords they dumped.
God wouldn’t be up this late.
If Joey hadn't activated the stupid 3D building file system view, the server load wouldn't have been so high and he wouldn't have been bust. The Plaguez0r would have gotten away with all the money and no luck for Dade.
UX saves the day again!
Aww, Leo.
In a show of unity, the movie houses should only produce films that say "LET LEO WIN", and have Leo produce / star in a standard Oscar attempt. Just to get this over with.
Check Out Epic Games’ Unreal Engine VR Editor
A live-streamed press conference via Twitch from Epic Games headquarters in North Carolina debuted an in-VR version of the Unreal Engine development tools.
“This is the full Unreal editor,” said Epic Games’ founder and CEO Tim Sweeney. “I think this is the start of a real revolution. Every 3D tool and application is going to be available in VR.”
The system was demoed in room scale using an HTC Vive. The reveal featured development capabilities such as pinch-zoom, axis lock rotation and movement, snapping, and point to move locomotion. You will also be able to pull up elements of the actual Unreal Engine UI and interact with it like a tiny iPad in your hand.
The VR dev system will be built into the existing Unreal Editor with a button on the toolbar being programmed that will allow you to toggle back and forth between 2D and in-VR development instantly.
Sweeney says more information about the system will be revealed at the upcoming GDC conference including an official release date.
We will bring you more news on Unreal’s development suite for VR as it becomes available.
Read more here.
And I was dreaming of something of this just days ago - nice of them to make it.
It sounds like the ultimate VR experience would be "Hangover VR" - it becomes more realistic the longer you play.
VR Google Cardboard appeared on the scene quite a while ago. Ages actually. But actually doing things like sourcing lenses is a whole lot of work, so something I was naturally disinclined to do. Naturally, I forgot all about it…
This Tumblr thing of mine is empty, so here’s something I wrote.