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Ideas
To hit big, Ideas need to be focused on big size markets. Those typical markets are online gaming: Zynga online social entertainment: mig33 cloud computing infrastructures: AWS, Nephoscale, Stackmob, Parse, GAE We can analyze the biz model of big players and work oppositely: Blockbuster rents out DVD at physical stores, its revenue mainly come from fee charged on clients for overdue Netflix rents out DVD via mail which is convenient for clients in returning and rent a new DVD. Netflix can make more money by renting more DVDs to the same client
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Skillshare, a marketplace for classes. Skillshare is a new way to learn real-world skills through collaborative, hands-on teaching and learning.
http://about.me/mikekarnj
How-To: Find Your Lean Startup Hypothesis 1. Donât start by thinking of all possibly hypothesisâ for your business. Think of reasons why your business could fail, and start there the more novel your idea is the more novel your hypothesisâ will end up being 2. For each reason you will fail build a corresponding hypothesis 3. For extra data points, take your business concept to others entrepreneurs you know and respect and ask them to come up with reasons for failure. Repeat 1 & 2, this time do it with other entrepreneurs whoâs opinions you respect. Be careful not to argue why your business will work, instead, simply ask why they think it wouldnât. Your job as an entrepreneur isnât to talk them into thinking your right, itâs to prove that you are right by testing your hypothesis
http://davidkullmann.com/2012/01/14/how-to-find-your-lean-startup-hypothesis/
You donât have to be a hacker to be an entrepreneur. But in the Internet and Mobile sector, it helps. We mean âhackerâ in the Steven Levy, MIT, Richard Stallman, GNU/Linux, Eric Raymond sense of the word. By our definition, a hacker is someone who, from first principles, produces the elegant and unexpected. Some hackers produce works which impress only their peers. Others impress wider audiences. We seek hackers who are willing to apply themselves to the field of business: their art should impress a wide audience, and the value of the work should be quantifiable; we happen to use money as a measure of value.
http://jfdi.asia/hackers/
The buyable startup often adds a hard feature to an existing platform. Sometimes it builds out that platform just to showcase the feature, but thereâs usually a set of incumbents who watch one another like hawks. Once one of those incumbents puts out a new offering, they each scramble to catch up. Quite soon, they ask themselves the question buy or build? And if they decide to buy, a buyable startup could get picked up from $2â10 million.
http://jfdi.asia/manifesto/
The scalable startup rides a trend thatâs sweeping around the world. That trend opens the door to disruption, allowing startups to challenge incumbents by making it easier or cheaper for many to do something that had only ever been done before by the rich or the weird. And the scalable startup has to be more than a small business: it has to be able to serve millions of customers without opening hundreds of storefronts. That rules out restaurants, dentistries, brick-and-mortar retail operations; it rules in mobile, Internet, and media plays.
http://jfdi.asia/manifesto/
All progress is due to the unreasonable man. Quora says the best startup teams combine a developer, a designer, and a distributor â someone who knows the market and can sell to it. Weâre looking for people who are three-in-ones. The ideal applicant has the design instinct âthereâs got to be a better wayâ to spot a solution to a problem nobody else has yet articulated; has the ability to write the program to implement the solution, and has the ability to talk to buyers in their own language, and do customer development without fear.
http://jfdi.asia/manifesto/
One of the repeated mistakes I see is founders thinking that they need to qualify to get on a plane. If youâre offering a product or service for sale online then by definition you are a global company, and an exporter, from the beginning, as long as you set yourself up to allow customers from anywhere to pay you money. So, do that.
http://rowansimpson.com/2012/03/01/singapore-ya-lah/
This Tech Bubble Is Different
As a 23-year-old math genius one year out of Harvard, Jeff Hammerbacher arrived at Facebook when the company was still in its infancy. This was in April 2006, and Mark Zuckerberg gave Hammerbacherâone of Facebook's first 100 employeesâthe lofty title of research scientist and put him to work analyzing how people used the social networking service. Specifically, he was given the assignment of uncovering why Facebook took off at some universities and flopped at others. The company also wanted to track differences in behavior between high-school-age kids and older, drunker college students. "I was there to answer these high-level questions, and they really didn't have any tools to do that yet," he says.
Over the next two years, Hammerbacher assembled a team to build a new class of analytical technology. His crew gathered huge volumes of data, pored over it, and learned much about people's relationships, tendencies, and desires. Facebook has since turned these insights into precision advertising, the foundation of its business. It offers companies access to a captive pool of people who have effectively volunteered to have their actions monitored like so many lab rats. The hopeâas signified by Facebook's value, now at $65 billion according to research firm Nyppexâis that more data translate into better ads and higher sales.
After a couple years at Facebook, Hammerbacher grew restless. He figured that much of the groundbreaking computer science had been done. Something else gnawed at him. Hammerbacher looked around Silicon Valley at companies like his own, Google (GOOG), and Twitter, and saw his peers wasting their talents. "The best minds of my generation are thinking about how to make people click ads," he says. "That sucks." You might say Hammerbacher is a conscientious objector to the ad-based business model and marketing-driven culture that now permeates tech. Online ads have been around since the dawn of the Web, but only in recent years have they become the rapturous life dream of Silicon Valley. Arriving on the heels of Facebook have been blockbusters such as the game maker Zynga and coupon peddler Groupon. These companies have engaged in a frenetic, costly war to hire the best executives and engineers they can find. Investors have joined in, throwing money at the Web stars and sending valuations into the stratosphere. Inevitably, copycats have arrived, and investors are pushing and shoving to get in early on that action, too. Once again, 11 years after the dot-com-era peak of the Nasdaq, Silicon Valley is reaching the saturation point with business plans that hinge on crossed fingers as much as anything else. "We are certainly in another bubble," says Matthew Cowan, co-founder of the tech investment firm Bridgescale Partners. "And it's being driven by social media and consumer-oriented applications."
There's always someone out there crying bubble, it seems; the trick is figuring out when it's easy moneyâand when it's a shell game. Some bubbles actually do some good, even if they don't end happily. In the 1980s, the rise of Microsoft (MSFT), Compaq (HPQ), and Intel (INTC) pushed personal computers into millions of businesses and homesâand the stocks of those companies soared. Tech stumbled in the late 1980s, and the Valley was left with lots of cheap microprocessors and theories on what to do with them. The dot-com boom was built on infatuation with anything Web-related. Then the correction began in early 2000, eventually vaporizing about $6 trillion in shareholder value. But that cycle, too, left behind an Internet infrastructure that has come to benefit businesses and consumers.
This time, the hype centers on more precise ways to sell. At Zynga, they're mastering the art of coaxing game players to take surveys and snatch up credit-card deals. Elsewhere, engineers burn the midnight oil making sure that a shoe ad follows a consumer from Web site to Web site until the person finally cracks and buys some new kicks.
This latest craze reflects a natural evolution. A focus on what economists call general-purpose technologyâsteam power, the Internet routerâhas given way to interest in consumer products such as iPhones and streaming movies. "Any generation of smart people will be drawn to where the money is, and right now it's the ad generation," says Steve Perlman, a Silicon Valley entrepreneur who once sold WebTV to Microsoft for $425 million and is now running OnLive, an online video game service. "There is a goodness to it in that people are building on the underpinnings laid by other people."
So if this tech bubble is about getting shoppers to buy, what's left if and when it pops? Perlman grows agitated when asked that question. Hands waving and voice rising, he says that venture capitalists have become consumed with finding overnight sensations. They've pulled away from funding risky projects that create more of those general-purpose technologiesâinventions that lay the foundation for more invention. "Facebook is not the kind of technology that will stop us from having dropped cell phone calls, and neither is Groupon or any of these advertising things," he says. "We need them. O.K., great. But they are building on top of old technology, and at some point you exhaust the fuel of the underpinnings."
And if that fuel of innovation is exhausted? "My fear is that Silicon Valley has become more like Hollywood," says Glenn Kelman, chief executive officer of online real estate brokerage Redfin, who has been a software executive for 20 years. "An entertainment-oriented, hit-driven business that doesn't fundamentally increase American competitiveness." Hammerbacher quit Facebook in 2008, took some time off, and then co-founded Cloudera, a data-analysis software startup. He's 28 now and speaks with the classic Silicon Valley blend of preternatural self-assurance and save-the-worldism, especially when he gets going on tech's hottest properties. "If instead of pointing their incredible infrastructure at making people click on ads," he likes to ask, "they pointed it at great unsolved problems in science, how would the world be different today?" And yet, other than the fact that he bailed from a sweet, pre-IPO gig at the hottest ad-driven tech company of them all, Hammerbacher typifies the new breed of Silicon Valley advertising whiz kid. He's not really a programmer or an engineer; he's mostly just really, really good at math.
Hammerbacher grew up in Indiana and Michigan, the son of a General Motors (GM) assembly-line worker. As a teenager, he perfected his curve ball to the point that college scouts from the University of Michigan and Harvard fought for his services. "I was either going to be a baseball player, a poet, or a mathematician," he says. Hammerbacher went with math and Harvard. Unlike one of his more prominent Harvard acquaintancesâFacebook co-founder Mark ZuckerbergâHammerbacher graduated. He took a job at Bear Stearns.
On Wall Street, the math geeks are known as quants. They're the ones who create sophisticated trading algorithms that can ingest vast amounts of market data and then form buy and sell decisions in milliseconds. Hammerbacher was a quant. After about 10 months, he got back in touch with Zuckerberg, who offered him the Facebook job in California. That's when Hammerbacher redirected his quant proclivities toward consumer technology. He became, as it were, a Want.
At social networking companies, Wants may sit among the computer scientists and engineers, but theirs is the central mission: to poke around in data, hunt for trends, and figure out formulas that will put the right ad in front of the right person. Wants gauge the personality types of customers, measure their desire for certain products, and discern what will motivate people to act on ads. "The most coveted employee in Silicon Valley today is not a software engineer. It is a mathematician," says Kelman, the Redfin CEO. "The mathematicians are trying to tickle your fancy long enough to see one more ad."
Sometimes the objective is simply to turn people on. Zynga, the maker of popular Facebook games such as CityVille and FarmVille, collects 60 billion data points per dayâhow long people play games, when they play them, what they're buying, and so forth. The Wants (Zynga's term is "data ninjas") troll this information to figure out which people like to visit their friends' farms and cities, the most popular items people buy, and how often people send notes to their friends. Discovery: People enjoy the games more if they receive gifts from their friends, such as the virtual wood and nails needed to build a digital barn. As for the poor folks without many friends who aren't having as much fun, the Wants came up with a solution. "We made it easier for those players to find the parts elsewhere in the game, so they relied less on receiving the items as gifts," says Ken Rudin, Zynga's vice-president for analytics.
These consumer-targeting operations look a lot like what quants do on Wall Street. A Want system, for example, might watch what someone searches for on Google, what they write about in Gmail, and the websites they visit. "You get all this data and then build very rapid decision-making models based on their history and commercial intent," says Will Price, CEO of Flite, an online ad service. "You have to make all of those calculations before the Web page loads."
Ultimately, ad-tech companies are giving consumers what they desire and, in many cases, providing valuable services. Google delivers free access to much of the world's information along with free maps, office software, and smartphone software. It also takes profits from ads and directs them toward tough engineering projects like building cars that can drive themselves and sending robots to the moon. The Era of Ads also gives the Wants something they yearn for: a ticket out of Nerdsville. "It lets people that are left- brain leaning expand their career opportunities," says Doug Mack, CEO of One Kings Lane, a daily deal site that specializes in designer goods. "People that might have been in engineering can go into marketing, business development, and even sales. They can get on the leadership track." And while the Wants plumb the depths of the consumer mind and advance their own careers, investors are getting something too, at least on paper: almost unimaginable valuations. Just since the fourth quarter, Zynga has risen 81 percent in value, to a cool $8 billion, according to Nyppex. No one is suggesting that the top tier of ad-centric companiesâFacebook, Googleâis going down should the bubble pop. As for the next tier or two down, where a profusion of startups is piling into every possible niche involving social networking and adsâthe fate of those companies is anybody's guess. Among the many unveilings in March, one stood out: An app called Color, made by a seven-month-old startup of the same name. Color lets people take and store their pictures. More than that, it uses geolocation and ambient-noise-matching technology to figure out where a person is and then automatically shares his photos with other nearby people and vice versa. People at a concert, for example, could see photos taken by all the other people at that concert. The same goes for birthday parties, sporting events, or a night out at a bar. The app also shares photos among your friends in the Color social network, so you can see how Jane is spending her vacation or what John ate for breakfast, if he bothered to take a photo of it.
Whether Color ends up as a profitable app remains to be seen. The company has yet to settle on a business model, although its executives say it'll probably incorporate some form of local advertising. Figuring out all those location-based news feeds on the fly requires serious computational power, and that part of the business is headed by Color's math wizard and chief product officer, DJ Patil.
Patil's Silicon Valley pedigree is impeccable. His father, Suhas Patil, emigrated from India and founded the chip company Cirrus Logic (CRUS). DJ struggled in high school, did some time at a junior college, and through force of will decided to get good at math. He made it into the University of California at San Diego, where he took every math course he could. He became a theoretical math guru and went on to research weather patterns, the collapse of sardine populations, the formation of sand dunes, and, during a stint for the Defense Dept., the detection of biological weapons in Central Asia. "All of these things were about how to use science and math to achieve these broader means," Patil says. Eventually, Silicon Valley lured him back. He went to work for eBay (EBAY), creating an antifraud system for the retail site. "I took ideas from the bioweapons threat anticipation project," he says. "It's all about looking at a network and your social interactions to find out if you're good or bad."
Patil, 36, agonized about his jump away from the one true path of Silicon Valley righteousness, doing gritty research worthy of his father's generation. "There is a time in life where that kind of work is easy to do and a time when it's hard to do," he says. "With a kid and a family, it was getting hard."
Having gone through a similar self-inquiry, Hammerbacher doesn't begrudge talented technologists like Patil for plying their trade in the glitzy land of networked photo sharing. The two are friends, in fact; they've gotten together to talk about data and the challenges in parsing vast quantities of it. At social networking companies, Hammerbacher says, "there are some people that just really buy the missionâconnecting people. I don't think there is anything wrong with those people. But it just didn't resonate with me."
After quitting Facebook in 2008, Hammerbacher surveyed the science and business landscape and saw that all types of organizations were running into similar problems faced by consumer Web companies. They were producing unprecedented amounts of informationâDNA sequences, seismic data for energy companies, sales informationâand struggling to find ways to pull insights out of the data. Hammerbacher and his fellow Cloudera founders figured they could redirect the analytical tools created by Web companies to a new pursuit, namely bringing researchers and businesses into the modern age.
Cloudera is essentially trying to build a type of operating system, Ă la Windows, for examining huge stockpiles of information. Where Windows manages the basic functions of a PC and its software, Cloudera's technology helps companies break data into digestible chunks that can be spread across relatively cheap computers. Customers can then pose rapid-fire questions and receive answers. But instead of asking what a group of friends "like" the most on Facebook, the customers ask questions such as, "What gene do all these cancer patients share?"
Eric Schadt, the chief scientific officer at Pacific Biosciences, a maker of genome sequencing machines, says new-drug discovery and cancer cures depend on analytical tools. Companies using Pacific Bio's machines will produce mountains of information every day as they sequence more and more people. Their goal: to map the complex interactions among genes, organs, and other body systems and raise questions about how the interactions result in certain illnessesâand cures. The scientists have struggled to build the analytical tools needed to perform this work and are looking to Silicon Valley for help. "It won't be old school biologists that drive the next leaps in pharma," says Schadt. "It will be guys like Jeff who understand what to do with big data." Even if Cloudera doesn't find a cure for cancer, rid Silicon Valley of ad-think, and persuade a generation of brainiacs to embrace the adventure that is business software, Price argues, the tech industry will have the same entrepreneurial fervor of yesteryear. "You can make a lot of jokes about Zynga and playing FarmVille, but they are generating billions of dollars," the Flite CEO says. "The greatest thing about the Valley is that people come and work in these super-intense, high-pressure environments and see what it takes to create a business and take risk." A parade of employees has left Google and Facebook to start their own companies, dabbling in everything from more ad systems to robotics and publishing. "It's almost a perpetual-motion machine," Price says.
Perpetual-motion machines sound great until you remember that they don't exist. So far, the Wants have failed to carry the rest of the industry toward higher ground. "It's clear that the new industry that is building around Internet advertising and these other services doesn't create that many jobs," says Christophe Lécuyer, a historian who has written numerous books about Silicon Valley's economic history. "The loss of manufacturing and design knowhow is truly worrisome."
Dial back the clock 25 years to an earlier tech boom. In 1986, Microsoft, Oracle (ORCL), and Sun Microsystems went public. Compaq went from launch to the Fortune 500 in four yearsâthe quickest run in history. Each of those companies has waxed and waned, yet all helped build technology that begat other technologies. And now? Groupon, which e-mails coupons to people, may be the fastest-growing company of all time. Its revenue could hit $4 billion this year, up from $750 million last year, and the startup has reached a valuation of $25 billion. Its technological legacy is cute e-mail.
There have always been foundational technologies and flashier derivatives built atop them. Sometimes one cycle's glamour company becomes the next one's hard-core technology company; witness Amazon.com's (AMZN) transformation over the past decade from mere e-commerce powerhouse to e-commerce powerhouse and purveyor of cloud-computing capabilities to other companies. Has the pendulum swung too far? "It's a safe bet that sometime in the next 20 months, the capital markets will close, the music will stop, and the world will look bleak again," says Bridgescale Partners' Cowan. "The legitimate concern here is that we are not diversifying, so that we have roots to fall back on when we enter a different part of the cycle."
Reblogged from http://www.businessweek.com/magazine/content/11_17/b4225060960537.htm
If you donât have a idea that screaming at you, youâre better off joining a company thatâs really taking off
http://startupgrind.com/2012/07/startup-grind-live-with-ann-miura-ko-co-founder-floodgate-capital/#more-30808
Donât Be Fooled By Vanity Metrics Vanity metrics are things like registered users, downloads, and raw pageviews. They are easily manipulated, and do not necessarily correlate to the numbers that really matter: active users, engagement, the cost of getting new customers, and ultimately revenues and profits. The latter are more actionable metrics. As First Round Capitalâs Josh Kopelman recently advised on Founder Office Hours, âThe real data is retention and repeat usage.â Startups that focus on the real metrics can make their products better, attract more customers, and make them happier.
HONEST INTERFACE âTo be persuasive we must be believable; to be believable we must be credible; to be credible we must be truthful.ââEdward R. Murrow Users approach most products with an expectation of honesty. Things should do what they say, behave in an expected manner and reinforce their decision to use this product/service/website. The interface is your opportunity to gain their trust and confidence while helping them make sense of what they can and cannot do. The proximity of actionable items to corresponding descriptive text, the tone of your copy, the labels on form elementsâall of these things are the means by which we build subconscious level of credibility with the user.
http://52weeksofux.com/tagged/week_12
10 PRINCIPLES OF UX 1. The Experience Belongs to the User: Designers do not create experiences, they create artifacts to experience. This makes all the difference. Since experience is subjective it cannot be designed in quite the same way that a physical product can. However, that doesnât mean we canât design the framework within which people experience our product/service. If our framework is solid, then great experiences will be a common occurrence. 2. UX is Holistic: The experience is not just the product anymore. It is made up of all touch-points of a larger system, from the product to the support to the way your neighbor talks about it. Not all of these things are designable in the same way, but all can be designed for on some level. 3. Great User Experiences are Invisible: When people are having a great experience, they rarely notice the hard work that has been put into place to make it happen. This is as it should beâŠour job as UX professionals is to be so successful that nobody talks about us. 4. UX is a Lifecycle: People experience the world over timeâŠnothing happens at once. As such, people donât immediately have a good experience with most things. There is a lifecycle that must be gone through, starting with awareness, building up to first-time use and going into regular use and even decline. These steps are relatively stable. 5. Context is King: In an age when it is easy to create products and content quickly, the missing piece becomes context: how does what we create fit into the lives of the people we create it for? Discovering the ins and outs of context is why UX professionals do so much user research, as the subtleties of context are a sharp blade. 6. Great Experience is about Control: The worst feeling in the world is to feel out of control. When people feel out of control, they simply donât have a good time. This doesnât mean that you canât surprise people or provide serendipity for them, it means that users need to feel like they are always able to take the next step (or bow out) at their request. 7. UX is Social: Time was when a personâs experience with a computer was a solo affair. The most they did was to email someone and get a response. Boy have times changed! We are not dealing with individuals any longerâŠweâre dealing with entire social lives. Not only are we dealing with how a person behaves on their own, but we are dealing with how someone behaves in an ever-changing landscape of public to private, where each shade of gray affects their behavior differently. 8. Psychology is Primary: Software is getting easier to use all the time. The one with the psychological edge will win. This means that we have to dive deeply into the psychology of use, play, product adoption, and social interaction to create the best experiences. 9. UX is a Conversation: UX, like marketing, is a conversation. As UX professionals we are creating a dialog with users in which the goal is to find out how we can best help them do what they want to do. Therefore, UX becomes a service, not a one-off product, that is constantly reacting to the changing needs of our audience. The conversation is both how we deliver and how we find out how to make it better. 10. Great Experiences are Simple: Simplicity is much more than the trite âless is moreâ we so often hear. Simplicity is not about volume; itâs about clarity. If people can understand or use something with little difficulty, then youâve made something simple. It may have been a Herculean effort to make it so, but simple is not always easy to designâŠit only appears that way.
http://52weeksofux.com/tagged/week_12
Visual weight reinforces a page or screenâs visual hierarchy by contrasting the size, color and/or position of elements in the design. By adding visual weight to elements that are of primary importance and reducing the visual weight on elements of less importance you help guide the user and strengthen the overall design of the page or screen.