Insulated Waterbottle blndr/3dprod

gracie abrams

blake kathryn
Fai_Ryy
TVSTRANGERTHINGS
NASA
The Bowery Presents
untitled
Xuebing Du
Game of Thrones Daily
No title available
Show & Tell

ellievsbear
Monterey Bay Aquarium
sheepfilms

tannertan36
official daine visual archive
No title available
ojovivo
"I'm Dorothy Gale from Kansas"
PUT YOUR BEARD IN MY MOUTH

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@tngabor
Insulated Waterbottle blndr/3dprod
Untitled3A blndr/anim
Inflating Cloth blndr/sim
Simulation of inflating, pressurized cloth elements within a container
Cloth Simulation blndr/sim
Cloth animations are just way too fun : )
Cloth Compression blndr/sim
Small experiment in the microsoft style design
Untitled2A blndr/anim
Motion curve modification for geometry made within geonodes
Repellent blndr/geo
Still figuring out the best way to convert blender exports to gif...
Simple Cable Generator geo/how/to
Another simple geonodes setup for generating cables. Apply a 'curves to mesh' afterwards.
Simple Edge Wear geo/how/to
A simple geonodes setup for creating edge wear on cubelike objects. Apply a decimate modifier on the stack to reduce poly count (~.3).
Circular Point Extrusion blndr/geo
With a concentric array of points as the foundation, the elements are extruded and then boolean cut.
Selection Based on Raycast Object geo/how/to
An animated object becomes the selection for the instances. To invert the selection plug "Is Hit" into "Pick Instance" instead.
Sort Elements blndr/geo
The Sort Elements node can rearrange geometry elements by changing their indices.
Sunburst blndr/geo
Sunbursts igniting the digital horizon...
Seamless Noise Looping geo/how/to
The general idea here is to create a type of "phase shift" between two exactly same noise textures.
Modulo the current frame count with your "maxFrameCount/2" [this is phase1]. Subtract the result of this with your "maxFrameCount/2" [this is phase2].
Divide the result of the modulo with your "maxFrameCount/2" [get a value from 0 to 1], which is then fed into the factor of a Mix node that shifts between phase 1 and 2.
Line Displacement on a Noise Field blndr/geo
Lines entwined in a field of noise — a continuation of an older idea.
Delete Geometry Based on Noise geo/how/to
The most important input socket here is the "delete geometry > selection". Various noise textures then delete certain parts of the geometry.
Delete Geometry Based on Noise blndr/geo
The fundamentals of procedural literacy encompasses the construction and analysis of computational processes.