Visual art and music: visualizing music
 âShades of colour, like those of sound, are of a much finer texture and awake in the soul emotions too fine to be expressed in wordsâ Wasilly Kandinsky (1914)
Visual music refers to many art areas and has its beginnings in the 20th-century. The history traced by visual music includes photographs, color organs, installations, light shows, paintings, films and digital media. According to Jeremy Strick, as describes book âVisual Musicâ (2005), what connects all of these different art areas is the idea of synaesthesia: âthe unity of senses an, by extension, the artsâ. (Strick in Brougher 2005, p.15). The principle of synaesthesia, therefore, is the manifestation of sensory perception of one sense in another. The most popular example is the phenomenon of seeing colors when one hears a certain sound. (Ibid.) What Strick also describes, and what I find the most fascinating is that the importance of synaesthetic experience lays in the âinterpenetration of normally unrelated experiences and associationsâ. In this broader sense, such synaesthetic experience as a creative process rather than the effect is one of my main area of explorations for this project.
The phenomenon of synaesthesia between visual art and music had its beginning in the early 20s and was essential to the development of abstract art. The theory of synaesthesia tented to split perception into discrete units. Music, which consists single notes, phrases, harmony, dissonance and compositional structures was an aspiring âcandidateâ for a foundation of synaesthetic experience.
Paul Klee, for instance, was fascinated by the musical rhythms and explored them visually in his works, such as âAncient Soundâ, âAbstract on Blackâ or âPastoral (Rhythms)â.
                  Paul Klee âPastoral Rhythmsâ
(Image taken from: http://artmight.com/Artists/Klee-Paul/Klee-Pastoral-Rhythms-1927-Moma-NY-231395p.html)
Wasilly Kandinsky, on the other hand, created synaesthetic paintings which were supposed to be âheardâ by the viewer, and âof which words could not explainâ (Pocock-Williams, 1992, p.29). An example would be his painting âGreen Soundâ (1924). Kandinskyâs quest for synaesthetic experience was, in the words of T.Phillips âhow to paint a symphony?â (cited in Nelson 2015). Kandinskyâs significant statement on the relationship between art and music can be found in âConcerning the Spiritual in Artâ. This is where he writes:
âGenerally speaking, colour is a power which directly influences the soul. Colour is the keyboard, the eyes are the hammers, the soul is the piano with many strings. The artist is the hand which plays, touching one key or another, to cause vibrations in the soul.â (Kandinsky, 1912, p.25)
Kandinsky has been hailed as a âvisual musicianâ and in his works, he was striving to prove the analogy between musical rhythms, harmony and lines, shapes, colors. The analogy is also very apparent in a way he often titled his paintings, below is his painting âComposition VIIâ (1913)
                Wasilly Kandinsky âComposition VIIâ
(Image taken from: https://www.wikiart.org/en/wassily-kandinsky/study-for-composition-vii-1913)
When talking about the Kandinskyâs and his interest in the analogy between music and painting, it is important to mention the idea of graphic scores.
Graphic scores were a revolution in the traditional music notation system and their main aim is to notate music differently, through the use of visual symbols, unlike to traditional five-lined musical stave. Graphic notation evolved mostly in the 50s and as John Evarts states in his essay âTHE NEW MUSICAL NOTATION -A GRAPHIC ART?â (1968) it was a natural evolution, justified by the broadening palette of musical possibilities, tonal qualities, and the emergence of new instruments. (p. 407). Graphic scores are a great example of more or less direct relationship between still visual imagery and temporal music. They were often accompanied by written commentary from a composer himself for his performers and what Evarts suggest is important, they bring a lot of freedom to the performance and also a great amount of chance. As the notation is looser than with traditional notation, Evarts claims one work will always differ from another. Therefore, every time the score is ârealizedâ it creates a new and unique version of the piece. (Ibid.)
What is personally the most fascinating to me is the fact how each graphic score differs from another and there is no such thing as a rule which can be applied to make one. Everything is limited by composerâs vision. What I particularly like about the idea of graphic scores is oneâs opening for musical experimentation. Of course, one could argue that idea very idea of graphic scores seems far-fetched and its relation to music is too vague. Nevertheless what I find particularly interesting is, as Evarts notices the fact that, graphic scores open the field of observation and interpretation: one is more open for spontaneity, action, and decomposition. (Ibid.).
                    Anestis Logothetis âOdysseeâ
The composer commentary: Â 'The composition is built of two elements of motion. One is continuous and forms a "path", which runs in vertical and horizontal segments.... Performers in three groups: one group plays the first element of motion-the "path". Simultaneously, the other two groups perform the fields to the left and to the right of the "path".... The smallest number of players is nine; they may select their instruments according to their own wishesâ (Logothetis cited in Evarts 1968, p. 409).
(Image taken from: https://guardareleggere.files.wordpress.com/)
                 Robert Moran âFour Visionsâ
The composerâs commentary: 'The performers may begin at either side of the individual movements and read directly across to the other side.... Each performer has a full score and reads directly from each musical structure.' ( Moran cited in Evarts 1968, p. 409).
(Image taken from: https://llllllll.co/t/experimental-music-notation-resources/149/186)
One of the two very interesting contemporary practices which connect still visual art and music are Charlotte Hugâs âSon-Iconsâ and 3D sculptures made from sound waves. There are many more examples yet I decided to focus on these two as they reflect my practices for these project the most and explore intuitional and much more analytical approaches.
Charlotte Hug âSon-Iconsâ
Charlotte Hugâs work which reminds me my approaches and explorations for this project the most. Charlotte Hugâs work also with visual image and music and the main difference in her practice and main is the fact that she draws the visualizations of the music on paper, whereas I attempt to do completely the opposite. Her work was an important inspiration for me and to give a description of it I will cite Charlotteâs own words:
I draw my inner visualisations of the sounds using both hands. Through the visual-corporeal track of the drawing process I touch the music.I often use several graphite pencils simultaneously, following the primal musical impulse â the musical gesture â and transcribe this through drawing. What emerge are polyphonic or sometimes even orchestral drawn structures. The Son-Icons serve again as visual stimuli for improvisations and compositions.
2. Playing with musical-visual ideas
The Son-Icon may be turned on its head, the music may be viewed from underneath â the imagination has no limits.
The musical result will, however, always be sustained and imbued by the inner rigour or the sensuous pull of the formal language of the Son-Icons.
3. Combined and Self-Contained
The Son-Icons exist in and of themselves â a harmonious whole. Nevertheless, they cannot come into existence in this form without their interaction with music. The same goes for the music. The aim is not an unconditional joining of drawing and music, but the recognition of visual and acoustic ways of thinking and qualities, which accordingly generate other ideas and other worlds. Nevertheless, at certain moments they both enter into an intense symbiosis.
4. The open air settings or distinctive
locations imbue the genesis of the music and the Son-Icons. Both are strongly influenced by their respective places of origin. Qualities such as those found underground, in wind regimes, rain, flooding, ice etc, influence the music as well as the Son-Icons. Visual traces of the places are also apparent in the drawings (for example signs of abrasion, water etc). These structures in turn shape the music.
5. The intervals between each medium
offer new spaces for thought and creativity - and hence great potential for renewal.The eye often perceives differently to the ear. Where the eye and the ear incline to different results and questions, then the switching of media is an especially strong catalyst for ideas. Equally, any slight incongruence in the two media may continue in unpredictable and often surprising and harmonious ways.The reciprocal process of composition, improvisation and Son-Icons is not linear but branching or fragmented.â (Charlottehug.ch, 2018)
                    Charlotte Hugh âSon-Iconsâ
   (Image taken from: http://www.charlottehug.ch/e-son-icons.html)
More available at Charlotte Hugâs website: http://www.charlottehug.ch/e-son-icons.html
I came across these sculptures quite recently as it is still a fairly new practice. The main idea of 3D sound wave sculptures oscillates around making a physical, tangible object from an intangible sound wave. The sound wave could be anything, a song, a certain sound, anything oneâs imagines.
Experimental digital media lab http://www.realitat.com/ founded by Juan Manuel de J. Escalante, has created 3d-printed visualizations called âMicrosonic Landscapesâ. These include different artistâs including Jewels by EinstĂŒrzende Neubauten, Another World by Antony and the Johnsons, Pink Moon by Nick Drake, Third by Portishead, and the composition âFĂŒr Alinaâ by Arvo PĂ€rt.
The very process is really fascinating and resembles the opposition of a sonification. I want to focus on sonification as one approach during my project, therefore, I find it really interesting how obtained data can be turned into a different medium. RealitĂ€t uses open-source three-dimensional data visualization software and then print obtained 3D object with 3D printer. As one could expect, calmer and more âfloatingâ sounds results in condensed shapes while multi-layered, noisy or distorted sounds result in spikes and steeps.
                âMicrosonic Landscapesâ by RealitĂ€t
(Images taken from: http://www.realitat.com/2013/selected_work.php?lang=&nick=8256&tit=MICROSONIC%20LANDSCAPES)
Below I also found a very interesting TEDxTalk focusing on the idea of showing music instead of telling music.Â
(uploaded by TEDx Talks on 23 October 2014)