such a raw-ass pose. do you think they were asked to pose like this or they just did that

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@tryingtogetmyshittogetherbut
such a raw-ass pose. do you think they were asked to pose like this or they just did that
obsessed with whichever ancient roman was out there walking around with a ring with a fish and shrimp on it
It wasn’t just one person, it was a trend. Here are a bunch of other Roman shrimp rings
there IS actually a reason why seconds and minutes (and degrees for geometry) are in base 60 instead of base 10, and if you want to blame someone for that, blame the very specific way Babylonians counted with their fingers.
The way Babylonians finger-counted was by using their thumb to tap each phalange of the fingers in the same hand the thumb was in, in the order of proximal to distal phalanges and index finger to pinky finger (for a total of 12 taps), and lifting a finger on the other hand every time they counted up to 12, resulting in each finger in the second hand representing 12 taps, with 5 fingers representing... 60 taps.
thats actually spot on.
yes. a gross is defined as 12 dozens.
Polycoria, apathological condition of the eye characterized by more than one pupillary opening in the iris.
SPEAKING OF TUTORIALS, i never uploaded this thing to tumblr! a trick i use when drawing elf ears cause they can be finicky sometimes
Gown of Countess Palatine Dorothea Sabina of Neuburg
olive green silk velvet with gold trim, sleeves with yellow, slashed atlas silk lining, green taffeta underskirt decorated with silver lace
c. 1598
From the burial place of the Counts Palatine of Neuburg in Lauingen, Germany
Bayerisches Nationalmuseum
onion magic
“The Moon & The Stars” dress by Frieda Leopold
@avelera
✞ 666 ✞
hi! i just published my first ever ttrpg, EYES ON THE PRIZE!
dream up a fake-married couple, wield their fraudulent union to achieve your shared goals, and do your best not to blow your cover -- or fall in love for real. for 2 or 4 players (1 or 2 pairs), played with 8-sided dice and standard playing cards.
thank you so much for checking this out, i'm so so excited to share it!
hi! let's talk about modding EotP if u want to play it w a poly relationship! normally i think my philosophy would be to leave hacking/adaptation entirely up to the players - i trust u guys to bend things around to meet ur needs - but ppl have been asking + i do have some thoughts!
a lot of this is gonna be about what is, to a lot of people, probably super basic dice probability - but when i was designing EotP it was all new to me, so bear with me! i wanna lay it out so that my kindred Gays Who Hate Math can understand how to adjust things however they want
so one of the main things that need to change is that for the challenges/marital trials, both players have to roll a d8. but now we need more than 2 players to roll a d8 to participate, and that totally changes the ranges and the probabilities, so we have to fix it!
rolling several dice and adding them together is different than rolling a d20. you have a way higher chance of collectively rolling a sum somewhere in the middle. so if you split the ranges more or less "evenly," like in the top bar of this diagram, it turns out pretty unbalanced
in EotP trials have three basic outcomes: roll too low + u perform poorly, roll in the middle + u've hit just the right balance, but roll too well + u start catching feelings. but the thing is, imo, the fumble + overshoot outcomes are more fun! so ideally we want it to be equal, but when it comes down to it, depending on how the numbers sort out, i would advise letting the middle range take the hit. here's the dice calculator i used; you would just have to figure out these ranges for the # of characters in the marriage!
there are some other tweaks that can be made to trials. for example, a lot of them assign roles/tasks based on which half of a pair rolls higher or lower. w a group >2, that could be modded into highEST and lowEST, or just splitting the group down the middle into high/low camps
for the regular card prompts that drive most of gameplay, that can be pretty easily handled by just having players address their responses to all other players in the marriage, rather than just to a singular spouse as the prompts are written for. BUT, i think a cool adaptation to allow for more zoomed-in interactions within a poly character group could be to have everyone roll their d8s when a prompt is pulled, and the player handling the prompt focuses their turn specifically on the player(s) who rolled closest to their result. i think this could create some cool flow where u get insight on specific interactions within the relationship, since everyone won't necessarily be interacting w/commenting on every other player each prompt, + it would allow the party to "split"/not insist everyone is always clumped together ingame
the one thing i'm sticking on is the boiling point mechanic, which is how the game ends. normally it relies on 2 players rolling their dice, then choosing an outcome based on the difference btwn their results. that's harder to replicate w a group. for now my thought is to just replace that mechanic entirely with another range of high-low thresholds, like the ones above, but split into 4 instead (bc BP has 4 possible outcomes, vs 3 for the challenges); but i want to chew on it more, and if anyone has any suggestions i'd def welcome them!
in the end i rly just want ppl to feel comfortable crunching this thing up + tearing it apart + frankensteining it back together in whatever ways would be fun. im not interested in being like This Is The Official Poly Expansion Mode! or w/e. but i hope this can b a helpful start!
We’ve got an itinerant cheese-selling woman who comes into town every Friday morning to sell the cheeses she purchases from local farms, and I like this old-fashioned way of buying cheese (other people, like the mayor, find it mortifying that our village is too small to support its own cheese shop). She stations herself in the plaza and likes to share news about the farms and villages she’s visited this week (at the moment we get a lot of baby animal news, like new calf announcements.) She has the unfortunate habit of denigrating her own cheeses without meaning to because she is a cheese perfectionist. You ask for a bleu, she grimaces hesitantly and says “Ah, poor choice, it doesn’t look quite right to me today”; or you tell her “I really liked the brie I picked last time, so creamy!” and she shakes her head and goes “Ah, you got lucky, often that farmer gives me such shitty brie with a chaulky texture—” then she suddenly looks frustrated with herself, you can tell she’s thinking “why am I giving this information to a client?? I’m the worst cheese saleswoman ever.” It’s very endearing.
She also sells eggs, and always writes the name of the farmer she got it from on each carton so you can make sure to buy your friends’ eggs and avoid your enemies’ eggs. You’ve got to be like “Six Gilbert eggs please” and publicly announce where your loyalty lies, it’s a whole Thing. If one day you decide to go rogue and ask for Agnès eggs instead you can be sure people will notice, and they will talk. Getting my own chickens is the only way I have found to avoid pledging egg allegiance.
I am OBSESSED with this egg based clique culture
Some things are just extremely French
Gotta say that “…the mayor [finds] it mortifying that our village is too small to support its own cheese shop…” is The Most French sentiment I have ever heard in my life.
cheerful lighthearted feel-good roadtrip story but at the end it's revealed that the group were on their way to seek incredibly bloody and violent revenge against the person who wronged all of them
i was going to describe the opposite concept where a group of people go on the most harrowing disaster of a roadtrip ever experienced outside of nightmares only for it to be revealed at the end that they were just trying to reach their vacation spot but then i realized that's just family holidays
Curved sticks laid around a river boulder. Took longer to find the sticks than to make the work. Woody creek, Colorado. 16 September 2006. © Andy Goldsworthy
I firmly believe that how feminist a book is is better demonstrated by its background characters rather than its mains
What I mean by this is that a book may have “feminist” female leads who are strong, competent, complex, whatever, but how do they portray women just...existing in the world? Are there women in the background, or is the fantasy novel with its strong independent Action Girl protagonists set on a background of generic male soldiers, guards, councilors, shopkeepers, messengers, and wizard apprentices? Are minor characters ever women when there’s no particular reason for them to be? When women appear in the background of your story, do they have any unique qualities that hint at a complex picture we’re not seeing or do they slide seamlessly into Pampered Noblewoman, Prostitute and Vaguely Maternal Older Woman Who Runs A Tavern Or Something?
If your protagonist is a fighter or magic user, do you show other women in those roles? If your society is more relaxed about sex discrimination, have you built a world that looks like it?
Have you built a world where your female characters don’t all have to be The Best At Everything, or is almost every female character placed where she can be extraordinary next to a bunch of male counterparts? Are you comfortable letting a female wizard or warrior be average or unimportant, or does she have to be one of the most skilled and powerful of them all, able to match or best all the men around her? On the other hand, are you comfortable having a female wizard or warrior be indisputably the most skilled or powerful out of the wizards or warriors, without drawing attention to her gender, placing her in competition with men, or having her be an exception to the rule because she’s female?
Are you letting your female characters be mediocre and un-extraordinary? Your world is full of powerful sorceresses, fierce battle maidens and calculating noblewomen, but do women do things in this world other than be Exemplary and Great and Awesome? If you’ve established that women do business and fight, do you have female soldiers carousing at bars and vaguely dull female Evil Minions Of The Dark Lord bumbling around doing evil bidding and female apprentices slacking on work or is every background woman we see competent and controlled and intelligent and doing whatever it is she’s doing without error, whereas only men are allowed to be foolish, impulsive, mess things up, or just be shown unflatteringly during the couple sentences we know them? In other words, does the world show women being unapologetically human beings or are all your female characters basically making up for being women by not doing anything that would badly represent their gender?
In particular, if you’re trying to show a society with gender equality, that means the dark lord is willing to hire women who are bumbling idiots as guards, and not just that some female wizards climbed their way to the top and became As Good As Men because they’re so badass they can snap god like a bunch of uncooked spaghetti.
This is all Extremely True, and I applaud it. Another very telling one that invariably drives me nuts when it’s contravened is as follows:
Do your Strong Female Characters have mothers, sisters, female friends, or any kind of support network?
The token Strong Female Character is almost always a woman alone. Other women in the story are connected to the male characters, not to her. But most real women have other women in their lives. They may be family, found family, best friends, work friends, hobby friends, rivals-turned-allies, but they are there. Men may have only one female friend, and thus see a friend group with one female member as complete, but I’ve never met anyone who has ever identified as female, whether that identity is current or not, who doesn’t have other past-or-present women in his, her, or their life. We cluster.
Even the Bitter Rival may be one of those women, in a pinch, when Girl Code is invoked. The work rival driving the heroine home when she’s drunk, the hostile neighbourhood ladies closing like a fist around the ‘bad girl’ who’s being menaced by a strange man, the childhood enemy who drops the shouting match mid-sentence when she realizes the heroine is actually bleeding right now. (Violation of that code signals a truly irredeemable villain, and it’s extremely difficult to bring a character back from that.)
A heroine alone needs explanation. It is an unnatural state, and an indication that she’s in some kind of serious trouble.
This was riveting