Oculus Rift at Burning Seed 2013

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Oculus Rift at Burning Seed 2013
Nvidia has been toiling for the last three years to build a custom ARM core with 64-bit support. Could Tegra become the first 64-bit chip to go up against Apple's A7?
Avegant CEO Ed Tang stops by with a prototype of the company's Virtual Retinal Display, which uses micromirrors and advanced optics to project a stunning 3D image directly onto the retinas of the wearer.
Ray Kurzweil Explores the Next Phase of Virtual Reality
A revolutionary FPS, in which the unique mechanic is that time only moves when you do. Itâs a bit like Braid, but with guns! Itâs a great idea, well executed, a joy to play, and very stylish. Â
Itâs currently on Greenlight, you can vote for it HERE
You can play the browser based game HERE
 Inside OSU - Virtual Reality Lab
If everybody knows that test scores and grades arenât the keys to success, how do we teach, and measure, the things that are?
Educators and parents have long assumed that a childâs ability to cope with such stresses is either innate â a matter of temperament â or else acquired âalong the way,â in the rough and tumble of ordinary interaction. But in practice, Brackett says, many children never develop those crucial skills. âItâs like saying that a child doesnât need to study English because she talks with her parents at home,â Brackett told me last spring. âEmotional skills are the same. A teacher might say, âCalm down!â â but how exactly do you calm down when youâre feeling anxious? Where do you learn the skills to manage those feelings?â
Gigabyte is using include the very best Iris Pro graphics that Intel has to offer. The company likes to say they're on par with Nvidia's GeForce GT 650M discrete graphics chip, and while we can't definitively test that claim, it means that Gigabyte's managed to squeeze a pretty incredible amount of power into a tiny package.
We tried out Dirt II at the 2013 Intel Developer Forum (IDF) in San Francisco this week, running on Gigabyte's diminutive cube, and it looked and played fantastic at 1080p.
While little can be said about the game without spoiling its story, The Stanley Parable won acclaim for its narrative that reflects on choice and free will, and the remake promises to up its multi-sensory ante with innovative emotion booth technology.
Oculus / IndieCade VR Jam 2013 - Megamix (Part 2)Â
Oculus / IndieCade VR Jam 2013 - Megamix (Part 1)Â
"At the moment, it's day zero, so nobody knows anything," Lipowitz told Polygon in a recent interview. "There's so many ideas to try out. When you're starting out with an idea, you have no idea if it's going to fail or succeed. That's really exciting for me; it's kind of fun to throw the rulebook out the window and just try things."
"There's so many things that are going to change over the next 12 months. There's going to be all kinds of ideas that nobody thought of, that are going to seem really obvious but completely change the way we play with VR."
Alan Watts on the Evolution and Future of Technology
Direct Brain-to-Brain Communication in Humans: A Pilot Study
The understated indie video game Gone Home looks like a typical first-person horror story. But itâs a lot more surprisingâand movingâthan that.
Watching a visualization of your own heartbeat can lead to what researchers are calling an "out of body experience," a new study says.