there is no greater mystery than What Was That Deleted Video In My Youtube Playlist
Peter Solarz
KIROKAZE
Lint Roller? I Barely Know Her

祝日 / Permanent Vacation

JBB: An Artblog!
taylor price
AnasAbdin

pixel skylines

⁂
DEAR READER
will byers stan first human second
PUT YOUR BEARD IN MY MOUTH

blake kathryn

Discoholic 🪩
NASA
d e v o n
art blog(derogatory)
trying on a metaphor
Sade Olutola
we're not kids anymore.

seen from Malaysia
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@vanquishsam
there is no greater mystery than What Was That Deleted Video In My Youtube Playlist
learning to stop hating yourself isn’t something that happens overnight.
it’s a series of negotiations you make with yourself over your whole life. it’s making one less self-deprecating joke. it’s looking at yourself in the mirror with a little more generosity. it’s forgiving yourself for that little mistake.
it’s not one thing and then you’re good. it’s many small choices you can make that slowly make your brain and body a little less uncomfortable to live with
As foretold, here we are again, Spiritfarer. For the last time.
“Here it is. My old lighter. I haven’t thought about this old thing in a while. It barely works. I stole it off Father when I was twelve.”
Spiritfarer is wrecking me emotionally and I need to process it. (There'll be slight spoilers here for the earliest parts of the game.)
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So Gwen was the first to cross. She is the first spirit on board and she does a lot of that "introducing the game features to you" -stuff. The things she says also indicates that we know each other from before: a lot of shared memories, etc. As she gets to the Everdoor, she seems to not reach any sort of enlightenment or closure at the end, just, sort of accepts that it's time now. Doubts, but still some kind of ready.
Part of the game is that the spirit's have their own rooms or cabins on the ship, and you can't remove them after they are gone either. Partly because you need them for some game mechanics, but I think also because it's an important part of the point of the game about loss. Gwen's empty cabin makes me lose it all the time. Like, with Gwen I grieve for me - I miss her, I feel her absence on the ship. There is a room on my ship where Gwen is supposed to be and she's not. And I'm a little bit bad at videogames so I accidentally go in Gwen's room kind of often, and every time it's like being stabbed.
Summer was the second to pass. With her the sadness was more in what she said. Her life and the journey had been so satisfying, beautiful, life well lived. And still. She realised that she hadn't done any better at dealing with the Dragon than her father had. She too crossed with doubts, and feeling a little like a failure maybe. So with Summer I grieve for her, that she didn't get what she wanted with the Dragon, but also didn't have time to adjust to the realisation. Her empty room doesn't wreck me quite the way that Gwen's does. But... I haven't played the guitar for the plants since she went. I dunno, I'm just too busy. But it does mean that no one plays for them since Summer isn't here.
The third one, Alice, was a different kind of kicker. She deteriorated quickly and then it was like, she needs to be taken to the Everdoor as soon as possible. And like, I didn't feel finished with her. I didn't even find out what her favourite food is! But I couldn't dawdle because of the way time passes in the game, I just couldn't let her stand there waiting any longer. And it felt so unfair, she didn't really know what was happening. The others went in knowing what was coming. Like yeah there was a sense of giving up with them - but Alice didn't even get that.
And like. All of those are completely normal experiences of grief: the hole left behind, things getting left undone, the unsatisfactory feeling of "that's it then?", the unfairness. This game is simulating the feelings of grief incredibly well. Or like the feelings aren't simulated, but they are caused by a simulation - just like with movies and books and all other touching forms of art.
Bitches be like "This is my comfort game" and then be emotionally distraught over a mushroom
“Every spirit a reminder. Every spirit a goodbye. What do they teach you? Their struggles, their drama? Their memories, your memories? Are they saying their farewells, or are you saying yours?”
SPIRITFARER (2020)
SPIRITFARER (2020)
Under a guiding star-lit sky. We will learn how to say goodbye.
Messing around with lights
Spiritfarer will be like
“Don’t forget that I loved you as much as I could”
“The only lesson I have left is to show you what we’re made of. Of ephemeral starlight. We’re but a few particles of thought on the vast stream of consciousness”
“It seems the only hope humanity has for transcendence is through art”
“I’ve never deserved you anyway… But I’ve loved you, and that won’t stop even if I’m not around anymore. The ones who really love you never really leave you, you know”
AND THEN JUST EXPECT ME TO BE FINE
For some reason my brain always forgets that Spiritfarer is rated T for language so I'm always taken aback whenever I talk to a funny cartoon animal in this Studio Ghibli -esque time management game and they're just like "Shit, these douchebags make me sick to my ass".
I got to color a piece @d-catzartwork posted and it was super fun :)
Playing around
friendship ended with MBTI, the Spotify Wrapped Type Indicator (SWTI) is the new gold standard for personality typology frameworks
Sith Lineage in The Clone Wars:
“There is a savage beast in every man, and when you hand that man a sword or spear and send him forth to war, the beast stirs.” — George R.R.Martin