The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time is a video game originally created for Nintendo 64 and was produced by Shigeru Miyamoto. The game is set in the fictional land of Hyrule. An evil king of thieves named Ganondorf is seeking the Triforce, an ancient and holy relic which provides the holder with the power of the gods. The Great Deku Tree summons a young boy named Link (the player) to tell him of Ganondorf’s plan to take over Hyrule and explains that he must be stopped. After speaking to the Princess Zelda at Hyrule Castle, Link learns he must obtain three spiritual stones to gain access to the Temple of Time which holds the Master Sword in which is needed in order to defeat Ganondorf. Ultimately obtaining the stones Link acquires the Master Sword. However, as this occurs Ganondorf follows Link to the Temple of Time and claims the Triforce for himself. Seven years later, Link is awoken to find himself in the Chamber of Sages. The sages had sealed Link’s spirit for seven years, enough time for him to grow of age and be able to wield the master sword. Rauru, the Sage of Light, then explains to Link that they can imprison Ganondorf however the other sages cannot remember who they truly are after the evil king had spread darkness across the land of Hyrule. Link then ventures to the five temples of Hyrule to free the sages from darkness. After doing so, Ganondorf then captures Zelda, who is the last sage needed to imprison the king. Link then attempts to save the princess. Successfully defeating Ganondorf, the king then transforms into Ganon, a beast form of himself. With the help of Zelda, Link ultimately overthrows Ganon and the sages trap him in the Dark Realm. Link is finally returned to his childhood state and Hyrule is saved, for now…
This game is considered one of the greatest video games ever made by reviewers and players alike. Along with its great story and game mechanics is the fantastic music (which to me completes the game and makes it what it is today). The soundtrack for Ocarina of Time was composed by Koji Kondo, who is also known for his work on many other Nintendo titles such as Super Mario Bros. When you first start up the game the effect of the music instantly strikes you. The title screen music, named ‘Title Theme’, uses jazzy chords along with classical instrumentation and progressions. The main instruments that can be heard are piano, an array of strings and a flute which plays the melody. This beautiful arranged piece creates a characteristic fantasy which immediately pulls the player in to a different world. While very simplistic and short this song, like most of the songs throughout the game, is very atmospheric which ultimately complements the visuals and story whilst not being too distractive for the player. Throughout the game various areas/environments have their own musical themes which help the player to understand where they are in the world of Hyrule. An example of this is 'Gerudo Valley' which contains very Spanish-like music with the use of acoustic guitars for the melody and rhythm also accompanied by hand clapping and horns which occasionally harmonise the melody or take its place. These instruments make up the distinctive background for the player and help them recognise which area they are currently in.
Characters throughout the game also have their own themes. This helps identify who they are in association with Link. As Zelda is a friend of Link, her theme is very calm and comforting using instruments such as the harp and very light strings. On the other hand, Ganondorf is the ultimate enemy of Link, thus his theme is extremely dark and terrifying which is created by using diminished chord progressions, church organs, harsh strings and other hard hitting symphonic instruments to generate fear in the player. The player also is given an ocarina in which is a vital item throughout the game. By playing various songs which you learn along your adventure you are able to teleport to certain locations, change the time of day, make it rain, move various structures/substances, open certain doors. These actions are all important in the overall gameplay and progress. The songs you play are very simple melodies containing generally just six or so notes. However, these simplistic melodies fit perfectly with their environment and setting just like the environmental/area themes. Without these, the game would certainly be lacking something.
To me, the music in this game is a massive part of which made it a huge success. It is definitely the music of my childhood and creates some fantastic memories purely from playing this single game.