"what could go wrong?" legacy challenge
do you like creating complex stories with complex characters? inspired by the Not So Berry legacy challenge , weโve created this challenge to explore new stories and experiences in our games.ย welcome to our ten generation legacy challenge, โwhat could go wrong?โย created by @curioustraits and @maadsimming
follow our WCGW stories @curious.whims and @maad.whims over on instagram!
each generation has a suggested color for you to follow; this of course is optional but it makes it a bit more fun!
the colors of the spouses donโt matter. unless specifically stated in the rules, you can do whatever you please with them.
some generations will have relationship rules, however if none are stated, the relationships between all sims will be up to your interpretation!
unless said otherwise, money cheats can be used, but not excessively. suggestion: use freerealestateย for your first home, but no cheats afterward.
your sims may live wherever you please unless the world is specified in the rules of a generation.
every heir should complete the rules, aspiration, and career(s) of the generation unless explicitly stated otherwise.
if you do not have the packs required for certain traits, use the suggested traits options (or if the suggested traits simply just fit your ideas better, feel free!)
if you play this challenge and want to share it with us, make sure to post with #wcgwlegacy so we can see! feel free to tag us as well: @curious.whims & @maad.whims (on instagram)
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generation one: new in town.
you moved away from the only place you knew in hopes of a fresh start, a new beginning. you always had an urge for adventure and fun, but you always seem to find drama instead. surely you will be able to escape that in a place where nobody knows about your bad luck, right?
traits: adventurous, clumsy, self assured
other suggested traits: loves the outdoors, ambitious, cheerful
aspiration: friend of the world
move away from your hometown
start off with 10,000 simoleonsย
make three friends and three enemies
complete the friend of the world aspiration
master charisma, writing, and baking skills
host at least three gold social events
host at least one failed social event
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generation two: hopeless romantic.
you always loved love. from watching the prince and princess fall in love at first sight in movies, to crying about random older couples on the street. the only bad part about love is that it doesn't seem to find youโฆ until the one person you hate proposes the idea of being in a โfake relationship,โ and you would do anything to be lovedโฆ even if it happened to be fake.
traits: unflirty, creative, jealous
other suggested traits: outgoing, bookworm, loyal
must marry the sim you get into a fake relationship with
maintain a good relationship with everyone except your โfake partnerโ until marriage
complete the soulmate aspiration
master the style influencer careerย
master entrepreneur and singing skills
must only have kids AFTER marriage
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generation three: all about me.
after hearing the story of your parents "romcom romance" you made up your mind to never fall in love or have a family. besides the strong dislike for affection, you did love attention. you had many trophies and medals lining up your shelves in your bedroom from every theater performance you had as a child. you always needed to have the center of the spotlightโฆ you even knew how to keep your spotlight bright, while diming your coworkersโ who ended up getting you pregnant.
traits: hates children, non-committal, self-absorbed
other suggested traits: mean, snob
must be in drama club as a child / teen
never get married or fall in love
have only one accidental child with another actor / coworker
have a very bad relationship with your child
complete the master actor aspiration
master acting and mixology skills
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generation four: two sides of a coin.
you grew up with a selfish parent who taught you to act a certain way to get what you want. all you wanted was a parent, and you thought acting out was the way to get one. once you realized that's something more unrealistic than an ufo sighting you decided to run away. running away ended up being a worse choice than living with your parent, when someone took you in and got you into a messy situation...
traits: loner, childish, animal enthusiast
other suggested traits: cat lover, dog lover
aspiration: friend of the animals
have a very bad relationship with your parent
run away as a teen and become homeless (start with little to no money)
be a criminal until you age up into an adult, where you then quit and become a vet
own at least three animals throughout your YA-elder life
must adopt at least one of your children
complete friend of the animals aspiration
master veterinarian, pet training, mischief skills, and one skill of choice
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generation five: standing out.
you always seemed to be drawn to the weirder side of things, but no matter what, you had your parent's support. they told you that you could be anything you wanted, whether it's working fast food or being an astronaut. and funnily enoughโฆ you chose astronaut!
traits: ambitious, outgoing, geek
other suggested trait: goofball
aspiration: strangerville mystery
have a very good relationship with your parent(s)
at least one child must be genetically alien (can cheat)
complete strangerville mystery aspiration
master the astronaut career
master rocket science and programming skillsย
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generation six: blending in.
you always admired big friend groups and being surrounded by people. you wanted it, you needed it. but because of one simple flaw, you were kept at a distance. being an alien wasn't fun or quirky for you, it was isolating. you studied how to be human as much as you could... picking up several skills, doing weird jobs. finally, when you prepared yourself enough you took a big leap straight into business in hopes to blend into society as perfectly as you can.
color: brown (sad beige baby)
traits: jealous, proper, insider
other suggested traits: outgoing, paranoid
aspiration: successful lineage
never interact with other occult sims (unless family)
never leave the house in your alien form
do at least five odd jobs
complete successful lineage aspiration
master the business career
master cooking, charisma, guitar, painting, and video gaming skills
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generation seven: content.
you never really saw the hype in an office job like your parent(s) and you never really liked the bustling city, you did however, love plants. you loved taking care of them and buying cute gardening tools so you decided to turn it into your job and become a freelance botanist! it made you happy even if it didn't bring in a lot of moneyโฆ
traits: loves the outdoors, green fiend, vegetarian
other suggested traits: recycle disciple, maker, neat
aspiration: freelance botanist
must be in scouts club as a child / teen
must live in a rural worldย
fail to pay your bills at least twice
give your kid(s) a nature / animal / outdoorsy related name.
complete freelance botanist aspiration
master the gardener career
master gardening, herbalism, and flower arranging skills
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generation eight: money money money.
you hated, hated, hated the way dirt got under your nails and how long you had to watch your parent(s) scrape by to make a living with the little money they had. you strived to live in a cleaner, bigger, expensive environmentโฆ something likeโฆ a mansionโฆ and you knew the only way to achieve that dream was to work your way up the ladder and become a lawyer.ย
traits: materialistic, ambitious, snob
aspiration: mansion baron / fabulously wealthy (your choice)
move to an urban world as a YA
make enough money to own a mansion
must have good relationship with coworkers / neighborsย
complete either the mansion baron or fabulously wealthy aspirationย
master the logic, charisma, research and debate skills
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generation nine: music in me.
you lived in the city all your life and lived off of your parent(s) affection and attention; some would say you were spoiled, but if spoiled means loved, youโre grateful. because of all the opportunities you had, it was easy to join the entertainer career and play every instrument you wanted (and even sing).
traits: music lover, family-oriented, party animal
other suggested traits: overachiever, dance machine
aspiration: musical genius
career: entertainer (musician branch)
have a good relationship with your parent(s)
complete the musical genius aspiration
master entertainer career
master the guitar, piano, violin, pipe organ, dancing, and singing skills
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generation ten: practice makes perfect.
growing up in a very artistic household you grew to love music, singing, and dancingโฆ but you simply weren't good at it, despite all your parents' attempts in helping you get better at it. through the frustration you learned that you had a knack for actual art, like painting and drawing. you even could write a little bit on the side, but with having these skills you tried your hardest to perfect them... in which being a perfectionist is your greatest flawโฆ
traits: creative, art lover, perfectionist
aspiration: painter extraordinaireย
get divorced and later remarry a neat sim as an adult
complete the painter extraordinaire aspiration
master arts critic career
master the painting and writing skills