Homage Project
Final outcome
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Homage Project
Final outcome
HOMAGE: CLONING
The cloning debate, like the debates surrounding the introduction of many of the new genetic technologies, often reflects the proposition that if science can do something, it should be done. Scientists introduce new technologies with inflated promises of potentially solving the world’s problems - be it through the creation of genetically engineered crops to end world hunger, or mapping the human genome so as to end disease. Researchers and their investors promote these technologies without proof of actual benefit or lack of harm. In reality, many of these "miracle" inventions could cause harm, and to date few of the promised benefits have been realized.
Human cloning represents another one of these false "miracles." It would cure no disease while it would markedly alter our relationships to each other and the natural world. Human cloning cannot proceed without crossing numerous ethical boundaries. With no identifiable benefit to the technique, existing social and legal arguments against it should not be set aside, and human cloning should therefore be permanently banned.
The topic of cloning has always been controversial and has met with more failures than success. I decided to clone myself for my homage project – and to post snippets of my daily lives on Instagram featuring my clone and I. The specific medium of Instagram was chosen as in light of the increasing number of fabricated/ “fake” accounts created to manipulate the perceptions of viewers. We no longer know what to believe – what is Real and what is Fake? Can we fake it till we make it? It all depends on what the viewer choses to believe.
Despite portraying the cloning process as a success (Clone is created, leads normal life, no one dies from process), the goal is to get the viewer to inadvertently think about the subject matter in reality, eventually relating them to the inherent unpredictability of technology.
Here’s the first photo on “our” instagram account, taken when “we” visited Gardens by the Bay last weekend:
I’ll be working towards the curation of more photos, and possibly a video (however my video editing skills are limited..we’ll see how it goes.) Stay tuned!
Post-forum thoughts
Previously as mentioned on my forum post:
[ Therefore in the upcoming project, I would like to pay homage to Revell’s New Mumbai, and to further explore and expose the possible loopholes of our dependence on technology. How do you think I can emulate the work of Revell? Also, other than through glitches and/or the distortion of noises, how do you think the “failure” of technology can be expressed? Do you think that all technological failures lead to unpleasant outcomes or experiences? ]
The forum discussion was insightful and allowed me to look at my topic from different POVs. Some interesting points I picked up from the replies in the forum discussion: Geraldine had suggested that I look into further issues and controversies concerning that of technology and its failures, such as our (over)dependency on the subject matter which might expose issues of a broader spectrum. Also, Sharmaine pointed out that the inherent failure and success of technologies are probably just a matter of perspective, i.e what counts as a failure might be seen as a success to others.
Initially when I posted on the forum, I had decided to work on the literal portrayal of a technological failure – something along the lines of a glitch or pertaining to a more negative connotation. After gathering some opinions, it seems like there may be more interesting methods of getting people to think about technological failures, without having to portray them literally.
For instance, there are a few notable creations that were discovered from technological failures/ accidents. Some of which include: superglue, cornflakes, slinky, Velcro, popsicles, microwaves, post-it notes, x-rays, matches…so on and so forth.
Just like Revell’s work (New Mumbai), the chosen subject matter for my homage project should provoke the viewer’s perceptions and pre-conceived assumptions of technology, notably the potential failure of technology. We depend on it heavily; its presence is prominent in almost every part in our daily lives, yet it is as prone to failure as much as it success. I will be further discussing the chosen subject in the subsequent post.
Opinions
Wrt the previous post, I received a few replies from my course mates. It would be interesting to keep track of them here:
Kee An I think it's interesting that you're venturing out of glitches and noise distortions to create an expression of a "failure" in technology. And the Revell's piece on fungal outbreak on buildings as a positive matter is indeed refreshing. I guess when it comes to technology, there would be some sort of anticipation and expectations as to how certain technologies would and should work. For example, we would expect cold air to be blown out of an air con, or a moving image to appear on the TV screen just by hitting the power button. My interpretation of "failure" in technology would be the failure in meeting consumer's needs and expectations, like how the technology works in another way that you expected it to be. In relation to Revell's work, the genetic modification of fungal samples created something which is not expected at all, and it is also considered a "failure" in technology. So probably you could come up with a series of animation/drawings/model to illustrate how certain technologies perform in a way that we would least expect it to be. Regarding your last question, I think technological failures often lead to undesirable outcomes, especially in those that concern the safety of people like failure of the car brake, failure of the rocket booster to propel the orbiter out of Earth's gravity etc. But of course they have been cases of technological failures and accidents which lead to desirable outcomes such as the discovery of microwave, which it quite common in households now, and also the discovery of penicillin due to the carelessness of a lab technician. All in all, I guess it is still safer and better not to rely on technological failures to result in something good because we would never know what good (or bad) would befall on us if that happens. Rachel Hi Yan Yi! Another way we could think about technological failure is hardware failure. Glitches in terms of sounds/pictures are often errors in software code and failure however what about failure in terms of hardware, such as broken keys on your macbook or a crack on your iPhone that results in a glitch. Many a times the technological failure is not because of the system itself but because of human interaction with it. How do we cause technological failure? Personally I don't think all failure is bad, some do lead to success as Kee An mentioned, however I do think most are unpleasant hahahha.
Geraldine Hi Yan Yi! As you explore glitch artwork, you may also like to think about the various methods of glitching, like how each effect has its implications. For instance, a "System Failure" effect, or "Coding Error", to "Data Moshing". From Rosa Menkman's glitch works, you may want to further think about how glitch artworks is related to social commentary, not just merely an aesthetics. This topic I think can evoke further issues or controversies such as whether humans have control over the technology or human are just slaves to technology today. This is also an analogy to how whether artists today have absolute control over their artworks. Like for glitches, the core element is its unpredictability. As for your question on whether technological failures lead to unpleasant outcomes or experiences, I think that the main idea that glitch art portrays is something that goes wrong, and yet the imperfection often ends with a beautiful result. To answer your question on 'how do you think the “failure” of technology can be expressed,' I think that from the microcosm of glitch art to the world at large, wider security issues faced in the digital era can also be invoked. Hacktivism, cyber espionage and warfare, increase in malware, and even invasion of privacy. I guess the main thing is to try doing away with the thought that glitch art is merely a simple distortion! So probably you may want to explore wider areas like what I have suggested? Hope it helps though! (: Jasper Hey! I apricate you question of the outcome of technological failure, and if it is indeed always a negative outcome. There is this idea of a Turing Loop which strongly encapsulate the ability of computing technology to self-improve, that is when the computer recognises a mistake or a failed algorithm, it will record and remember so as to never go through that same route again. This loop of self-correction done at machine level precision has been the main pushing factor for technology in computing and artificial intelligence to have a constant level of self-improvement. In this perspective, technological failures would also enable the improvement of future technologies, bettering itself. Hence, it is in my opinion that failures are should not always be perceived as a negative output. Hope that helps :D
Zachary Hi Yan Yi (:Technological 'failure' is definitely quite large an issue that could take an entire essay to answer. These perceived failures are often seen to be obstructive and even detrimental to society, and it is thus no wonder that the whole branch of postmodernity and man's apprehension about the future developed. Perhaps it is worth considering taking up a position on the cause(s) of technological failure at the start, which goes back to the two different camps of technological determinism vs. social determinism as your position on this issue has an impact on your very own definition of a technological failure. For example, holding the reductionist view of technological determinism could mean positing that technological failures would severely impact a particular group of society. In contrast, by being socially deterministic, such a failure could actually translate into a positive outcome when the failure of one form of technology prompts man to develop alternative forms of technology to make up for the loss and to continue to improve living standards. In terms of representation, perhaps you could even consider digital performance art or a video of the performance itself that synergises computer technologies with live performance techniques such that the narrative of portraying a failure may be two-pronged, i.e. being able to rely on two mediums instead of just one? Just a thought :) Sharmaine Hey Yan Yi,Nice references, I think the question about failures and successes of a technology leaves a lot of space for experimentation, especially pertaining to how you are going to represent this concept! Revell's work is interesting in the sense that it challenges our notions of what technology is and can or should become. Samson and Anderson (2013) experiement called Tassophonics explores how nanotechnology as a "magical unknown" affects our relationships to objects and our memories, and one of the conclusion was that the secret behind the technology is often imagined and made visible onto the object exterior. In other words, designers of the technology are actually, in a way, projecting their ways of seeing the world, onto the technological object itself. Similarly, seeing failure in technology is just a matter of perspective, and having fixed ideas of what the technology should do or can become actually clouds our vision of the endless possibilities that exist in the object itself. Also speaking of failure and succeses of technology, check out Simone Giertz's works i.e. "Queen of Shitty Robots". Short version of what she does: Queen of Shitty robotsand a longer interview (about 7 minutes): https://www.wired.com/2017/02/tour-simone-giertzs-mad-laboratory-hilariously-awful-robots/She doesn't talk much about the meaning of these technological creations, but the way they've been designed definitely raises some questions about what is considered success and failure of technology. I think her video on the slapping arm alarm became viral a couple of years ago, you can check it out here: https://www.youtube.com/watch?v=lLEVuNPzfpUHope this helps. Have fun! References Samson, A., & Andersen, K. (2013). Tassophonics: Nanotechnology as the Magical Unknown. Design, User Experience, and Usability. User Experience in Novel Technological Environments Lecture Notes in Computer Science, 548-557. doi:10.1007/978-3-642-39238-2_60
Johee Hi Yanyi, I enjoyed your post and find the whole idea of technological failures creating unforeseen successes an interesting one. I think with reference to your last question, technological failures lead to initial unpleasant outcomes and experiences, to have initially invested effort and time to attempt to utilize whatever form of technology but have it fail must seem, in whatever sense of the word, unpleasant. I feel your intent to identify and expose loopholes in our dependence on technology fascinating yet also demanding a level of sensitivity. In what way can a use of something classify as dependence? Does it mean a prolonged and extensive use of something despite an alternative? Or could it also mean a usage of something purely because it is the only available and viable entity for that purpose? The failure of technology I feel can be measured according to a certain level of scientific procedure the technology itself is predicated on. For example, a simple neon light fixture may have become broken or unlightable, in that way unsuccessful. Yet there involves a series of scientific steps to have initiated and processed prior to the actual function and success of that light? One could be the idea that electricity fails to reach the required circuit, another could be the material responsible for photo emission to fail despite a presence of electric current. Yes this topic has its corners and subtle hurdles but I feel in all it will be an interesting one to pursuit, all the best! :) Might need some time to digest all these goodies.
Homage project discussion
In Degraded Images, Distorted Sounds: Nigerian Video and the Infrastructure of Piracy by Brian Larkin, he discusses the issue of piracy, fuelled by the development of technological infrastructure, placed in the context of Nigeria. An interesting idea that he brought up was the fact that there is a lack of scrutiny on how technology influences through its failure as much as through its successes.
Furthermore, Larkin posits that the material influence of breakdown and failure, inherent in all technologies, is far greater in societies such as Nigeria. This is due to the fact that collapse is often the default state of technological existence. Such “failures” lead to other “successes”, as seen in the infiltration of pirate infrastructure, which leads to new modes of organizing sensory perception, time, space, and economic networks.
This reminded me of the tutorial where the artwork ‘Xilitla’ by Rosa Menkman was shown. Menkman had chose to emphasize on the positive qualities of such ‘accidents’ in using technology as a medium of expression, through employing glitches, compressions, feedback and other forms of noise.
Also, previously, I came across this creation: New Mumbai by Tobias Revell (2012). (It can be viewed here: http://www.tobiasrevell.com/New-Mumbai) It’s a very refreshing viewpoint on the potential failures of technology – specifically, the genetic modification of fungal samples. He crafted a pretty convincing story, accompanied by a video and several digitally manipulated images.
Therefore in the upcoming project, I would like to pay homage to Revell's, and to further explore and expose the possible loopholes of our dependence on technology. How do you think I can emulate the work of Revell? Also, other than through glitches and/or the distortion of noises, how do you think the “failure” of technology can be expressed? Do you think that all technological failures lead to unpleasant outcomes or experiences?
The “Hey, Siri, 108” viral prank is actually an emergency call — and may be illegal
If you’re active on platforms like Twitter, Instagram and Tumblr, then you may have seen posts baiting a user into saying “Hey Siri, 108.”
Some say it enables a three-way FaceTime, while others promise something hilarious to happen.
The “joke” is that saying “Hey Siri, 108” will instruct Siri to call emergency services for you. The phone assistant will give users a five second time span to cancel or make the emergency call.
This prank is troubling because it uses resources that are vital for others trying to receive help in real emergency situations.
Roughly 240 million calls are made to 911 in the United States each year and placing prank calls can be considered a crime. Read more (3/17/17 11:59 AM)
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Source Material No. 9
Source Materials - of repetition
7. Rocks
I picked these rocks from a beach in Santorini. Even though they are essentially the same kind of object (rocks), they are of different colours, sizes and shapes. In a sense, each rock is unique in it’s own way – through its mineral composition and external forces which shape it to what It is now.
8. Process journals
I start each semester with a new design journal. I never throw any of them away, as I enjoy looking back as how my thought processes evolves over the years. Afterall, it’s the process that counts, isn’t it?
9. Practice audio (Will be posting this in another post cos I can’t seem to embed it in here!!)
This sound clip brings back so much memory.
I was in a chinese orchestra for 10 years. The man “singing” in the video is my most beloved orchestra conductor. We went through hours and hours of practice for various competitions and performances in secondary school. It’s been years since I last played in an orchestra. My fingers may not be as nimble (I played the chinese lute), and techniques not as perfect as before, but I can still remember the tunes we practiced tirelessly, and his voice which accompanied the practice sessions. Eyes may forget, but the ears don’t?
10. Playlist for an Extreme Occasion: Part Six. (Can’t seem to embed the clip due to copyright options!)
This sound clip brings “repetition” to another level. Besides the literal repetition of beats from the first second to the last, my batchmates and I was made to listen to this song over and over again for a project…. We must have heard it for over a few hundred times. The overlaying of repeated beats led to the production of a harmonious and unique blend of tunes, which could not have been achieved through addition and repetition.
Source Materials - of obsolescence
5. mp3
This is my first (and last..) mp3 players. Remember the days where we used to have a separate device just to store our music? (before the mp3s, the Walkman were pretty trendy) Now they are increasingly integrated into our smartphones and laptops and reduced into a single app (read:Spotify). Convenience or distraction? You decide.
6. T-Square
These are the main drafting tools I used in my first semester in school. I only used them for 2 semesters, before they were tucked away in a far corner of my room. Everything is done digitally now, and the rulers are now simply regarded as a means to an end..
Source Materials - of anticipation
1. Collection of cameras
The camera has one main function: to capture the ephemeral, transient moments in life so as to concretize and make permanent our memories. With the evolution of technology, photo taking is becoming more convenient and easy – with just one tap of the finger, the moment is instantly stored in our smartphones or digital cameras.
Here’s my collection of analogue and digital cameras. Despite sharing the same main function, they differ in the process and the output of capturing images. It all boils down to the intent of the photographer – what is the mood that I am trying to capture at that moment? I love the digital camera for its clarity (of image output) and convenience (to capture the images instantaneously). However, I feel that the film cameras have the ability to manipulate reality and the boundaries of space – by its filter system/ camera effects such as the fisheye effect.
Rialto Fish Market, shot with Holga K-200NM, Kodak Gold 2000
The end product from the film camera is not one that seeks to reproduce an exact/ accurate image of the captured moment – it is one that goes beyond and captures the atmosphere of the space. Moreover, the time lag between capturing the image and finally receiving it as a developed film allows for one to anticipate and draft a image of the final output, which adds many more layers of imagination to the simple process of capturing a moment.
2. Polaroid photos
To me, Polaroid photos have an ‘element of surprise’, you never know what is going to be developed...will our faces fit the frame? Will the lighting be too dark/bright?...etc.
These are the polaroids that I have kept over the years, and my personal favourites are the ones with the light leaks (middle row), possibly caused by the expiration of the film.
3. Postcards
This is a (cropped) view of my corkboard, showing my collection of postcards gifted to me by my friends. The postcards all originated from different countries from Korea, to Spain, the Netherlands, Portugal etc. I like to think that my friends were offering to share their intangible experiences with me in the form of a tangible object – the postcard. Be it through an image of the space, or the vibrant colours of the words (HOLA!) I am able to use my imagination to visualize and imagine the country that my peers have been to.
I lingered round them, under that benign sky: watched the moths fluttering among the heath and harebells, listened to the soft wind breathing through the grass, and wondered how any one could ever imagine unquiet slumbers for the sleepers in that quiet earth.
4. A quote from Wuthering Heights, Emily Brontë
A peaceful ending to an otherwise tumultuous yet anticipating novel. Bronte had skillfully balanced the themes of revenge and hatred with a paragraph of words that brought positivity and tranquility, albeit open to other interpretations of the supernatural and spirituality.
Park'n'Play by JaJa Architects
24 meters above sea level, with a view of Copenhagen’s harbour, sits a bright red playground atop a car park.
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Real-Time Oil Painting on Mobile Hardware
Graphics research from Tuur Stuyck, Fang Da, Sunil Hadap and Philip Dutré simulates application of oil paint properties on a tablet, utilizing the accelerometer for orientation of lighting and fluidity physics:
This paper presents a realistic digital oil painting system, specifically targeted at the real-time performance on highly resource constrained portable hardware such as tablets and iPads. To effectively use the limited computing power, we develop an efficient adaptation of the Shallow Water Equations that models all the characteristic properties of oil paint. The pigments are stored in a multi-layered structure to model the peculiar nature of pigment mixing in oil paint. The user experience ranges from thick shape-retaining strokes to runny diluted paint that reacts naturally to the gravity set by tablet orientation. Finally, the paint is rendered in real-time using a combination of carefully chosen efficient rendering techniques. The virtual lighting adapts to the tablet orientation, or alternatively, the front-facing camera captures the lighting environment, which leads to a truly immersive user experience. Our proposed features are evaluated via a user study. In our experience, our system enables artists to quickly try out ideas and compositions anywhere when inspiration strikes, in a truly ubiquitous way. They don’t need to carry expensive and messy oil paint supplies.
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This is an actual picture of a molecule, taken by IBM. What fascinates me is we’ve always had theoretical ideas of what atoms and molecules were supposed to look like, having never actually seen one. Then we finally have a camera capable of taking a photo and - we were right all along. That’s what they look like. (Source)
Tippet Rise Art Center
Tippet Rise Art Center is located in Fishtail, Montana, against the backdrop of the Beartooth Mountains, roughly midway between Billings and Bozeman and north of Yellowstone National Park. Set on a 10,260-acre working sheep and cattle ranch, Tippet Rise hosts classical chamber music and recitals and exhibits large-scale, outdoor sculptures. Tippet Rise celebrates the concept that art, music, architecture, and nature are inextricably linked in the human experience, each making the others more powerful.
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marseille 2017
sick concrete casting!
Seeing Sound
“I am... I like... I want to...” Assignment 2017
The artwork revolves around making visible an invisible medium. In doing so, it aims to enable the viewer to see beyond the immediate physical environment. Bringing it a step further from the 2-dimensional to the 3-dimensional realm introduces the potential to uncover other possible ways of understanding and making sense of our perception of the space that surrounds us. The gif starts from a 2D view of the map of Singapore, before transitioning to a layered, 3D view. This allows one to realise that the perception of our physical environment can get so much richer if we stop - and listen - to the sounds around us.
it’s almost done.....i am i like i want to
Creation Process
After surfing the net and looking at various artworks for inspiration, I decided to begin curating my own work. I started off by figuring the scale of my work - precedent works that I came across mostly employed a personal or human scale (read:immaterial wifi network), yet I wanted to experiment on a different scale to see if there were any difference in the outcomes, or in terms of the ability to portray the main idea of mapping the invisible.
So I decided to go big (or go home), and chose to work on a city scale.
I thought of the ways to “deconstruct” the city into general and easily perceivable levels, and eventually decided to portray the city as a system of layers, differentiating them according to the programmatic differences due to the difference in noise levels generated. I ending up with this product:
This was done through cadding the lines on Autodesk Autocad, and editing the image on Adobe Photoshop.
Rather than show the relative differences in noise levels (e.g. to say major roads have higher noise levels than minor roads), I decided to just stick to the stratification of different programs. This is because I lack the information to prove the exact differences in noise levels, say between a building and a neighbouring expressway, and the above mapping only intends to show that the noise levels between a building and an expressway IS different.
But I wasn’t satisfied with this just yet....it seemed to be lacking spatially, and didn’t seem to evoke much imagination about space. I decided to further develop it in a 3D Modelling software called Rhinoceros 3D. By extracting the different layers and changing their respective z-values, I was able to attain something that was more spatially-rich.
The gif was created using Adobe Photoshop.
The bottom left corner shows the changing x, y and z coordinates with respect to the 3D model. I was happier with this result, yet I felt that it can be tweaked a liiiiittttllleeee more to better show my concept. Will show the final product in the following post!