Brief one!
Just letting you all know I'm still alive - as is the project. I'm a bit busy, but expect August and September to most likely get multiple posts to make up for it. :)
Noah Kahan

Kiana Khansmith

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@yetwepersist
Brief one!
Just letting you all know I'm still alive - as is the project. I'm a bit busy, but expect August and September to most likely get multiple posts to make up for it. :)
Inspiration is a fickle thing. (2/2)
When I started putting together Yet We Persist, I had a core concept in mind: Disabled characters at the forefront. Without apology, without compromise, without shrinking away - and without taking away the elements of power fantasy (in its varied forms) that make people so eager to play games like this.
So I made a decision.
Disability - much like in the real world - is not opt-out or opt-in. It's a matter of random chance. That's why I made the Traits deck. It's still an early prototype and I'm intending to consult D/deaf/Hard Of Hearing and Blind/Low Vision communities more about it, but it's a start.
(More under the cut.)
Inspiration is a fickle thing. (1/2)
When I started writing Yet We Persist, I had a nebulous, swirling sort of mentality surrounding it. Disability is either ignored or solved, the majority of the time, in the majority of media that isn't centred entirely around The Disability Itself.
What you get is 1: pity-porn; 2: inspiration-porn; or 3: 'floating wheelchair dilemma'. Let's look at the problems before we look at my approach to them. (This is a two-post issue, expect more soon.)
Buckle in, folks.
PORTPLAY 2026
Hey lovely folks, I'm bringing a snippet of Yet We Persist to the Australian Roleplay Community's TTRPG festival, PortPlay! This is a festival for local tabletop gaming, with creativity and community at its forefront: the perfect place for Yet We Persist. Come see the local games, the market, and maybe play a game or two yourself! Saturday 18th and Sunday 19th of April, 10.30am-5pm at St Kilda Town Hall and St Kilda Library (and, if you're so inclined, there's a D&D Epic on the Saturday night 😃 ) Website with tickets and further info: over here at https://portplay.org We'd absolutely love to see you there! 💗
YET WE PERSIST.
Welcome to the first clumsy little post on what is bound to be a clumsy little developer's log. Glad to have you here.
So I'm AdderTwist, and I've been developing the first parts of Yet We Persist for a year: refining ideas, building mechanics, playtesting the skeleton of it.
It's time to start chatting about it!
I first pitched the idea March 2025, and was given a mentorship through the Australian Roleplay Community. That gave me 6 months to work on getting the scaffolding up before PAX Australia. (I got married in the middle and lost about a month to that, whoops.)
Once PAX Australia rolled around, I rolled out a very barebones version of the prologue, and it was received with a lot of enthusiasm from the people who tried it out. Bolstered by the warm reception, I've been plugging away at refinements and fleshing things out.
As I work on this game more, I've realised that I need to record my thoughts - what is and isn't working, the things people might be interested in... so here's a little pitch:
Yet We Persist is a pen and paper RPG, set in a nebulous, uncertain future, where strange weather patterns and inexplicable powers change the way people interact with the outside world. Characters start in communities reliant on their neighbouring areas and people for resource trade, and survival is dictated by fair barter, trade, goodwill and favours rather than by material or capital means.
Your job is to solve problems and conflicts. There's a heavy emphasis on decisions, compromises, puzzles and harm mitigation.
The world is much changed, but people are still people.
May your path be easy, and may you be welcome where you tread.
-- AdderTwist.