I made a video about playing every single Crazy Frog video game :-)

if i look back, i am lost

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@2bitcrook
I made a video about playing every single Crazy Frog video game :-)
This is a short story about Mario and his mustache.
By the time Donkey Kong Jr. was released in arcades, Mario was being drawn to truly look like some kind of Italian stereotype. Curiously, there are conflicting accounts for when Nintendo decided that the character would be of Italian heritage.
There's a 2008 interview with Wired in which Shigeru Miyamoto says that it was decided to make Mario Italian because he had a mustache.
However, there's also a 2022 interview with the Japanese gaming mag Nintendo Dream that states that it happened the other way around; they wanted an Italian character, therefore he was given a mustache.
But both these mustache origin stories skip over what seems like an obvious forebearer in Nintendo's own history: the 1979 video game Sheriff. The protagonist is a cowboy gunman who is depicting in the official art as having a tough guy sneer. However, when that's translated into pixels, it just looks like a mustache.
There's a 2009 Iwata Asks in which Miyamoto talks about realizing how giving Mario a mustache divided up the parts of his face in a way that would read well in the limited pixels of Donkey Kong. He doesn't namecheck Sheriff explicitly, but it's pretty clear that he learn these lessons from making the art for this game. And in this sense, Mr. Jack is kind of a spiritual ancestor to Mario — and another reason he has a mustache, fully separate from Italian stereotypes.
Anyway, read more stories like these in Mario 101, my big "weird" history of the Super Mairo games.
The weird history of Super Mario, told in one hundred and one stories.
Top: a brief scene in the intro to Donkey Kong 64 shows Diddy Kong, Tiny Kong, Lanky Kong and Chunky Kong being imprisoned in cells within K. Rool's keep. One may assume, as would be logical, that there are four cells and each Kong is shown imprisoned in one of them.
Bottom: however, this is not the case. By clipping out of bounds in Hideout Helm, the area from the cutscene can be reached, which reveals that there has only ever been a single cell.
To reduce the number of assets needed, the cutscene simply fakes having four cells by swapping out the Kongs between shots and changing camera angles to give off the impression of the locations being separate, while only using a single cell.
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Poko Pokopia Poko Pokopia awww, forget it.
in wigan its as good as gravy
Bird from Crash Bandicoot
Jazz Jackrabbit
I have a fondness for all obscure/forgotten 90's animal mascots (with ATTITUDE.) It has recently occurred to me that the soundtrack for this game, as they say, goes hard. My favorite tracks are Tubelectric, Medivo, and Scraparap.
Here is the sketch version which I held onto because I thought it looked pretty cute.
Number one task.
Pack Rat from The Elder Scrolls III: Morrowind
Cow Figurine from The Legend of Zelda: Majora's Mask
If anyone got my back I know marketplace got my back. A new friend of all time.
you got soup bear some soup!!!
"ReReDoin (Christmas In December mix)"
the classics you've come to know and love are Back ! fully remastered with stunning hd visual
You must have a weak GPU with the graphics turned down like that. Here is Mega Man Remastered on a proper 5090, with raytraced global illumination and screenspace reflections and motion blur and lens flare and heat distortion and film grain enabled. Behold the visual quality: