Technodrome size reference

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Technodrome size reference
Battle Mania a.k.a. Trouble Shooter 1 & 2 - definitely my kind of humor.
Boogie Wings
Developer: Data East Released: 1992 System: Arcade Genre: Scrolling Shooter + Run and Gun Wikipedia Entry Review (VGJunk)
Source of Screenshots: VGJunk
Boogie Wings Longplay (46 min): YouTube.com // Longplays.org
This has to be one of the best obscure games I’ve ever found out about
The Johnny Castaway screen saver (1992)
A screen saver that pieced together a full story through sets of randomly selected events. Very clever concept, and apparently developed a small cult following: https://www.youtube.com/watch?v=E5lxiTJGqHw https://genesistemple.com/johnny-castaway-no-johnny-is-an-island
Beyond being the first CPS3 game, Warzard/Red Earth was Capcom’s first game in which they used 3D rendering to assist with drawing sprites. This technique is more apparent for Hauzer and Gigi, but Tao/Mai-Ling’s sprites also used prerendered images as a base.
“Bath House” from Marvel vs Capcom 1
X-Men 2: Clone Wars, Genesis / Megadrive.
Genesis graphics at their best
Marvel vs. Capcom, arcade.
Love these slightly larger than normal styles from character select screens
“Daily Bugle” from Marvel Super Heroes
Brilliant stage idea, brilliant execution
“Ken’s Stage” from Street Fighter Alpha/Zero 2
One of the best stages in fighting games.
Ah the days when cameos were novel and exciting. Alpha 2 had the coolest stages in the entire Street Fighter series.
“Apocalypse Now!” from Marvel Super Heroes vs Street Fighter (Capcom/1997)
Reptomicus, The She-Beast, The Invader from Dimension X, and The Brain from Beyond Infinity from the video game I Was An Atomic Mutant! (2003, PC)
A low-budget game about low-budget B-movie monsters. The gameplay was kind of underwhelming, but it had an amazing over-the-top presentation and spot-on soundtrack. Whoever made this game was truly in love with its source material. The cinema mode alone is a thing of beauty.
For my part, I would've liked to see the cast be a guy in an obvious rubber lizard suit, a clunky 'Robot vs Aztec Mummy' type of alien machine (has to complete its mission before catching earth-flu), a wobbly brain puppet where you could see the wires (has to use its insano-ray to enslave the humans in each level in order to fight the military), and a completely normal looking 1950s actress daintily smashing everything (hunting for her terrified scientist boyfriend). Maybe a hint of a boom mic here and there. Also Roger Corman doing an introductory voiceover.
Cool details: games that let you free prisoners
Sketch to Pixel art // Game: For The Warp.
Check it out on steam, launching this Friday 27th
Guilty Pleasure: melting animations
Finding pleasing proportions on the ol’ 384 x 224 arcade screen. Count how many landmarks match up on Ryu, the UI elements, and even the fighters’ horizontal starting positions.