NASA
PUT YOUR BEARD IN MY MOUTH
Misplaced Lens Cap

JVL
🪼
No title available

No title available
No title available

PR's Tumblrdome
The Bowery Presents
No title available
ojovivo
2025 on Tumblr: Trends That Defined the Year
untitled

No title available

Origami Around
will byers stan first human second
official daine visual archive

❣ Chile in a Photography ❣
I'd rather be in outer space 🛸
seen from United States
seen from Germany
seen from United States

seen from United States

seen from United States

seen from United States
seen from United States
seen from United States
seen from United States

seen from United States
seen from United States

seen from United States
seen from United States
seen from United States
seen from United States
seen from United States
seen from United States
seen from Guatemala
seen from Hong Kong SAR China

seen from Malaysia
@3ipigs
how my life feels like
Hello!
Your creative coding artwork is intriguing! If it’s okay, can you explain the process of how you create them?
Hellos, yeah sure. They're matrices, or grids if you will, each cell of the grid has a color value, or a texture a pixelated image, you have your instances of the grid, you're going to want to control how these instances appear, if you have just solid colors like red, gren and blue, then you have three instances being use in your grid, you will need to create some variables and rules to control how they are layout out, if you utilize a circular gradient for example, your going to map your instances to the color values of this gradient its the simples rule I can think of right now, so if you have three instance they are going to appear based on the numeric values of the gradient 0 being black 1 being white and every value between, so in other words you will make a gradient of your instances, you will also want a black solid instance to represent the literal black parts of the gradient, I always use animated noises, theres lots of formulas for the noises out there, if you prefer you can also load in a video file instead of creating the noise in the code itself. the rest is just stylistic choices and extra movement, I load a lot of teture and some animated texture too, so I animate some pixelated texture in photoshop and I clone them in the grid, its like making a mosaic, after that there are a few animation things for the glitchness of it, like blinking instances, changing their rotation values rapidly, some dithering. its a little cumbersome to make it in Processing but you can use Touchdesigner there's more tutorials on creating matrix grids and cloning stuff into them, its also a little easier to create noises in too, and touchdesigner has a free version with a single limitation of only exporting artwork in 1080x1080, touchdesigner is simpler coding with blueprints instead of typing. you can use a 3D package as well since the logic is pretty much the same, creating a grid of clones -> control the instances layout with something, and some 3D packages have access to python in it so you can create your specific system or effectors and such.
made this a while back, it was the first one I did in this style
This one bugged out on its own when I saved it as a gif, well well well, a true glitch on a glitch