"A fun trick with these cards is permanently exiling the spell, by the way. If Spell Queller leaves the battlefield before its enters-the-battlefield triggered ability resolves, its leaves-the-battlefield triggered ability triggers, resolves, and does nothing. Then its first triggered ability resolves and exiles the spell forever." Woah, you lost me, Could you take me through step by step what I would have to do to make this happen? Feel free to talk slowly I wont be offended. Thanks again.
It’s ok, it took me a while to get this when I first started playing. Back then this trick was used to permanently exile something with Oblivion Ring. I’ll go through step by step.
Your opponent casts a spell you don’t like.
You cast Spell Queller, and it resolves.
Spell Queller’s ETB effect triggers, and you target the spell you don’t like.
Before the ETB trigger resolves, you flicker your Spell Queller. It leaves the battlefield, triggering its Leaves the Battlefield trigger. Now, this is supposed to bring back the spell you exiled. However, you haven’t actually exiled anything yet. So it does nothing.
Spell Queller’s ETB effect finally resolves, exiling the spell you didn’t like. Normally it could be brought back by getting rid of the Queller, but you already used up the thing that’s meant to bring the spell back. So the spell remains in exile forever.
Hmmmmm you’re right, and it’s not a May ability. So unless there are two spells on the stack with CMC 4 or less this won’t work with Flickering. You have to make sure the Queller doesn’t come back right away. Good catch.
Unless you’re worried about hitting your own spell on the stack (you shouldn’t have one left on the stack in 99% of cases) this isn’t a problem. It can enter with no legal targets. Its just not as effective as the O-ring blink hitting two things.
The problem is that the second ETB trigger is going to exile the spell before the first ETB trigger. The second ETB trigger is the one that can still bring the exiled spell back. You have to make sure the first ETB trigger is the one that exiles the spell, or the flickering will have been for nothing.
Use Spectral Shepherd. You get it back in your hand instead of the battlefield but it works. Technically anything to make it leave the battlefield in response the exile effect works except for flicker.
















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