Post 346: C.A.W HQ, part 2nd
Starting from where we left off yesterday, “Hat Kid” was trapped in a cage in what seems to have been a storage room, instead of an actual prison cell. Because of this, “Hat Kid” was able to use their laser badge, and break the part on the wall that was holding the cage in the air. After it fell, it broke upon impact, allowing them to explore the rest of the facility. After some slight platforming, they were able to get into a vent just in time for an agent to walk in to check on “Hat Kid”. They discovered the broken cage, and put the facility on alert. This forced “Hat Kid” to explore multiple rooms, pulling various levers to open a door that leads further inside.
The hallway was covered in various lasers that causes anyone to touch them to burst into flames. After navigating the hallway, they were lead into the security vault that contained the ████ █████. They needed to first find a way into the vault. After they found their entrance, they needed to then platform and stealth their way though the various lasers in the area. After going though about 4-5 levels of various laser puzzles/traps, they ended up at the bottom, obtaining the ████ █████. They then needed to get thought the door which was locked by an intelligent AI with a complex password. “Hat Kid” gets lucky on their first attempt, and is able to continue further inside, attempting to find a way out.
They then traveled though more rooms of various boxes and agents walking around, until they got to one of the exits. The exit looked like a hanger door for vehicles or aircrafts to get though. Once they almost reached the exit, it closed, and “Hat Kid” found themselves being chased by 2 unique c.a.w agents. This forced “Hat Kid” to climb the tall hanger, going over tight ropes, platforms, balloons, ect, they were able to get to the roof top construction. This area didn’t contain any agents, and seems to have the construction team on break when they were climbing the various wooden beams and pipes, and solving a few puzzles involving ice and dweller platforms.
After reaching the very top of the construction, there was a zip line that lead off into the sea until “Hat Kid” found themselves on a Deserted Island. This island seemed to have been off their radar somehow, and the island had a dweller as the only other creature there. There was a mention of a reference of some sort, but it flew off into the air, never to be seen again. The Dweller was convinced by “Hat Kid” to set sail back to their family instead of living alone, and “Hat Kid” ended their adventure of the C.A.W base there. This story was quite the complex one, and the board is somewhat honored to have a letter all about the c.a.w agency. However, this still opens up questions on who these “entities” are, and how they know so much about our world. More research will be needed.