Limbo Trailer Development Diary
This blog post reads the development process I went through when creating the sound design for the Limbo trailer, following my idea development and sound creation process through to the edit of the end product.
Upon being given the assignment, I immediately started to jot down any and all ideas I had, ranging from multiple different styles of genres so that upon developing an idea I had a good basis on which to cement my main ideas from. So before I had committed to the idea of creating a Rom-Com Parody style trailer using Meatloaf’s “I’d Do Anything For Love (But I Won’t Do That)”, I came up with a series of alternate ideas that I could have used for the Limbo trailer. These ranged from: Horror through creepy lullabies; Humour through ironically cheery music and overly dramatic commentary; Suspense through a slow build up of music; and Romance using orchestral music with a lost lovers commentary. For each of these genres I attempted to form some kind of idea around in order to see which of my choices appeared the strongest and which seemed the most original. It was this reasoning for originality that I chose to go against doing a Horror or Suspenseful Trailer Genre as I felt that it was too easy and too close to what the original trailer was trying to convey in the first place. So with this in mind, I chose to develop my ideas for either a Humourous or Romantic take on the trailer as they seemed not only more original, but also more challenging to create. With this, I began to research into the tropes of both Romance and Comedy trailers/movies for Games and Films alike, analysing different trailers I could potentially use as inspiration in the future. Originally I used references I had already been aware of such as Child of Light and Little Nightmares as a source of parody and horror inspiration respectively, and worked my way through to trailers I was less familiar with in order to gain more inspiration on where I could go with my trailer idea. The general mockery of romance I wanted to convey through the irony of the entire trailer due to it’s dark contrast and lack of similar conventions was taken from the mild inspiration I had taken from “They Came Together”, a romantic comedy that makes fun of the tropes and stereotypes found in your everyday generic Hollywood romance film. It was overly cheesy, exaggerated in its approach to tropes, and contains multiple examples of Extraneous Inclusion, all of which I wanted to attempt to convey through the sound design of my trailer. My later implementation of the beginning monologue was inspired by Child Of Light, the monologue allowing me to convey clearly the romantic aspect of my trailer which hadn’t been immediately apparent in my earlier drafts according to the feedback I received. I also looked into parody trailers for movies that openly made fun of the stereotypes and tropes of the very movies I was originally researching, and looked into adopting the humour into my own trailer. My reasoning for researching into this is because I felt that it fitted into the theme of my trailer, as the stark contrast between the colourful cheery Romance trailers and the monochrome dreariness of the Limbo trailer created a sense of irony that matched that of the parody trailers.
In terms of choosing a romantic parody as my genre choice, I believe it fit well in terms of the ironic contrast between the monochromatic silent world of Limbo and the stereo-typically bright and colourful world of the romantic genre. But despite this, the trailer does follow some conventions of both romantic and comedy trailers. For example, the camera’s view point is very focused on the protagonist, as it is their journey alone to find the love of their life (as is what my narrative tells). There are also a lot of nature orientated shots in these films, which is also apparent in the Limbo trailer, particularly at the start when the protagonist is most sure of his love. I used this connection between the nature and love in the trailer, as the world around the protagonist slowly becomes more industrial he slowly becomes less sure that his many encounters with death are worth the trouble of saving his missing love, and in the end he decides once and for all that the answer to that question is in fact no it isn’t.
When it came down to song choice I knew that I wanted something upbeat and romantic, and originally I had wanted to use “Come on Eileen” as Preacher had done in it’s trailer, but not wanting to outright copy it I decided to look around for something else. Because of my Idea being centered around the irony of a romantic narrative in a dark and silent setting, I began to look for songs with traditionally romantic lyrics that would easily convey the romantic message I wanted to get across during the Limbo trailer. It was with this aim and idea in mind that I eventually had the epiphany of Meatloaf’s “I’d Do Anything For Love (But I Won’t Do That”. I knew that because of how old the song is in comparison to modern pop that it would be both unexpected and original compared to others ideas, which was one of my aims from the start. I also knew from listening and watching it that the lyrics gave me room to not only play around with the arrangement of the song, but also fit perfectly for the kind of romantic narrative I was going to implement into my trailer. Rather then gaining the unrequited love of the protagonist’s desire, my trailer had the protagonist searching for his lost love and under going dangerous trails of life threatening traps in order to get her back. Throughout the trailer the lyrics “I will do anything for love” will be chanted in the background, building up in volume as the trailer goes until it reaches the point where the almost montage like cuts between the near death encounters the player will face in the game appear, at which point the volume will peak. Here the trailer, alongside the high tempo chorus backing it up, will reach its peak in terms of immersion and atmosphere. But of course, because didn’t want it to be a typical romance plot, this will also be where the twist happens. I originally intended for the song to abruptly stop at the end of the trailer when encountering the spider for the second time. Just before this abrupt stop, however, the lyrics “But I won’t do that” will have been timed perfectly so that upon the main protagonist waking to see the spider looming over him the line will end in time with the trailer itself cutting to black. This allowed for the ironic twist that I had wanted where, opposed to the typical lover boy saves lover girl story line you typically find in games particularly, the protagonist just gives up upon coming face to face with a giant spider, which in all fairness I think most people would. It gives a realistic grounding to the story that, due to its setting and set up, actually comes out completely unexpected and in turn humorous. However by the end of the editing process I found that, although the long length of the song track meant there was a lot to work with at 7:45, it also meant that some of the lines sung took too long to finish when trying to fit it into the 1:00 trailer. This same problem applied throughout all the sound editing process when creating the trailer, but would later resolve upon a last minute brainwave I had which I will get onto later.
Now with a plan of what I wanted from my trailer in place, and the necessary research done in order to know what kind of sounds would help suit the genre I was trying to create, I set out to make a list of all the sounds I would need to implement into the trailer. This was easy part as all I needed to do was watch through the original trailer to see what I could recreate from the original content in my own style, then watch again on mute to see what I could potentially add to it that the original hadn’t had. In the end, I had a rough total of around 40 sounds listed to be recorded, although I was not able to record some of them first hand. Sounds like the glass shattering I had to source second hand primarily because of the safety issues that comes with recording it first hand. Because of the way the recording devices (A Zoom H4n) worked, you would have to hold the recording device close to the bottle as it smashed, and the potential glass fragments ricocheting off the initial smash could have caused me significant harm so in the end I decided it was safer to get it second hand. The other secondary sounds were mainly sounds I failed to recreate successfully during my attempts at sound recording in the Foley Studio, a room specifically designed for recording sound. It was here were I recorded a majority of my sounds, using multiple different equipment provided in the room in an attempt to create the sounds I had listed, some examples including; Bug Sounds; Tire Bounce; Ladder; Foliage rusting; and so on. For the most part I believe I was successful in my attempt to recreate these sounds, but for those that didn’t come out as strong I ended up scrapping or, as I mentioned before, replacing with second hand recordings.
On top of this, I also needed to create a script, albeit a small one, for the monologue of the protagonists lover at the very start. Similar to before, I drafted out whatever lines I could think of that fitted in with the cheesy rom-com style I wanted to convey from her but whilst also limiting the length of time it took to say the lines to fit into the 14 second margin I had set up before the main bulk of the song starts playing. In the end the final script I had gone for had even quoted the main song playing throughout, in an attempt to sound authentically cheesy. For the most part, this took inspiration from the various romantic film trailers I had researched, as well as the Child Of Light trailer in which the narrator tells a story that provides the player context to the games narrative so they don’t feel out of the loop, which was exactly what I was trying to accomplish in my trailer after receiving the initial feedback that my narrative had been a bit vague. When it actually came to recording the voice actress, I attempted to make it easier for them by having them read the lines out one by one, getting familiar with the script without the pressure of trying to spurt out the lines within the 14 second time limit set. This meant all I really had to do was cut it together in the post production when editing all the sounds into place. In order to make it sound more natural sounding as well, I tried to make the recording session as natural as possible and let them take their time, reciting the lines back to them self over and over. As they did this, I recorded them without realising so that way they didn’t feel as awkward or pressured by the idea of me recording. This did cause the issue that the recordings themselves weren’t very loud in post, but I easily remedied that through editing.
As a whole, the sound editing was a somewhat painful experience. My choice of software was premiere pro, and here I found that although I had basic experience with it in terms of cutting sounds and putting them into place with the times they needed to sound off in reference to the video, the actual sound editing was a lot more difficult to adjust to. But once I experimented around with different effects like Bass, Pitch Adjusting, and Voice Enhancing, I eventually came to grips with the process of sound editing and I believe the end results for the most part came out quite well. The main issues I faced in terms of editing was with the song itself and trying to get it to fit in with the video. Originally, the cuts of song lyrics transitioned (quite poorly might I add) into each other in an attempt to make everything fit together, but in a last minute brain wave I decided that instead I would edit it together so in each cut during the death montage towards the end, a loud thud or something similar would sound between each cut, implying that the protagonist died. Every time he died, the current line playing would reset until eventually he seem to hit breaking point after nearly getting killed by a saw. At this point the silent protagonist breaks his silence with a simple “nope” and all music and sound stops in time for him waking up the spider. It’s at this point where the protagonist just nopes out of the situation despite the lyric “I would do anything for love” having played over and over in the background before, creating the humorous plot twist to the love story I was trying to create. It also fit better in timing than the line “But I won’t do that” which I had originally intended to use as each time it was sung it dragged on just too long to fit neatly.
To conclude the development on my Romantic Comedy Parody of a Limbo Trailer, I believe that despite the obstacles I faced in creating it that the end product came out to a reasonably high standard, though of course improvements could be made if I had had better resources at hand to create sounds with. But other than that, my trailer conveyed exactly the narrative and irony I had wanted it to and for that reason I consider the trailer a success.