REVOLVR did the impossible—turning shit to gold [original link]

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REVOLVR did the impossible—turning shit to gold [original link]
IN 2016, THE /LIT/ BOARD OF 4CHAN COLLABORATED ON A BOOK. THIS IS THE RESULT: HYPERSPHERE.
"I've got 100 resolutions, But I've got no solutions"
Quick reviews of recently-played games
Super Mario Maker: Very fun. An eternity of content. Editor’s missing a lot of the cool bits I wanted but still more than enough to satisfy me.
Bayonetta 2: Just as insanely good as the first. Well-paced, decently challenging on a 3rd Climax playthrough, fantastic visuals.
F.E.A.R.: Replayed parts of it after having originally played through 10 years ago. Guns just feel good in this game. The sort of game you play on easy just for how fun it feels to play.
Undertale: Pretty decent. Severely oversold/overhyped. Has some cool ideas, but most of it’s quirkiness and efforts to challenge player expectations were done better by LISA.
Heroes of the Storm: Still awesome. New heroes seem on the weaker side though. Abathur is useless now it seems. Chen is still a blast to play.
I am increasingly convinced that the secret to being successful is an unwillingness to listen to your better judgment.
On a serious nostalgia trip
I’m not the sort to get sentimental, but I’ve been thinking about all the games I played when I was a kid. So many of them I could only remember traces of, but they take me back to a time when I was a PC gamer and programmer way back in elementary school.
We owned a lot of games, some for my brother and I and some for my dad. I played Daggerfall - and sucked at it tremendously - before I even associated it with The Elder Scrolls. The game lets you pick what equipment you start with, and if you didn’t pick a silver weapon, a ghost in the very first dungeon would just completely kick your ass because you had no way to deal with him. Once I watched dad play the game and he was in a town besieged by orcs, so he sat on a bed in the corner of some house and killed orcs one by one as they paraded through the front door. I played this game again recently and I am even more awful at it now.
Our first real internet provider was AOL. Do you remember AOL? The dialtones? The channels? The trial CDs? They had a handful of multiplayer games that you paid for by-the-hour. Yes, seriously, I begged money from my parents so I could play these games for a single hour. One was Splatterball. It was a paintball FPS, but the visuals and framerate were exactly what you would expect from a mid-90s shooter played inside of AOL. It looked like this, and it was AMAZING:
The other game was, to the best of my research abilities, called Dragon’s Gate. It was a strictly text-based online role-playing game, and I also sucked at this, but I spent someone else’s hard-earned money to wander around in it for hours because I was so fascinated by it. There was a haunted house in the main town that had some kinda spooky ghost captain in it who kicked my ass on more than a handful of occasions, and I kinda romanticized the idea of killing him but I don’t think I ever did.
Then there’s all the education games that came out in the 90s. Of course there are the ones that people have vivid memories of - your Humongous Entertainment titles, your Logical Journey of the Zoombinis, all great in their own right. I just tonight discovered the name of one game I was particularly fond of, Reading Galaxy. You were on an outer-space game show, and aliens asked you to answer questions about excerpts from famous books. I played the game right after reading Bridge to Terabithia and they just so happened to ask me questions about an excerpt from that book. I couldn’t have been more excited to actually know what they were referencing.
It was in elementary school when I started writing code, and even then I was excited about making games. QBASIC was cool, but perhaps a bit out of my league as a 10-year-old, so instead I built some games in ZZT. It was very primitive-looking, but there was a very active community of game creators online, and I downloaded dozens of games that people like me had made. I eventually made a short game called Yoshi’s Quest, which culminated in a fight against a giant Bob-omb full of enemies. I put it on floppy discs and sold it to kids at school for $5, so technically I guess I was already a successful game designer before middle school!
Best of all was probably getting to play Duke Nukem 3D online. The game didn’t natively support online play, so you had to use this program called Kali to establish connections to other players. There was also a map editor which was surprisingly simple, at least to the extent that an elementary-aged kid could make levels in it. I’d spend afternoons playing rockets-only Duke Nukem games online and on custom maps. This was almost 20 years ago, and it’s hard to believe how relatively easy it was in spite of all the progress we’d yet to make. I even made my dad his own single-player level for Father’s Day one year.
I still have some floppy discs sitting in my big of computer supplies, and it’s distinctly possible that one of them still contains some of these old levels I created in my childhood. Gonna dig through them and see what turns up. In the meantime, I had to share all these pent-up feelings about the old PC games of my childhood. Hope you enjoyed reading about them.
I was gonna write a bunch of moody stuff, but instead I’m gonna play video games.
College students are increasingly demanding protection from words and ideas they don’t like. Here’s why that’s disastrous for education.
Really good read. Echoes a lot of my concerns about how our fear of hurting each others’ feelings comes at a cost.
Sometimes I hear my mom laughing from across the apartment, and she sounds like a majestic jungle bird
I often worry that I’m not ‘living enough’ but then I think about it some more and realize that I don’t even know what ‘living’ looks like.
Update #4: Tonight’s all Write
Hey gang, Pastel here. I’ll be handling today’s update.
The Mother series has really great dialog, bizarrely great, and way above par. Very few games match the quality of its writing, so naturally people have been concerned about Mother 4’s script.
Since I’m the project’s writer, I thought it’d be a good idea to talk a bit about that! Before we get started, you can listen to Belring’s updated theme if you like:
Desert humor traditionally tends to be dry.
Folks like Pik, Matt, Ryan, and Max are the ones who actually insert the dialog I’ve written into the game, making it work like it does in the screenshot up there. They use our scripting tool, Rufini, in order to make that happen.
It looks like this.
Before the game’s script is ready to be put into Rufini it needs to be written out of course…
It looks like this before it’s sorted.
Then it needs to be edited!
After it’s sorted, it looks like this.
The process is pretty straightforward!
Having lots of eyes on the writing helps me avoid obvious mistakes. In addition, I have some rules I follow when I write:
Don’t keep the player away from the game for too long.
The internet has no place in the text— no references to memes, web serieses or modern personalities. Timelessness is important.
Avoid morbid language, even when talking about macabre things.
Dialog should be easy to say out loud.
Leave room for player interpretation.
Although cultural references tend to be classical, there should be a contemporary tone.
Don’t rewrite jokes from the Mother series and avoid quoting it directly.
Above all else make it fun to read.
These guidlines have helped keep my style consistent! With that said, I want to clarify rule number 7 a bit. With this game I’m not looking to retread old ground, even if things look familiar. I don’t want people to like Mother 4 just because they like the jokes in Earthbound. I want Mother 4 to stand on its own. So while Mother 4 aims to capture the feel of previous Mother games, I’m very consciously trying to keep its setting and story unique.
I hope this look at our writing process has been pleasant, and helped both answer questions and alleviate some concerns!
- Pastel
I could not be more excited to play this game. Everything the Mother 4 team puts out impresses the hell out of me.