The best comic I've read in a while.

tannertan36

shark vs the universe
let's talk about Bridgerton tea, my ask is open
2025 on Tumblr: Trends That Defined the Year
untitled

bliss lane

izzy's playlists!
Claire Keane
The Bowery Presents
Today's Document
Color Me Curious

No title available
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$LAYYYTER

ellievsbear
sheepfilms
official daine visual archive
Cosimo Galluzzi

Andulka
🩵 avery cochrane 🩵
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@alfredbaudisch-blog
The best comic I've read in a while.
Few would argue that there’s no benefit in increasing your verbal vocabulary. Having a larger set of words from which to choose not only allows you to articulate your thoughts more clearly to an audience, it presents a more sophisticated mental framework for the genesis of your own ideas....
Deals with Lua table serialization and printing.
Unity tips #2: Friction
Coding tip: Apply friction by multiplying a friction coefficient by a velocity (velocity *= friction); Use 0.9 for friction.
A little behind the scenes of Angry Birds, including images of Rovio studios, the game level editor, as well a Valentine's level for Angry Birds.
Angry Birds | euromaxx (viadeutschewelleenglish)
Found via @touchAholics.
A game design book resumed in a post. Amazing and simple.
A game design book in one simple and straight post.
Good amount of 3D tutorials and references (in Portuguese)
Post with recommendation of AI books and sites.
Books: Programming game AI by example and AI techniques for game programming.
Extensive studies on Pathfinding.
"The problem we’re trying to solve is to get a game object from the starting point to a goal. Pathfinding addresses the problem of finding a good path from the starting point to the goal―avoiding obstacles, avoiding enemies, and minimizing costs (fuel, time, distance, equipment, money, etc.). Movement addresses the problem of taking a path and moving along it. It’s possible to spend your efforts on only one of these. At one extreme, a sophisticated pathfinder coupled with a trivial movement algorithm would find a path when the object begins to move and the object would follow that path, oblivious to everything else. At the other extreme, a movement-only system would not look ahead to find a path (instead, the initial “path” would be a straight line), but instead take one step at a time, considering the local environment at every point. Best results are achieved by using both pathfinding and movement algorithms."
338 Game AI Articles and Counting
Introduces almost every Data Structure, although too much focused on math sometimes.
Unity 3D Tips #1
Expand and Collapse tree:
"option + leftclick the arrow next to a folder or group to expand the entire tree. option + leftclick it again to collapse all"
Streaming documentaries for free. Includes "History of Mac". Fast servers btw.