A writer’s guide to forests: traveling through the woods
Getting from point A to point B is something that both people in real life and the characters of your story will have to figure out. Whether as a means to get to a plot point, or as a part of the plot itself, travel presents opportunities for the writer.
Hack ‘n slash- Where paths are nonexistent, your characters will literally have to blaze a trail (the ‘blaze’ in this case has nothing to do with fire. Instead it is a trail marker made by carving a mark into a tree. The mark resembles the white patch seen on the forehead of mammals, most often horses.) Being the pioneer is slow going, especially if the undergrowth is thick and requires clearing. Cut bamboo can go through the foot, poison oak and poison ivy can give a nasty rash, and biting insects can make life miserable. And then there is the matter of marking the trail. A character on the run will not want to advertise their location and will do their best to keep their trail hidden. But for others, they will want to mark the trail. Stone cairns, arrows, blaze marks in trees, and even sticks and knotted grass can point out the path to other travelers. This can be helpful to others, but it can also present a danger. Thieves and outlaws can create false trails that lead travelers into a trap or ambush.
Game trails- Animals have their habits. They like to take the same path between places. Over time these develop into trails that crisscross the forest floor. For a character on the run, or those who needs to make haste, these are a tempting choice to follow. But be careful. Some animals are able to traverse terrain too difficult for humans (narrow ledges, near vertical faces, and the gaps underneath fallen trees are not fun places to be). And your characters may encounter more than deer or rabbits. Predator species hang out around game trails as they can be fruitful hunting grounds.
Existing paths and roads- Roads can range from simple dirt paths to paved highways. These will be the most direct routes between the principle settlements in your story. Prosperous areas will have well maintained roads with travelers and patrols using them frequently. Characters may also encounter watchtowers, farms, and inns along the way. Poorer regions, those affected by war, or more remote regions will have less well maintained roads, fewer travelers, and few to no amenities between towns. And if your characters can use the roads, expect hostile armies, outlaws, and highwaymen to use them as well. And where the roads go may be limited to the most populated regions, forcing your characters to leave the path if they want to get to isolated villages, caves, temples, or even a wizard’s tower.
Use the water- Of course, you can have your characters forgo land transportation and use the rivers, lakes, and seas. Rafts, ferry boats, and ocean going ships are all viable options. It should be noted that these are not perfect solutions. Rapids and waterfalls will force characters back onto land until they find gentler waters. Storms can delay or sink vessels, and cold winters will freeze water over. Of course, a frozen river or lake is just an excuse to get out the ice skates. Droughts will dry up streams and small lakes, and recent rains can turn placid waters into unsurvivable whitewater.
Up in the trees- Hate to burst your bubble here, but swinging from vines is something that only exists in fiction. If you try to do this in real life, it will not work out well…provided you can even find sufficient vines or fig roots. Of course, in your story, you are free to do what you want. Nothing is going to stop you…well except maybe for your readers and the critics who will pan you for using what may be considered an overused and unoriginal trope. Other options include bridges, cable cars, or even zip lines.
Taking flight- Of course, the forest will not pose an obstacle if your characters can simply fly. This can be achieved by characters that possess wings of some sort. They could have a winged mount, or they could hitch a ride on a vehicle like a helicopter or ultralight plane.
Underground- If in doubt, take a cue from moles and dwarves. Tunnels can serve the same function as roads, with all the benefits and drawbacks included. Of course your characters will also have to be aware that cave-ins are a real and present danger. These can be natural, or deliberate sabotage. And your characters best hope all the recent tunneling hasn’t awaken any ancient evils from long ago…