What's your opinion on the different Life is Strange 2 endings?
Redemption - This ones my LEAST favorite by a mile. I hate Sean having to give up fifteen years of his life for something he wasn't even responsible for. And I know Sean getting fucked by the justice system is the point. The game is giving commentary that Sean did the right thing, yet the color of his skin and his Father's ethnicity still disadvantaged him legally and he faced more consequences than he deserved due to systematic racism.
I'm not lost on what's happening in this ending, I just hate it the cold reality of it, and I hate giving up at the last minute because it makes the game hard to stomach for me. One of the reasons I don't sacrifice Chloe is because, to me, the whole point of LIS is saving Chloe. I feel the way about getting over the border. To me, the point of LIS 2 is getting over the border, and it's just unfulfilling for Sean to give up at the last minute and submit to suffering for something he didn't have control over in the first place. The only thing I do find sweet about this ending how Sean is truly sacrificing himself so Daniel can live a normal life undetected for having powers, but IDK. I just love Sean so much, and I don't think Daniel would actually want to suffer this much either.
Lone Wolf - I don't like this one for the obvious reason of Sean dying, but I would lying if I didn't say I find it really narratively compelling and it does take the story full circle. Esteban is unfairly killed by a bullet, so Sean and Daniel have to start turning to criminal/morally dubious activity to get by, then Sean is unfairly killed by a bullet, and Daniel goes full fledge criminal to get by because it doesn't feel like he has any options left after he's watched the "good" system murder two of his family members. I think this ending is really tragic and I try hard not to get it, but I do think it's good storytelling and has good narrative weight. Strictly writing wise I really love this one. Especially because Sean possibly dying is foreshadowed a lot actually.
Blood Brothers - This one is really good! I enjoy a story about the system pushing two brothers so far they decide that they're all what matters in the world. This ending feels the most like "Sacrifice Arcadia Bay" to me because it's two choosing to stay together despite fate itself trying to tear them apart. Obviously the best part of this ending is that Sean and Daniel get to stay together and have a somewhat happy ending. However, I think there's a heavy implication that they're involved in some form of criminal activity, which I don't love because that "lifestyle" is more struggle and hard times than living in the lap of luxury from what I understand about it, but it's really hard not to debate how much morality is worth separating Sean and Daniel for.
Because to be FAIR, LIS 2's low morality route isn't Sean and Daniel doing crime for the love of the game, instead they've been pushed hard by the system and now feel like they have to work outside of it to have lives together. That's tragic in the sense that they were failed by the system entirely. However, they're obviously both more complex than being bad people, which is why this ending is bold enough to ask "is marginalized family sticking together and being each others support system equally, less, or more important than following systems and laws?" Which is a question any psychology major would have a field day with. So I like this ending a lot, and I think it's the one ending in the game that I mostly feel is more sweet than bitter in the bittersweetness all the endings give us in one way or the other.
Parting Ways - This was my first ending, so I'm very biased when I say this is my favorite one. I like the symbolism a lot. It feels like this game spends a lot of time asking: Is America doomed in the sense that minorities are never going to be safe here, or is there still hope that people care? To me, Sean and Daniel separating are both answers to this question: Sean decides that the answer is "No." The system is already gunning for him and has decided they want his head on a plate. Getting out is the only real choice he has. Meanwhile, Daniel who is still young and more hope in people in general, (Like how he's desperate to find Karen when Sean thinks that bridge is burnt) decides that they answer is "Yes." and jumps out of the car.
Metaphorically I love this. It seems like an ending that gives into both sad reality and optimistic hope at the same exact time. And even without the metaphors of it, it seems like both Sean and Daniel get happy lives in this ending, with Sean on a beach in Mexico with his Finn or Cassidy, and Daniel gets to stay in Beaver Creek with Chris and get to have a close relationship with his Mom like he wanted. The obvious tragedy in this ending is that they fought so hard to be together, but in the end they just can't truly overcome the system and end up separated because of it. Finding happiness in other places will never replace the presence of their brother, and both Sean and Daniel are going to spend forever living with the choice Daniel made.
So saying this ending is a "happy" one isn't true, I don't think this game has a real happy ending, and if it did I would almost give that title to BB, but since it was my first ending I do PERSONALLY consider this one my canon.
So that's what I think of all the endings! Honestly the endings of this game are so good to discuss because I feel like all of them have so much to chew on. It's a VERY good game.