Shaders in Parallax!
he wasn't even looking at me and he found me
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@ashwolfdesign-blog
Shaders in Parallax!
Designing a competitive experience is hard.
Really.... Freakin’... Hard.
Audio Feedback
Racing to Gold: THE END... IS NIGH!
Foley & Sound Effect Work - The art of Pew Pew Pew!
Bugs - The final frontier!
Mid Project - Alpha self reflection:
Time to discuss flaws, dig em’ - Up! Up! Up!
Future Plans : Rocket Tweaks
As our Rockets are right now, they are a binary function item with critical function to player interactions. Our current testing has given some good feedback with regards our Rockets and how they play out, and what we may need to do fix them.
Current we are researching and testing a variation on having Homing on a fired Bottle Rocket. This as it stands right now, works in one of our test builds but needs heavy tweaking. We have currently been brainstorming some ideas on what will allow us to potentially work with our current code without adding anything heavy to what is already laid out - As I said in an earlier post, Feature Lock” is not far away...
It is our hope we at least have some values to tweak to allow for the potential of a change in things that are not simply the projectiles speed, but potential homing radius, trajectory, speed decay, vector alterations - The list goes on.
If all goes well, they should be in our next build, next week! Stay Tuned!
Just a short video of our functional Alpha!
Showing most of the core loop and current pacing. Can't wait to get Beta done as that’s when we will have a far greater sense of visual depth which theoretically - At least by our plans should really help the movement feel even better!
The Road to Beta!
ROLLIN’, ROLLIN’, ROLLIN’!
Alpha is Coming.....
Team Dynamics; Communication and Pressure.
The Art of Parallax Objects!
Le Particular, particulate, particles - Part 1.
Behold the power of Bubbles!
Crunch time issues: The Slow SVN Update
When you need to go somewhere fast and you can’t!
Neat N’ Tidy Planning - Coming up to Alpha builds.
This is just a tiny snippet of our revised hierarchy. It’s nice, neat and tidy (The project could use a spring clean though, that’s next!) as we start laying down some levels for testing in Alpha! We should have, a smooth transition over the next 48 hours in our User Tests, as we are planning some A & B testing as well. So hopefully, the pre-planning with our housekeeping should help things go even smoother!
Rock Candy Racer