Escape from Tombstone - Learning Outcome Matrix (pt.3)
Skills learned/Knowledge advanced:
Photoshop- I spent a lot of time polishing my Photoshop skills and I feel like I'm starting to catch up on the skill-gap (still only switched over from traditional art 4 years ago). So I incorporated more things like subtle gradient, editing saturation, lightness and contrast, utilising the lasso and magic wand as well as Layer styles and modes to enhance my art. This manifested in ways such as more warmth to skin-tones and more effective shadows and colour co-ordination.
Animation- I learned to apply Animation concepts such as squash and stretch without breaking the semi-realistic feel of the game. Animating for games in general requires specific understanding such as attack timing (a jab wants to be snappy and efficient, long, detailed animations can slow down combat dramatically and make the game difficult to enjoy) I also tried very hard to keep consistent anatomy while adding some stylistic motion and bounce.
Maya- I learned to utilise Maya for quick Greyboxing of ideas in the service of Environmental Concepting and consistent perspective.
Unity- I dove into Sprite scaling and filtering, generally learned the full ins and outs of the Sprite Editor and slice tool, was forced to edit Pivot points to make my animation work, learned 2D Rigging and utilised Layer order for sprite rendering distance correctly.
Programming- I learned some new Character controller programming patterns from the tutorial I was following. Making sprite flipping simpler.
Character Art- I pushed my Character designs hard this module, particularly Portraiting, focusing on expressing personality and creating intriguing, memorable faces. This carried through into Posing, which I used even outside of animating to get character personality across, such as the Goon aggressively preparing to swing his pipe at the viewer. I also pushed my understanding of Anatomy, especially hips and legs, which was always a problem area for me artistically. I also really pumped out those Clothing variations as my portfolio was missing them.
Environmental Art- Environmental concepting does not come naturally to me. Imagining the places and putting them to paper still took a lot of time, trial and error, but I am very proud of the results and believe I have made major and irreversible advancements that make me confident in approaching Environments.
Light & Colour- I explored Colour and Light even further this module as it's always been a low-key problem area for me. learned about colour emotions and 60-30-10 rule as well as exploring expressing character through colours and tones.
Props- Weapons and Environmental Set-dressing. Another area my portfolio was lacking in, so I was happy to rectify this during this project.
Presentation- Another problem area (can you tell I had lots of them). I would often abandon images before they were fully complete, in an inherent effort to 'catch up' and broaden my skillbase but this developed into an inability to get a "finished" look out of my images. So I really doubled down on the process from sketch to final picture and the final graphic design and polishing that gave it that extra oomph. Still a lot to learn here, but we're making strides.
Efficiency- Incorporating AI into the idea-generation phase has been helpful in breaking deadlocks and creating an influx of unique concepts. I also pushed my Thumbnailing by re-using good anatomy as mannequins to provide a lot of variety in concepts efficiently. Greyboxing in Maya has also been a huge time saver for environments and consistent perspective combining this with my new understanding of the Shapes tool for filling makes it much quicker to design geometric areas in perspective.
Project Management- Through the process from concept to final product I learned valuable skills in Time management, adapting to change, finishing, finding solutions and not shying away from a challenge, maintaining productivity without burnout and was forced to adopt a self-promotion mindset.
Video Editing- Something I've been meaning to get around to for ages, being forced to make a self-promotion video finally got me to engage with my editing software. Forcing me to adapt and learn. However I never did manage to figure out the audio balancing which gives it an amateur feel.