
Kiana Khansmith
Sweet Seals For You, Always

Discoholic 🪩
trying on a metaphor
Keni

Love Begins
DEAR READER
todays bird
YOU ARE THE REASON
Stranger Things

PR's Tumblrdome
Misplaced Lens Cap
Three Goblin Art
TVSTRANGERTHINGS

@theartofmadeline

祝日 / Permanent Vacation

⁂
Monterey Bay Aquarium

JVL

oozey mess
seen from Finland
seen from Argentina
seen from United States

seen from United States
seen from Singapore

seen from United States

seen from United Kingdom
seen from Russia
seen from United States
seen from United States

seen from Portugal
seen from New Zealand

seen from Malaysia

seen from United States
seen from United States

seen from Brazil

seen from Malaysia

seen from Malaysia
seen from Uruguay

seen from Malaysia
@blenderaid
“#b3d #tip: Randomize Transform A) select all objects B) adjust settings in tool shelf C) randomized model by Chocofur”
“Did you know that CTRL+G in edit mode is GREAT for quickly storing/removing temporary vertex groups? #B3D #B3Dtip http://t.co/ju50P1CIWI”
Scrubbing X and Y resolution values together keep the aspect ratio
8k, 4k, 2k and 1k image textures take up respectively 256MB, 64MB, 16MB and 4MB of memory.
Source
Use ‘P’ to set the preview range on timeline
Temporarily having silhouette view for animation or character design
Use CTRL+B, “Render Border” to make border test renders without adding camera to the scene.
super easy way to remove floating single vertices and edges. And also extruded vertices that have no faces.
When using volumetric fog, in order to reduce fireflies drastically use emission only for camera
More render stamp values
Make stamp_init.py:
import bpy
def stamp_set(scene): scene.render.stamp_note_text = \ "Samples: {samples} | Aperture: {aperture:.4f} | Blender {ver} | Resolution: {reso_x:.0f} x {reso_y:.0f} | ANIM: Jack | COMP: John".format( samples=scene.cycles.samples, aperture=scene.camera.data.cycles.aperture_size, ver=bpy.app.version_string, reso_x=scene.render.resolution_x*scene.render.resolution_percentage/100, reso_y=scene.render.resolution_y*scene.render.resolution_percentage/100, )
bpy.app.handlers.render_pre.append(stamp_set)
Click the ‘Register’ to run it on .blend startup (good for render farms)
Enable ‘Note’ in the Render Stamp settings
Run the script once to make test renders with the new stamp values
You can add more by checking out the python code from different tooltips.
This tip is found from the Blender Stack Exchange
Disable particle system from a linked object
Hold mouse over the button you want to press, for example the ‘render’-icon in particle system. See the path. Ie.
bpy.data.objects['GEO-cliff_ground_high'].modifiers['ParticleSystem 0.003'].show_render
Make a new script called startup.py, check ‘Register’
Type:
import bpy
bpy.data.objects['GEO-cliff_ground_high'].modifiers['ParticleSystem 0.003'].show_render = False
You can do this for example for particle seed as well:
bpy.data.objects['GEO-cliff_ground_high'].particle_systems['island_plants_small_dead'].seed = 9
Use different color pickers
From Giudansky.com
Use Ctrl-click to easily collapse other panels
Use Shift+click to pin them (to make them visible in other tabs for example)