On Air Devlog 10 - percy the prism
Percy the Prism.
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On Air Devlog 10 - percy the prism
Percy the Prism.
On Air Devlog 9 - wheeeeeeeeeee
With the inventory system finished, I had the free time to start making a bunch of the gears. Here is the one I just finished today right now, the rainbow carpet. lets you fly around for a few seconds. There are quite a few more gears than this, but you can only have one video in a post. I think. I will probably make another post with the rest of the ones I want to make. The only gear left that I want for the release is a mini path maker which lets you make path bridges, and then I just have to make the maps and a few more disasters I want to add. also some more polish, especially around some of the older disasters.
On Air Devlog 8 - Inventory Stuff
Check it out, the inventory system!!! The sound and visual design is my favourite part, the little white flash and the best sound effects the Toolbox could provide. I am quite proud of it.
On Air Devlog 7 - It's Over Bro
Decided to work on the Special Round System, here is my personal favourite of the special rounds, CHAOS!!! Imagine every single disaster, simultaneously. its gonna be great. Plus my friend (The one that did the Dan sprites) made some music for it!!! (PLEASE NOTE THAT THIS IS AN EARLY VERSION OF THE SONG AND EVEN THOUGH IT SOUNDS AWESOME A BETTER VERSION IS BEING MADE!!!!)
On Air Devlog 6 - Can You Just Work For Once Please Thank You
I know i'm not the best scripter, but this is rediculous. The tornado is supposed to be at the location of the black bricks (just here for testing) but instead it just does whatever it wants. I was up until 12:30 last night trying to fix this, I think the problem is with the model itself. im gonna remake it.
On Air Devlog 5 - The Floor is Lava
I don't have anything to do so here is the lava disaster I promised in the previous post, with added particles and orange haze. I quite like how it turned out visually.
On Air Devlog 4 - Bamboozled
Game is NOT cancelled, actually. april fools. haha. I tricked you. As an apology for bamboozling all of the zero people that follow this blog, here is the "finished" privateer disaster, alongside some AMAZING INCREDIBLE BEAUTIFUL new Dan sprites from my very talented friend. In another post I will share with you the lava disaster as well. Please note everything here is subject for change as the game is rather unpolished in the current state, but hey, its somethin. Plus I got to learn how to use raycasts.
game cancel
no more game
On Air Devlog 3 - Sky Piracy
This disaster is not finished yet but it does rotate around the map which is cool, also some new news broadcast themed UI, im planning on having the text reflect the active disasters. Also that helicopter rotates around the map during the match
On Air Devlog 2.5 - changed the name
yeah I just changed the name to On Air, I like it better
On Air Devlog 2 - Been a while
Totally forgot this existed for a second, sorry. Here is some cool new stuff, just some basic round UI and sound effects I will prob tweak in the future and (the more boring of) of the three new disasters I added so uhhhh here you go
On Air Devlog 1 - Pandemonium
the best part about being a game dev is that you can mess with the values and create chaos