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@bmtaylor-ccdn331-blog
These images contain short sentences beneath each manifesto point in order to provide a deeper understanding of each point.
customisable card
Promotional material: customisable card.
Promotional material: customisable card to take away.
Poster to be place alongside my promotional material
Started this bird design for my promotional material.
Final Images for documentation
Documentation
Needle felting has proved to be a very slow process. I found this really good as it allowed me to slow down to focus on the task at hand. However, it became frustrating at some points, especially when trying to make the wings symmetrical. I found myself having to take a break so I can work with fresh eyes when I came back to it. Therefore, I have added an extra point to my manifesto: "Be patient or walk away", and by walk away i don't mean give up but rather take a break. Go outside get a coffee. Do anything that puts you back in a good space where you can focus on your work.
Connecting within the Community
A couple of days ago, I went to made Made on Marion to buy felt. The workers in there are always friendly but today a man I haven't seen before was working. He greeted me cheerfully and came straight over to help. When I told him I was new to needle felting he got very excited. "I'm a needle felting pusher", he told me, which made me laugh. He then took me over to the counter and taught me a few techniques to make the process easier. This really made my day and made me feel as though I was really "connecting within the community". However this hasn't been the only connection I have made throughout making my bluebird. Not only have a few people asked what the significance of the Blue Jay is but one friend even asked if I could teach her how to needle felt as she to, is interested in learning how to do this.
Manifestation
As my manifesto is about embracing identity through the process of design, I decided to create a bluebird out of felt which would be constructed over a usb. A bluebird is an important symbol to my family and represents the bond between us. However, I will not construct a simple blue bird but rather a Blue Jay which is symbolic of the Blue Jay's protective nature. Therefore something somewhat generic (a usb) becomes far more personal - The Blue Jay not only links to the importance of my family but also as a symbol to protect the contents of the usb itself.
I liked the idea of something technological, like a usb, being put in contrast to something gentle, like a felt creature. While my manifesto states customisation over globalisation, this does not necessarily oppose the idea of mass production; but rather suggests that all objects (even massed produced ones) should, in some form, contain individual significance and personalisation.
Design and Identity Manifesto (First Draft)
Design Should Embrace Identity
Individuals embracing their individual identity allows for a more diverse community. The individuals then allow the community to grow as they learn from their differences and gain more understanding of who they are as individuals and how they fit in to society. By understanding and accepting differences it allows people to be more open minded and accepting to other cultures.
Design Should Connect People Within A Community
Whether it is through learning certain techniques while creating or simply discussing a design that is different (that opens up for conversation), design should encourage people to bond.
Design Should Demonstrate and Represent Culture
Design should connect to the rest of the world through the cultures being represented. Whether you are a part of that particular culture that is represented or an outsider looking in to another culture; the design should give the user a understanding of that culture.
Design Should Build Relationships Between People and their Belongings
Design should connect people to objects. people cannot relate to, therefore cannot connect to designs that have a universal aesthetic. Whether through the process of making or the objects meaning; design should create connections for the user.
Customisation Over Globalisation
People can't feel truly represented when designs have not been created with their identity in mind. By personalising design, individuals can feel satisfied in their belongings.
Culture Is Only Expressed Through Creating
Ideas, customs, social behaviours, and design have all been a created by humans and are always evolving - continuing to be created.
An Object Is Only Worth the Time You Put Into It
Whether you have put your time in learning techniques and creating something or whether you use someone else's knowledge/time; a design cannot exist without the input of someone's or something's time.
References
Convenor. (15/1/2013). (Affective) Craft Manifesto. Retrieved from http://journalofmoderncraft.com/articles/affective-craft-manifesto
Csikszentmihlyi, M. Rochberg-Halton, E. (1981). The Meaning of Things: Domestic Symbols and the Self. New York, USA: Cambridge University Press.
Mason, R. (2005). The Meaning and Value of Home-Based Craft. International Journal of Art & Design Education, 24(3), 263-264. Doi: 10.1111/j.1476-8070.2005.00449.x
Risatti, H. (2007). Theory of Craft: Function and Aesthetic Expression. Chapel Hill, USA: University of North Carolina Press.
Manifesto Points
Design should embrace identity (culturally and individually).
Design should connect people within a community.
Design should demonstrate and represent culture (the culture that engages with the design).
Design should build relationships between an individual and their possessions.
Customisation over globalisation.
Initial Manifesto Concept
Design should embrace identity. As design begins to becomes more and more globalised, some cultures may become forgotten or lost entirely. If design was to focus more on cultural design rather than mass produced products that reinforce globalisation; individuals would gain a better connection between themselves and their belongings.
Not only does cultural design enhance the individuals relationship to their possessions, but it also helps people outside of that culture to understand that culture's values and customs.
Craft and Technology
Craft and Technology
Machine and The Human Hand
As mass production and consumer culture continues to expand, society has developed a buy new, throw away culture. With many products no longer being crafted by hand, but rather by machine, many traditional techniques and values may be lost as developed meanings in mass production becomes void in design. Craft on the other hand, can offer people more fulfilment and meaning in relation to their belongings, than those who live by the trends of consumer culture. While consumer culture can illude to satisfaction, craft can offer true satisfaction as self-identity is more honestly forged in belongings which are hand made. Craft can benefit contemporary design as consumers begin to take a more active role when presenting their identity within a domestic space. By designing products in relation to one's own identity; designers, or in this case crafters, can successfully create products that are more genuine in externally demonstrating one's personality.
It is only human nature to strive for a deep understanding of personal values and to constantly seek out new knowledge (Maslow, 1970, p 59). However, individuality and creativity are beginning to fade as mass production and consumer culture continue to expand. People desire more than what material products can offer such as emotional, mental and spiritual connections. Nonetheless, many people attempt to fill these desires with products that only satisfy physical needs thus resulting in only temporary satisfaction (Douglas, Isherwood, 1979, p 49). Though, people often do not recognise this as they are regularly enveloped by images of the good life, the ideal self and fulfilment (Featherstone, 2007, p 14).
Through the use of advertising, mass culture industries are able to manipulate passive consumers into buying their merchandise. By taking advantage of people's emotions, advertisers draw in passive consumers. By alluding to one's unattainable desires, advertisers give the sense that the targeted individual is incomplete in some from, and only by purchasing said product will the individual move towards their ideal self (Dittmar, 2007, p 29). An example of this is L'Oreal Paris' 2014 commercial in which, the video says "I enrich your skin, your hair, your body, your life", suggesting to the viewer that her life would not be reaching it's full potential until she owns this product. The commercial then finishes with the L'Oreal slogan "Because you're worth it", which alludes the viewer to having the control; that it is their decision to purchase this product and by doing so they are empowering themselves.
(picture) Figure 1 & 2: L'Oreal Paris 2014 (New Video) (Source: L'Oreal. 2014)
Advertisements create an illusion which can be associated to a wide range of cultures thus creating an unauthentic product of gratification (Featherstone, 2007, p 14). Both self identity and cultural identity then become lost as mass culture and globalisation continue to influence the purchases of passive consumers (Featherstone, 2007, p 14). Though it is not only emotional advertising that is manipulating consumers but mass production companies also play on the natural competitiveness of people. People often want to impress others therefore buy the newest commodities to gain status (Douglas, Isherwood, 1979, p 69). It is a person's fear of rejection that results in them continually buying new goods. People use objects to symbolise a part of themselves but symbols only work if a group of people share the same understanding of it (Dittmar, 2007, p 34). Therefore, people use their possessions as a way to demonstrate how they fit into a particular group of people. However, the worth of one's belongings, then only becomes valuable based upon fellow consumers opinions, rather than personal, emotional connection to the possession (Douglas, Isherwood, 1979, p 51).
When certain phenomena are new they are interesting; however, when this phenomena is repeated too often it becomes boring (Maslow, 1970, p 33). Mass consumption falls into Maslow’s (1970, p 39) category of material or lower needs. Once a person’s lower needs are met, people move onto higher needs. Therefore, people continue to buy the new because the old becomes no longer satisfying. While a person's possessions can temporarily give people enjoyment, independence and control; these only gratify physical needs as they are but an illusion of an utopia that advertisers create (Dittmar, 2007, p 27,29).
Craft, on the other hand, can offer people gratification of their cultural, spiritual and emotional needs in a way consumerism cannot. While industries shorten physical durability and culturally globalise the aesthetics of their products in order to gain profits; object begin to focus purely on function. As Risatti (2007, p 23) points out, when an object is purely function based people lose emotional attachment, therefore the object becomes meaningless. However, by focusing on people's desires, then objects can become more valuable to an individual (Risatti, 2007, p 23). While mass produced products only focus on people's desires at face value, through advertising; craft can provide people the ability to display a part of their self-identity through individual aesthetic and personality (Atkinson, 2006, p1-2). While in many cases, it is often cheaper to purchase new goods than it is to purchase the materials necessary to produce a product oneself; many will not truly feel represented, as an individual, from their mass produced possessions (Atkinson, 2006, p 5).
In Rachel Mason's 2005 case study of women's domestic crafts, she points out that, unlike consumerism, craft can deeply contribute to an individuals satisfaction in their everyday life (p 263). While many of the women examined performed domestic crafts, simply for their own enjoyment; Mason (2005, p 263) also observed an increase in the crafters' self-esteem, life experience and overall wellbeing. Design has become very standardised as designers work for an unknown public therefore, designs cannot target people as individuals as each individual holds different values and has different appeals (Attfield, 2000, p 48). People attempt to individualise standardised objects, such as phones, with cases and stickers though it does not successfully represent one's individual identity in the same way. As Atkinson (2006, p 7) states, "The involvement in the creation of goods in order to derive personal meaning has become increasingly important to many in an age of mass-consumption". Therefore, it is the meaning behind the object that makes it valuable rather than the object itself. Risatti (2007, p 23) notes that there is a difference between function and usefulness. While function is simply the operation of the product; the usefulness may be the benefits that product has on an individuals emotional needs, or the meaning behind the product, but may not necessarily be related to the function of the product at all (Risatti, 2007, p 23).
When crafting an item, a tangible piece of an individuals identity is being formed as well as maintained (Atkinson, 2006, p 7). As people construct their identity through their possession; crafting one's own belongings, is to fully submerge themselves in the self, thus providing a more distinctive sense of individuality (Watson, Shove, 2007, p 70). As the crafter knows that their creation genuinely represents them, they become more self-confident as they are assured of who they are (Mason, 2005, p 265). Crafters become more self-reliant and independent as they do not require professional help; thus making their home-crafted belongings more fulfilling as they express one's capabilities (Atkinson, 2006, p 6). While many craft for personal pleasure and satisfaction, they are also, simultaneously, keeping traditional skills alive (Attfield, 2000, p 68). As a result, the belongings of crafters become far more meaningful as there is a story behind them; the reason for making, the struggles and skills learnt and the design process. As Atkinson (2006, p 7) states, "[Craft] enhance[s] people's notion of themselves as a agent of design rather than merely a passive consumer".
As the evidence shows, mass produced objects cannot successfully represent the user's individuality. So why then, would someone furnish a house with mass produced items? Could a house truly be a home if it does not adequately mirror the individual or the family as a unit? Would the house become void in value? As a person's possessions demonstrates their personality to strangers; if there identity is misrepresented than they may be misjudge by others, which would only add to one's disconnection and dissatisfaction between themselves and their belongings (Atkinson, 2006, p 7). The home would no longer be a place of satisfaction but would become unsettling (Friedman, 1994, p 66). As most people keep their public and private lives separate; the home becomes a sanctuary where one is given the sense of control (Csikszentmihlyi, Rochberg-Halton, 1981, p 121). While people forge their identity most openly within the home; it is over a period of time where values become deep-rooted (Manson, 2005, p 264). This is because people attach belongings to memories, experiences or other people (Csikszentmihlyi, Rochberg-Halton, 1981, p 112). For example, a person and their hand crafted soft toys. An individual may relate that toy to the person who made it for them. Not only is the toy entertainment for an individual as a child; but even as a person ages, it serves as a reminder of their experiences and the people who care for them.
(picture)Figure 3: Teddy Bears: Adults on their Stuffed Toy Companions (Source: BBC. 2013)
As people fill their homes in a manner to represent themselves, it only makes sense that craft can demonstrate a persons character, as a person physically creates themselves in crafted items. People only change the objects in their homes when their changing as a person. It becomes easier for people to mange this through crafted objects as they can simply add on to the existing object, rather than simply buying new, mass produced goods in order to follow the latest trends and gain status - which will less honestly represent a person's identity (Friedman, 1994, p 49). Therefore, through craft, people create their identity as well as define it (Csikszentmihlyi, Rochberg-Halton, 1981, p 138). As Friedman (1994, p 66) points out, the home can become "an arena for creativity and artists ambition", as well as an arena for self-identity.
Not only does craft offer an arena of self-identity but it also offers a sense of community. As Maslow (1970, p 33) points out, lower or material needs only satisfy an individual for a short period. But these material needs can be met very easily and will continue to occur if higher needs are not meet. A person's higher needs can only be meet through relationships (Maslow, 1970, p 39). While mass production and advertising industries promote competitiveness and cause the corrosion of community through excessive individualism; craft can bring people back together (Mason, 2005, p 264). By teaching and sharing skills of crafting; people form tighter bonds. It is through a person's relationship that the begin to understand their community (Maslow, 1970, p 39). This results in a deeper understanding of one's position within their community, thus forming stronger sense of self.
In a society which is now saturated with technology, craft can continue to keep traditional techniques alive (Buszek, 2011, p 205). Contemporary designers can learn from craft as it focuses more on the process of creation rather than the final, polished product. By focusing on the potential of the activity, rather than the outcome, people can become more intellectual designers, as the focus is on building up one's skills (Buszek, 2011, p 205). As craft is not intended to be displayed in the public or for mainstream economics; this opens it up as a way to challenge globalisation (Buszek, 2011, p 204). Rather than focusing on how wide spread a design can be, designers should be focusing on people as individuals; embracing different cultures in an authentic way - rather than as a selling point. Craft becomes honest as the crafter is not thinking about the profits from the end result, but rather the skills, knowledge and experienced gained throughout the process of crafting (Buszek, 2011, p 3). Craft ultimately becomes more satisfying as it focuses on the everyday and ordinary people who can learn such skills and feel a sense of accomplishment when their skills begin to develop (Atkinson, 2006, p 6). By crafting, people accept themselves as ordinary. Therefore, they become happier in everyday life, as they are not attempting to reach the unattainable ideal that mass production and advertising industries present.
Therefore, from the evidence that has been provided, it can be seen that craft is a far more satisfying way for a person to demonstrate their identity than through the purchasing of mass produced goods. While mass production and advertising industries manipulate people's emotions and create an illusion of fulfilment in order to sell products to passive consumers and gain profit; craft can offer genuine satisfaction through the skills, knowledge and deep sense of self people gain while crafting. People can become confused and lose their sense of self-identity, as mass produced products and mainstream economics are ever-changing. Craft allows consumers to take a more active role as it offers people a way to physically represent themselves through design. Contemporary designers can learn from craft, as focusing on the process of the product rather than the result, designers can create more meaningful works that represent everyday people and a variety of cultures. These works would be far more honest in their design thus providing users more satisfaction in relation to their belongings.
(2011 words)
Bibliography
Atkinson, P. (2006). Do It Yourself: Democracy and Design. Journal of Design History, 19(1), 1-9. Doi: 10.1093/jdh/epk001
Attfield, J. (2000). Wild Things: The Material Culture of Everyday Life. New York, USA: Berg.
BBC. (2013). Teddy Bears: Adults on their Stuffed Toy Companions [article/ photograph]. Retrieved from http://www.bbc.com/news/magazine-21367728
Buszek, M. (2011). Extra/Ordinary: Craft an Contemporary Art. USA: Duke University Press.
Csikszentmihlyi, M. Rochberg-Halton, E. (1981). The Meaning of Things: Domestic Symbols and the Self. New York, USA: Cambridge University Press.
Dittmar, H. (2007). Consumer Culture, Identity and Well-Being. New York, USA: Psychology Press.
Douglas, M. Isherwood, B. (1979). The World of Goods: Towards an Anthropology of Consumption. London, UK: Routledge.
Featherstone, M. (2007). Consumer Culture and Postmodernism. California, USA: SAGE Publications Inc.
Friedman, J. (1994). Consumption and Identity. Switzerland: Harwood Academic Publishers.
L'Oreal. (2014). L'Oreal Paris 2014 (New Video) [Video, screenshot]. Retrieved from https://www.youtube.com/watch?v=R6v5uZwoUtg
Maslow, A. H. (1970). Motivation and Personality. New York, USA: Harper and Row, Publishers, Inc.
Mason, R. (2005). The Meaning and Value of Home-Based Craft. International Journal of Art & Design Education, 24(3), 263-264. Doi: 10.1111/j.1476-8070.2005.00449.x
Risatti, H. (2007). Theory of Craft: Function and Aesthetic Expression. Chapel Hill, USA: University of North Carolina Press.
Watson, M. Shove, E. (2008). Product, Competence, Project and Practice: DIY and the Dynamics of Craft Consumption. Journal of Consumer Culture, 8(69), 70-76. Doi: 10.1177/1469540507085726
Thesis and sources
Theme: Craft + Technology, Machine + human hand
As mass production and consumer culture expands, society has developed a buy new, throw away culture. With many products no longer being crafted by hand, but rather by machine, many traditional techniques and values may be lost as developed meanings in mass culture becomes void in design. Craft on the other hand, can offer people more fulfilment and meaning in relation to their belongings, than those who live by the trends of consumer culture. While consumer culture can illude to satisfaction, craft can offer true satisfaction as self-identity is more honestly forged in belongings which are hand made. Craft can benefit contemporary designers as they will learn skills that machines cannot teach.
The Meaning and Value of Home-Based Craft will support my critical perspective as the author discusses craft within a domestic space. The author points out how craft can contribute to a person's self-esteem, life experience and overall wellbeing. By focusing on the home and relationships formed through craft, Mason demonstrates how craft can offer satisfaction through the home identity.
Mason, R. (2005). The Meaning and Value of Home-Based Craft. International Journal of Art & Design Education, 24(3), 263-264. Doi: 10.1111/j.1476-8070.2005.00449.x
Consumer Culture, Identity and Well-Being will support my critical perspective as the author examines the link between people's possessions and their identity. Dittmar discusses how material belongings influence how a person's identity is perceived. She also points out how advertising often manipulates its audience by relating products to identity - stating that these products will enhance you identity. Advertisements are used to entice the consumers to purchase these products as they offer "the good life".
Dittmar, H. (2008). Consumer Culture, Identity and Well-Being. New York, USA: Psychology Press.
Do It Yourself: Democracy and Design will support my critical perspective as the author discusses how craft enhances a person's understanding of themselves. This is because people are able to illustrate their personality through their crafted belongings. Craft offers people a tangible piece of themselves. Atkinson also discusses how people become more self-reliant and crafters, thus forming some identity as the craft.
Atkinson, P. (2006). Do It Yourself: Democracy and Design. Journal of Design History, 19(1), 1-9. Doi: 10.1093/jdh/epk001