We shared our Bloodrun gamecode with 100%FAT for the Gogbot MEDIA ART festival. With fantasic results: Arduino and Kinect based controlls and a arcade mashine for Bloodrun!

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@braingine
We shared our Bloodrun gamecode with 100%FAT for the Gogbot MEDIA ART festival. With fantasic results: Arduino and Kinect based controlls and a arcade mashine for Bloodrun!
Bloodrun 2
It’s finally done. Bloodrun 2 is live on Newgrounds, Gamejolt and Kong.
Bloodrun intro is taking shape
End of the year review
It’s the end of 2015 now and the right time to look back. We started the year with stopping our work on a small Unity3D project and instead we started our planning for Bloodrun 2. We planned to make small game in maybe 3 to 4 month. But as always private/hobby related projects take much longer than expected. So Bloodrun 2 is stil in beta but we are confident to release it at the beginning of 2016.
Beside Bloodrun 2 we build our website www.braingine.net. So for the first time (in history :) we have a complete website online (wohooo!).
We also updated Lost Galaxy with a proper Braingine logo animation and made a special version for id.net (with online saving and achievements). I also worked on Astro Haze (ex. No Ammunition) and implanted a new gamescreen and new enemy types.
So, good luck everyone for 2016
Tools that we use
Here are some online tools we used to build & test our website.
W3 Validator
Google PageSpeed
Mircosoft site scan
GTmetrix
Bloodrun gameplay footage #game #playing #gamedev
The spaceship
Braingine: Indie game dev team
Hooray! The new Braingine website is finally online
The Bloodrun transition animation is taking shape. Now it looks a little bit like Hulk ;)
Fly, you fools
The Gamebuino has arrived. True 16Mhz with a 84*48px monochrome display and magnetic speaker.
Snippet: Tiled map to ImpactJS
We are working on a project with ImpactJS but use Tiled as Mapeditor. So we must convert our single map array from Tiled into a two dimensional array for ImpactJS:
convertMap: function(data, tileMapLength){ var impactMap = []; var index = 0; for(var i=0; i<data.length/tileMapLength; i++){ impactMap[i] = []; for(var u=0; u<tileMapLength; u++){ impactMap[i][u] = data[index]; index++; } } return impactMap; }
AND we are open for name suggestions ;)
End of Mochi
Mochimedia will shutdown on 31.03.2014. So we will not longer have access to our analytics. So with sadness we present the last stats for our Flash games. I will replace the Mochi stuff (analytics, highscore, achievements) over time but we will not put much work in redistributing these games.
Blood Run
Total Views: 1,889,945
Total Hosts: 1,998
Ad Sessions: 1,270,616
Ad Impressions: 2,327,516
Published December 07, 2009
Lost Galaxy
Total Views: 145,196
Total Hosts: 405
Ad Sessions: 91,300
Ad Impressions: 110,957
Published November 18, 2012
No Ammunition
Total Views: 33,809
Total Hosts: 396
Ad Sessions: 23,995
Ad Impressions: 12,817
Published January 27, 2013