IXD303 - Project Stages/Reflection
For my IXD303 digital project prototype, I decided to create a VR app for elderly people in care homes. At the beginning, I was thinking about creating an COVID app for teenagers and adults, that they could get an idea as to how long we have been in lockdown and a final countdown until the end of isolation, to give the person a goal to strive for and a moment in time to look forward to. And within this app, they could record their daily habits and routines, to keep them busy during lockdown.Â
However, I had to scrap this idea because, when I was in groups with my peers, we all agreed to study elderly people in cares homes as our intended audience. This gave me the opportunity to use VR. The reason for this was because, I myself are a fan of VR and Iâm really interested in how it works and is created. Furthermore, nobody else seemed to be going down this route, which would add to the uniqueness of the project.Â
The first thing I began doing once I decided to do VR, was to begin researching VR as a whole and for elderly people in particular, with and without disabilities. (I talked about my findings in a different blog post.) In the end, I decided my target audience wasnât limited to one small group of elderly people, like the examples I researched, which was VR and dementia. This idea to design just for people with dementia was already taken. So, I decided to make mine for all elderly people, of course people who are unable to see (blind) or have any other limitations that they canât use a headset, would be ruled out of this.Â
Nevertheless, I wanted to create a meditative app with the sole purpose of targeting elderly peoples mental health and helping them to feel stress-free from all the horrors and fears of the affects of COVID19, especially in care homes that was hit badly than nearly any other institution. I couldnât imagine the fear, stress and death elderly people in these care homes were experiencing. So to take their minds off this, I wanted to create this app. Once, I knew what was required of me, I began looking at possible VR apps to take influence from.
I found apps such as ârelax VRâ, which is a meditative app that people can use to do yoga or simply relax. This really helped with the foundation of my app. It had some great features to take influence from. I even watched a full 15min review on YouTube of the app, just to see what it was like to navigate it. Immediately after this, I started thinking of names to call my project. With situations like these, I find it quite difficult to think of a name there and then. In my experience, I have to go about my daily business and think about a name then, in my spare time. I did exactly this and I came up with a few names.
I was mindful not to spend too much time on this task, as a name can always be changed later on if not suited. You can see from the names above that they are quite similar in one way, being that they are other words for a paradise or a happy place. e.g. oasis and tropic. They are used to describe a beautiful paradise almost. Anyway, in the end I settled for Nova, named after a supernova which when researched it is described that a supernova (if were seen with the naked eye) is one or if not the most beautiful and extraordinary thing you will ever witness. Which is quite related to my app, as it involves looking at 360 degree images of the beautiful views this world has to offer. Hence why I named it Nova.
With regards to the logo, I again took influence from relax VRâs logo. I really liked the simplicity of it and the fact it was all low case as well, made it appealing and relaxing to look at. So I then began brainstorming a few ideas on paper.
I liked having the idea of the app logo relate to outer space, after its name, as you can see in the sketches. But then I realised that the app isnât about outer space, its about relaxing and mediating. So I scrapped the idea of using this design. Still, it was good to have done. In the end, I received feedback from my tutor stating that with this digital product, there is no need to create a logo or a fancy looking visual marque. Just to have it in a sans-serif font. So taking onboard this feedback, I did just that. And I concluded with this design:
Early Designs for Name and Logo
But nevertheless, here is a few designs I made for possible visual marques and a logo before I was told to keep it simple. These were my previous ideas:Â
With regards to the slogan, I seen examples on Google that stated âTurning your dreams into realityâ. I thought this was a very nice slogan and very relevant to my project. So I decided to change this around a bit and settle for, âWhere Dreams Become Realityâ. This would give the app a bit more professionality. Â
Not long after this, I started sketching out some possible layouts for the application. Keeping in mind that I am designing for elderly people, I was aware to keep the navigation buttons large and the amount of content minimal. So began sketching. Below you can see my first drawing:
As you can see I kept the buttons pretty large and easy to read. I wanted to include a music page were the elderly person, with the assist of a carer, is able to change the background song for when they are navigating through the app. I took influence from an app called Jaunt VR which is also a full immersive app, that allows you see different settings, whether it be up on stage with Paul McCartney or base jumping off a cliff. I copied the layout and the design of the boxes and settings, as seen below.
I then created a second sketch to see if I can make the design more straightforward and easier to understand. I thought the settings and music page were quite alright, so not much changes were needed to that.
These sketches depicted how the app was going to be navigated. There is a button for the city, one for beach and one for forests. This was the design I wanted to follow. I had to be sure to get the dimensions right also. In order for the person to access the link/next page, they simply have to move the cursor which is lined with and built into the headset, to the particular button they want to access for 3 seconds. This will then lead the user to that page.
With regards to the buttons, I originally took influence from relax VR again. Within that app the navigating buttons are rounded and appear to be like a large translucent bubbles.
I thought this was a really cool design and I loved how the buttons looked like balls of water that animated too. And as water is a great mediator and gives off a calming feel, this was a good move. So the next stage, before I began making the app, was to create the buttons on Illustrator. I created three drafts of buttons in total.
These were my first designs for the buttons:
This is only a small snippet of the buttons I created. At the beginning, I liked this design for the buttons. I wanted to include the colours, blue, green and white, as they were found to be relaxing colours and most associated with mediation. The font however, came to be less appealing when added to an image. So, I turned for help from my tutor and again I received great feedback on what I should do instead, which was to leave it as a san-serif also.Â
I once again took onboard this feedback and changed the buttons immediately. I research fonts to use and I came across the font that is used in Spotify. I am a user of Spotify and I really like their font. It really suits being in an app. So I decided to use this. Which resulted in me creating this:
This immediately looked better. The font really stuck out more professionally. But that wasnât the last time I edited my buttons. As the time went past, I noticed that the buttons needed something else to help draw out the background. And this was when I came up with the idea of creating vector icons on Illustrator to add to the buttons. Of course, that meant that I had to make them square, but this however suited better for my Glitch work (see glitch blog post). I simply found small vector images and traced over them in Illustrator and pasted them in my buttons. These were the final design for my project.
 An example of what they looked like:
The background colour appears darker in the actual project. In Tumblr it is showing it as a very light blue. Anyway, these buttons I loved. It is mad how a bit of icons and shapes can give an image a bit of life. To see the rest of the buttons, access the link to my work which can be found on my other blog post.
In conclusion, I am quite happy with the work I completed in XD for my digital product. I decided to cut the length of the app down a bit as it was totalling to 65 pages, which was quite a lot and overwhelming. To do this, I only created pages for: Forests, Beaches, Cities and Night Sky. My original design included hotels and piers. In the end, I thought this was a good move. Nevertheless, I did the best I could to minimalize the app and make it as straightforward as I possibly could. I have learnt that creating a VR app is quite time consuming and involves a lot of planning and research. An example would be, collecting a variety of 360 degree images on the internet. This was very time consuming as there is very little amounts of free 360 images. Many of them are repetitive and share the same location, which I donât want.Â
If I had more time to learn about VR and was able to redo the project again, I would probably attempt to create the app as an actual VR project on the likes of A-frame or Unity 3D. I think the ability to create a full-blown VR website from scratch would be an unbelievable achievement. Which leads me to the question, what do I wish I learnt before doing this project? And again it would be, that I wish I learnt in depth what it takes to create a real VR app. However, this is always something I could learn for for the next time I decide to create a VR app or website.Â