Work in progress for a button design I started 5 months ago. Would anyone be interested in one if I were able to get them printed?
let's talk about Bridgerton tea, my ask is open
Keni
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Mike Driver
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Kiana Khansmith
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@celestialgrunt-blog
Work in progress for a button design I started 5 months ago. Would anyone be interested in one if I were able to get them printed?
Sketch requests done during my break fore some cool deviants!
( btw i crushed hard on the mage in the middle, i ❤ big hats)
Thank you so much for drawing Carin, Str-gazer! She looks wonderful in your style! :)
Al Finalized Portrait WIP 3 by Celeste-Reyes
Al Finalized Headshot WIP by Celeste-Reyes
Al Sketch by Celeste-Reyes
What was your usual mapping process?
Hello !!!Kira here ! I’ll try to explain it shortly since the process may vary from map to map but usually it follows these steps!
First! I start by setting the grid ( this is a really important step) , every little square in that grid is but a tile in rpg maker vx ace ( 32x32 pixels) this way i can get an idea of the size I’m going for as well as it helps me with the limits of the composition of the said map!
TIP: It’s best if you keep a sprite in the map while constructing your maps so you have a better idea how the scale between objects/map and the player will be !
In this step I add the floor and the walls !! Really simple ~TIP: If you are going for a pattern floor i would reconmend you to use 1x1 tile patterns or 4x4 tiles patterns so to keep a square ,which is the shape of a tile!
Then I select the decoration I want for the room ! this part is tons of fun and one of my personal favorites! TIP: when selecting different tile sets try to make sure they are not too different color wise or contrasts wise , Unless that very object is the interest point of the room
Color correction is a must in a map’s process this will assemble the whole map and make everything more coherent color wise , which is really important when you want to achieve a certain atmosphere for your map! Here we are going for a dim sunset ( the dim part is yet to come ahahah )
TIP: The overlay function in Photoshop or any other image editing software usually comes really in handy in this step , Other adjustment layers can be used as well!
Next Step is the shading! This step is crucial since it makes the room more realistic and once again helps the overall atmosphere of the map!!TIP: Usually using complementary colors for the shading is a good option! Since the overall pallet of this map is orange/red I’m using a violet/blue hue for the shading !
FInally the lighting comes in !! This is my favorite step ! Lighting really completes the final visual of a map , you can highlight some interest points and define a nice light source, may it be more or less realistic! Playing around with soft and sharp lights is a good way to give off a better spacial perception for the player! I hope this gives you a cozy yet melancholic feel of painting in a room bathed by the sunset~
We have already released a map that hasn’t been used in game for those interested in surfing through the different layers here you go ! http://pocketmirror-project.tumblr.com/post/125034531369/unused-map
http://fav.me/d9wqg0u
http://fav.me/d9wk5is
Sketch of Al, one of the main protagonists!
http://fav.me/d9wjs9t
Good morning everyone! To those who have been watching me up until this point, thank you for having patience for the lack of updating on dA, I am currently approaching the last few weeks of the 3rd...
Informational release on the future of Celestial Grunt,
(via https://www.youtube.com/watch?v=Ei6MfkXNA1g)
[Celestial Grunt] Chibi Carin *SPEED PAINT* by Celeste-Reyes
Drawing of Carin, one of the protagonists of our project! Isn’t she just adorable?