(jaytechmusic)
Alisa U Zemlji Chuda
Aqua Utopia|海の底で記憶を紡ぐ

JBB: An Artblog!
DEAR READER
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izzy's playlists!
"I'm Dorothy Gale from Kansas"

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@chadschulz
(jaytechmusic)
Imperator Furiosa, personal work, 2015
(via Singularity - Home (feat. Anna Yvette))
(via Laszlo x WRLD // You & Me)
(via https://soundcloud.com/hegemon/skrux-you-me?utm_source=soundcloud&utm_campaign=share&utm_medium=tumblr)
from Kickstarter and Kill Screen
The Final Front-beer - In the Aquila constellation there is a gas cloud with enough alcohol in it to make 400 trillion pints of beer.
Scene #22: ‘The Flood’
Pixel Art illustrations by Octavi Navarro
(via @skrux on @soundcloud) #nowplaying #soundcloud #skrux
Game Developer's Conference Wrap-up
Over the three days I was at the Game Developer's Conference 2015, I played some great games, and attended some interesting sessions.
I attended a few sessions from Microsoft, Unity, and Bungie. Microsoft had a few announcements surrounding games, Xbox on Windows 10, and DirectX12. Microsoft pushed big in support of indies with the ID@XBOX program and their openess of what is coming on the platforms. Unity anounced the release of Unity5 and had content throughout the event on what's new -- great content for getting started to upgrading your game. Microsoft's sessions are available on Channel9 and most sessions should be avalable on GDC Vault in the coming weeks.
Throughout the conference I got to check out some games I am really looking forward to playing.
Elite: Dangerous A space shooter that I played with both a flight stick and an Oculus Rift and it was awesome! I am excited to hear this game is coming to the Xbox One, but am interested if similar periferals will be supported.
This War of Mine A war survival game that pits you between survival and your morals.
The Vanishing of Ethan Carter A beautiful first-person exploration mystery game.
Invisible, Inc. A turn-based stealth game inspired by X-COM where two agents complete missions.
Car Ster.io
Built a little tool to estimate the wattage distribution of a car stereo. From what I understand, this is not the preferred method, and RMS should be used.
Doesn't matter, I wanted to build a little app with AngularJS and Foundation -- so I did.
Check it out: http://chadschulz.com/ster.io
Code: https://gist.github.com/squalrus/dbef5725eaea1175c533
Unity3D OnMouseDown/OnMouseUp
So you want MouseDown and MouseUp behavior in Unity -- super easy.
Add Box Collider 2D to your GameObject, and you now have access to the following methods:
void OnMouseDown() { Debug.Log("Mouse is down."); } void OnMouseUp() { Debug.Log("Mouse is up."); }
Among many other methods: http://docs.unity3d.com/ScriptReference/MonoBehaviour.html
POST EVERYWHERE! NO PLACE IS SAFE! STRAFE®
Javascript string.Format
This acts (somewhat) like the C# method. Basically, "Hello, {0}".format("Chad"); results id "Hello, Chad"
String.prototype.format = function () { var that = this, args = arguments, leng = args.length, i = 0; console.log("Interpolate!: \"" + this + "\""); for (; i < leng; i++) { var placeholder = "{" + i + "}", value = args[i]; that = that.replace(placeholder, value); console.log(" " + placeholder + " ---> " + value); } return that; };
Full code here: https://gist.github.com/squalrus/26a246ba8147f56c7ab2