Session Summaries - Table of Contents
AnasAbdin
I'd rather be in outer space đ¸

No title available

shark vs the universe
Lint Roller? I Barely Know Her

No title available
Acquired Stardust
No title available

izzy's playlists!
styofa doing anything

@theartofmadeline
YOU ARE THE REASON
he wasn't even looking at me and he found me

Kaledo Art
cherry valley forever

Love Begins
todays bird

oozey mess
hello vonnie
Misplaced Lens Cap

seen from United Kingdom

seen from Chile

seen from United States
seen from United States

seen from Germany

seen from Singapore
seen from Jordan
seen from United States
seen from Jordan
seen from United States
seen from United States
seen from United States

seen from United States

seen from United States
seen from United States
seen from United States
seen from United States
seen from United States
seen from United States

seen from Hong Kong SAR China
@choombata
Session Summaries - Table of Contents
Reading through the Cyberpunk wiki âcause the game can only cover so much. I found thar there is an Ireland page detailing its history in Cyberpunk 2020 and two things pop out
There is no mention of the Republic or Northern Ireland, which was probably an oversight, but Iâll take a reunification where I can get it.
Ireland became a nature preserve/theme park that maintains the late 20th century aesthetic and technology. Laws were passed to prevent manipulation from corporations and has kept the country mostly untouched by the world-wide climate changes.
So basically in the Cyberpunk future every county is screwed, but Ireland is fine. Thank you, Mike Pondsmith, youâve done better by us than 99% of fiction.
The CP2020 Night City sourcebook mentions at least one business that's a front for the IRA so, unfortunately the British are still at it as far as I can tell.
Is there anyone there who bought/played the Cyberpunk RED tabletop game? I've been wanting to get myself CP2020 but decided I'll wait for RED instead, and now I don't really know whether it's worst it.
I can't find many reviews, and as a beginner GM (though I'm experienced as a player), the fact that there isn't any official campaign yet scares me a bit.
I'm also scared there'll be too much bullshit technology, and it's really a pain in the ass to understand it when it's not in your native tongue... (Already had the struggle with Numenera, I don't want to go through that again but I don't know when a translation will be available.)
So, if anyone here can highlight me a bit that'd be really nice, thanks /o
RED is a refinement of 2020. It's much easier to play and faster to GM. There's a lot of tech but all it does is make you deadlier, harder to kill, or better at passing skill checks. Netrunning is so much simpler in RED than 2020, too.
Most campaigns from 2020 can be adapted for RED. NPCs will have to be rerolled for the RED character sheets though, but it's pretty easy to convert once you have an understanding for it. Dataforts in 2020 will have to be simplified to databases from RED, but that's pretty simple too.
If you don't want to deal with Netrunning, you can make the role forbidden for player characters. Make all Netrunners NPCs, therefore you can use one simple DV check for success/failure rather than roleplaying each part of a run.
Cyberpunk 2020 Playlists
I had links to my Spotify playlists I use for Cyberpunk 2020 sessions scattered across several posts, so here they are again:
Streets of Night CityÂ
Medium-energy house and synth stuff for general RP. Nothing too oontzy or dramatic
Shit Hit The FanÂ
Ramped up intensity for when the bullets start flying
MaxTacÂ
I made this one for a one-off for a Cyberpsycho call where you play a member of the MaxTac squad
Nightclub
Oontz for when you need it. Lots of sludge
Iâm In
For all your Netrunning needs. Also works for recreations of The Matrix
Covert ActionÂ
Successful stealth rolls only
The Big PictureÂ
Lots of cyberpunk movie sound tracks, title themes, credit themes, etc. Good overture music
Smile! Itâs The FutureÂ
Dystopia? What dystopia? Sorry, canât stop and chat, I gotta take this call. I think the hit I put out on the VP of sales just got filled
The Wastes
Metal, punk, post-punk, hardcore, and some ambient desert tracks for the Nomad in all of us.
Jazz Break
When you need that neo-noir mood for a detective thatâs down on his luck, and has nothing to lose in this meat grinder they call Night City.
The Source CodeÂ
96 hours of anything that I feel is befitting for Cyberpunk 2020. This is a combo of everything in all the lists, so itâs mostly good for background filler.
Me trying to learn the Netrunner role in Cyberpunk RED / preparing to GM with a Netrunner in the crew
Lmao Iâm trying to learn 2020âs one
(´ďźĎďźď˝)
2020's was so bad, most GMs either made Netrunners an NPC only role, had campaigns of Netrunners as your only choice as PC, or they dropped the dungeon crawling aspect for homebrew skill rolls or a system that sped it up drastically.
Red's is so much better but it still suffers from sidebar-ing the action. My advice:
Make your dataforts shallow, 5 levels max.
Remember that passwords are just a block to advance to different levels and files/other goodies have their own rolls to access.
Only put Black ICE in super important servers. Pick the deadlier ones for this sake.
If you're planning a session involving the Netrunner being the trap master disarming net-controlled defenses while everyone else is sneaking or shooting:
Roll initiative for everyone and pop the Netrunner at the top of the queue to disarm traps for the party until combat starts.
Have any human enemies pre-rolled with their own initiative as they're encountered.
Once combat starts, move the Netrunner back to their actual place in the queue.
Part 9 - Secret Labs in the Desert
Friday, June 26, 2020 - Our players met for evening drinks at their usual haunt: Millieâs. During the week, another riot broke out. A crowd had quickly and suddenly amassed at City Hall, attempting to get in, but NCPD responded with deadly force. Millie noted that this one was similar to the La Croix incident: just a sudden mad rush at a specific target that seemed suicidal.
Turns out Millie has been digging into the Kaleidoscope mystery on her own. She had contacted a medtech named Jane Weyss with the info the players uncovered, and asked her to look into the nanomachines. Jane found some answers, but needed more help, so Millie asked the players to go meet Jane and assist her.
Our crew saddled up and moseyed over to Janeâs front: a pharmacy down on 22nd street. They walked in and introduced themselves as friends of Millie. Jane got down to business immediately: she had discovered that the Kaleidoscope nanomachines manipulate the neurochemistry of their victim in order to control their behavior, but she hasnât yet figured out how it changed from just random, aggressive behavior like Deck suffered to more the directed, coordinated attacks like the riots.
Jane did, however, find out that just like most nanomachine designs, the Kaleidoscope nano has a chemical killswitch that can be used to deactivate it. When this specifically-formulated chemical is present in the bloodstream with the nanos, they interpret its presence as a âstopâ command and (harmlessly) self-destruct. Much like a password or a secret command code. Jane could brute force this killswitch formula and figure it out on her own, but that would take a long, long time. If our players could just find what the killswitch formula is, she could skip right to the production phase.
Janeâs sleuthing turned up the creators of the model of nanomachines found in Kaleidoscope: a company called Locutis Pharmaceuticals. They had a lab out in the desert not too far from Night City, but it was abandoned after it was attacked by a rival corporation. If our crew could search the lab, they might find the formula for the chemical killswitch. The mention of Locutis Pharmaceuticals triggered a memory in Frogs, and he started shouting out its GPS coordinates in the desert.
In order to get to the lab, our players were referred to the Ace in the Hole bar: a hangout for ex-military pilots that fly AVs for hire. The players piled into their station wagon and drove over to check it out. Once inside, Heavy quickly made an ass of himself and ended up being fooled into drinking a shot of aviation fuel.Â
The players tried chatting up some hotshot pilot who was asking for a hiring fee they could never afford. Luckily, they were interrupted by Hops, an incredibly kind and boisterous woman who likes a good adventure. She agreed to do the job for free, as long as they bring her a souvenir from the lab. After a few Human Perception checks in order to look the gift horse directly in the mouth, the players were satisfied that Hops seemed to be telling the truth, so they agreed. Hops took the players over to her AV-4 named Lurlene and they hopped on in.
Lurlene lurched off the ground, then sped off toward the location of the lab. It wasnât long before Night City was faded to a distant glow on the horizon. Hops warned the players to be quick, as the desert is full of Nomads and not all of them are friendly to visitors. Hopsâs constant referral to the players as âkidsâ made them question how old she was. She didnât give them a clear answer, but her war stories indicated she must have been a veteran of the Second Central American War.
Lurlene touched down in the sands outside the derelict lab and our crew disembarked.
The lab was full of holes and collapsed walls, so it wasnât hard to find their way in. There was also suspiciously fresh human activity in the form of bloody footprints throughout the hall. The players followed the footprints to their origin and saw they came from a room full of a noxious gas, with a hole in the floor leading into the lower levels of the lab.
They dug around the main floor, disarmed a few small traps laid by nomads and previous raiders, and shit in some non-functional toilets. Along the way they found a trucker cap with Icarus LLCâs logo on it, a callback to the names of corporations associated with Integral MedTech. They also found some clues indicating that the chemistry lab is down in the basement, past the fumes, and was likely where they could find the chemical killswitch they were after.
Finally, Ackbar uncovered a maintenance room with logs about the poisonous gas, and surmised that they could vent the gas if they could get the HVAC system back online.
She nearly lost her head a second time when grabbing a booby-trapped toolbox off the floor that was tied to a shotgun on a hair trigger. Luckily, she had learned since the incident in the Slammer, and the reinforced plates in her head stopped the buckshot.
After rallying the party, they branched out to the uncovered sections and found the parts they needed to restart the ventillation system, this time taking the traps a bit more seriously.
Tic Tac found a sample of an anti-cyberpsychosis drug, something sheâd been after since she wants to replicate a treatment to distribute to those who need it. She also found a series of records that indicated Locutis Pharma was indeed making a prototype of Kaleidoscope before the lab was destroyed.Â
It looked like Locutis was trying to make a nanomachine to treat cyberpsychosis, however their early results on test subjects only made them worse: subjects injected with the prototype became paranoid and aggressive. The records for this experiment stopped suddenly, indicating that the raid on the lab put a halt to any further development. It looks like this nanomachine, or possibly a derivative of it, was now appearing nestled inside doses of Kaleidoscope being sold in the streets of Night City.
Frogs found a pile of papers containing a termination slip that contained his name. He struggled with another flashback, but he still didnât have an explanation for why he knew the location of this lab, or why he was fired from it.
Eventually after some more atmospheric digging, and some lucky looting of a microwave pistol by Bud, they found the equipment they needed to bring the HVAC system back online. Ackbar used her engineering prowess to put the pieces back together, and turned it on. It sputtered to life, and the noxious fumes blocking the hole to the basement were cleared.
Approaching the hole, Frogs spotted something revealed after the fumes cleared. Something that brought him joy and closure: his precious mop and bucket. Overwhelmed with joy, the memories came flooding back: he used to be a janitor here at Locutis. There was still a bit of a gap after his âterminationâ, and was not really sure how he ended up in Night City, but whatever, mop and bucket!
After the reunion, the party entered the hole in the basement where the bloody footprints came from. It was dark down there, and it looked like it had been turned over and looted many times. However, they spotted a case that contained the killswitch in the middle of the lab floor. Ivy drew the short straw and approached the case. When she got there, she noticed the giant pile of bloody bodies that was hidden by the darkness. She also heard a voice calling out, greeting her warmly.
A man emerged, completely nude, flesh torn and hanging off his bones, but fully augmented by cyberware. He was a human who underwent full-body conversion with cyber augmentations (you know, a cyborg), and despite his friendly greeting and ragged appearance, Frogs smelled stranger danger and started firing.
The party was swarmed by other deteriorating cyborgs and tried their best to fight them off, but it was Budâs lucky discovery of a microwave pistol that clinched their victory. Bloodied but victorious, they scrambled out of the lab with the chemical killswitch and the Icarus LLC hat. Ivy decided to take the decapitated head of the main cyborg as a souvenir.
They rendezvoused with Hops who was waiting patiently in her AV-4. They climbed into Lurlene and flew off, giving Hops the hat as a token of their adventure. Not long before they took off, they found themselves being chased by air pirates who attempted to board their craft. Our solosâ adept use of the door-mounted miniguns made short work of their pursuers, and the crew made it back to Night City alive.
A job well done, they turned in the killswitch to Jane and competed their quest. She thanked them valiantly for their efforts, offered the sale of her black-market combat stims at cost, and promised to assist the team with any pharma-related efforts in the future. In the meantime, she estimated it would take her about a week to analyze the killswitch and come up with a method of production.
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Part 8 - High Rolling with Lowlifes
Sunday, June 21, 2020 - Our crew, now one boat richer, were enjoying their usual Sunday brunch at Millies. Nothing like bootleg alcohol and scop waffles to start your morning. The brunch was interrupted by an urgent call to meet Badger in person.
Badger had good news and bad news: the good news was the evidence the party gathered of the nature of the equipment in the NCART tunnels (i.e. a tank) was enough to start an investigation, effectively throwing a legal wrench into the mobâs operations down there. The bad news: that laptop the crew lifted phoned home. It was likely that Apex Security had a rough indication of where the laptop traveled, so the players were in danger.
Badger suggested an assassination might be a good enough distraction to throw them off. Rather than investigate underboss Jordan Giambra any further, he suggested our crew go take him out. His removal would send a message to the mob and throw Apex into chaos, as a dead executive always churns up a power grab within a corporation.
He informed the players that Jordan can be found on Sunday nights at the Hacienda Casino, rolling the bones and threatening schmoozing the owner. Jordan loves to gamble, and the casino has been a target for the mob for years. To help the players, he gave them a one-shot spike that could be plugged into the casinoâs security system to scramble the cameras and erase the taps.
Ackbar had an in: a former associate of hers, a cardshark named Johnny âFiveacesâ, attempted to kill her years ago, and still thinks that sheâs dead. She figures that if the crew pays a visit to Johnny, she can haunt his ass until he agrees to help raid the casino.
They headed over to Cafe Chrome and found Johnny. Johnny was sufficiently spooked the moment he saw Ackbar. He tried to play it cool when faced with her new friends, but quickly crumbled. Johnny was banned from the Hacienda Casino for cheating, but he was able to cheat because he knew the vulnerabilities in its surveillance system. He agreed to help with the raid as long as he was allowed to come along, in disguise, and win a few rounds at the tables.
Once he agreed to cooperate, Heavy and Ivy took this as the cue to strong-arm him, blindfold and tied him up, and throw him in the trunk of their station wagon. They drove him to the casino, the same casino he knew he was going to and knew how to get to. He was unbound once they arrived, a bit confused and a little uncomfortable.
Inside the casino, the crew took a good look around. After a few minutes of getting completely distracted by a bunch of gambling minigames, they figured out that Jordan was likely inside a VIP section, since he was not on the main floor. They also spotted secured doors to the basement, and with Johnnyâs help, figured out how to fool the cameras.
The plan was made: get into the VIP section, and use a biotoxin that Tic Tac whipped up to poison Jordanâs drink. Meanwhile, a team would get into the secure area and spike the cameras. Ivy and Frog were on sneaky camera duty, while everyone else gathered VIP passes by swindling a bridal party. Once in the VIP lounge, the party spotted their target hanging out with the owner and his entourage. Meanwhile, Johnny snuck off to gamble.
Ivy and Frog deftly navigated through a grid of laser detectors, snuck past employees and cameras, deep in the basement. Meanwhile, up in the VIP section, Heavy became an impromptu stripper for the bridal party. The basement sneak team radioed that they made their way to a security terminal and were about to activate the spike.Â
V borrowed the biotoxin, and sweet-talked one of the waitresses serving Jordan to find out which drink was his. She convinced the waitress to look the other way while she spiked the drink. The poisoned drink made its way into Jordanâs hands, and he imbibed. Mission complete, but the biotoxin would take a few minutes to kick in.
The party heard over comms that Johnny was in trouble. His disguise failed, and he was caught cheating by security again. Ivy and Frogs, still in the basement, witnessed Johnny being dragged down there, into room. Fearing that Johnny would spill the beans about the raid, Ivy snuck over to the room where Johnny was in order to eavesdrop. She quietly opened the door and leveled her silenced pistol to take him out, but once she got a good look at the situation, realized that if she was caught she would probably die, so decided to run.
Her escape was blocked by the hotel owner, his entourage, and Jordan, who were coming down to the basement to see what the commotion was about. Jordan broke off from the group, visibly intoxicated and seeking a place to puke, while the rest went into the room with Johnny. Rather than wait for the biotoxin to do its job, Frogs decided to sneak up and strangle Jordan. So he did. He also stole his flashy, gold-plated pistol, because it was cool.Â
With their target asphyxiated and full of biotoxin, and the cameras scrambled, the party decided it was time to go. They decided to flee. They almost made it out cleanly, but Ivy ended her lucky streak and tripped over a plant, alerting a guard. The guard proved to be little more than a delay, because he was quickly dispatched by Ivyâs katana. Covered in blood, she fled via the main floor and jumped in the station wagon with the rest of our players. They sped off into the night.
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Cyberpunk 2020 Playlists
I had links to my Spotify playlists I use for Cyberpunk 2020 sessions scattered across several posts, so here they are again:
Streets of Night CityÂ
Medium-energy house and synth stuff for general RP. Nothing too oontzy or dramatic
Shit Hit The FanÂ
Ramped up intensity for when the bullets start flying
MaxTacÂ
I made this one for a one-off for a Cyberpsycho call where you play a member of the MaxTac squad
Nightclub
Oontz for when you need it. Lots of sludge
Iâm In
For all your Netrunning needs. Also works for recreations of The Matrix
Covert ActionÂ
Successful stealth rolls only
The Big PictureÂ
Lots of cyberpunk movie sound tracks, title themes, credit themes, etc. Good overture music
Smile! Itâs The FutureÂ
Dystopia? What dystopia? Sorry, canât stop and chat, I gotta take this call. I think the hit I put out on the VP of sales just got filled
The Wastes
Metal, punk, post-punk, hardcore, and some ambient desert tracks for the Nomad in all of us.
Jazz Break
When you need that neo-noir mood for a detective thatâs down on his luck, and has nothing to lose in this meat grinder they call Night City.
The Source CodeÂ
96 hours of anything that I feel is befitting for Cyberpunk 2020. This is a combo of everything in all the lists, so itâs mostly good for background filler.
Part 7 - Tunnels and Boats
Friday, June 19, 2020: During the week, Heavy had his signature Soviet Cyberarm installed. Our crew met up at Millieâs to figure out their next adventure. While waiting, Heavy used his new arm to crush a beer can. It was impressive, you had to be there.
Badger got in contact with our players. He gave them their first task: investigating the new NCART branch construction. The NCART is the Night City Area Rapid Transit, a commuter train system for Night City and its surrounding suburbs.Â
The construction was contracted to one of the mobâs companies, handled by underboss Jordan Giambra. Surveillance revealed that trains running along the nearly-finished line were unloading containers via an open pit shortly before entering the station where the main construction efforts were underway. These containers were then loaded on a truck and hauled away from the pit, never to return.
Badger believes the mob is using the line to haul goods in underground, maybe even their supply of Kaleidoscope. Compared to above-ground transit which is susceptible to Nomad attack or police harassment, the underground trains offer a way to ship in a lot of goods at once, quickly and relatively unseen. Badger asked the players to investigate the construction site, gather evidence, and place it in a dead drop he would retrieve later.
Our players agreed to check out the construction site down at the station first. After some googling Altavistaing and a bit of netrunning, they managed to figure out the name of the security company protecting the project, Apex Security, and they snagged a few personnel files for workers at the site.
Next, they went to the site itself to surveil where construction workers were entering and leaving. They discovered all the workers had to punch in with RFID badges, so V used her pickpocket skills to pinch one from an unsuspecting employee.Â
With this card as a reference, and the personnel files they fetched from earlier, they retreated back to the Widmark Hotel hideout to forge some IDs. Ackbar used her tech skills to do so. While the forgery was taking place, Ivy acquired some construction apparel to complete the look.
The team used the IDs to sneak into the secure site and started snooping and sneaking. The facilities above-ground turned up records of equipment entering and leaving the site, but as far as our players could tell, these looked above-the-board. They decided to go deeper, literally, by locating a manhole that led into the maintenance shafts and train tunnels underground. Just before entering, they sabotaged the power and went in dark. It was a good call, because the manhole entrance was lined with proximity sensors and alarms, which were knocked out when the power went off.
Once underground, amongst the trains and more construction work, they located a freight train full of Apex Security containers, and another construction trailer. Tic Tac talked her way into the trailer, pretending to be down there to fix the power that just went out. Once inside, she quickly scanned the room, then grabbed a laptop and a piece of paper with a keycode.
They then turned their attention to the freight train laden with Apex Security containers nearby. Ivy approached a container to find a keypad, and lo and behold, the keycode Tic Tac had found opened the secure container. Inside the container was something completely unexpected: a tank. A wheeled tank designed for urban combat. Ivy recorded some footage of the tank with her cybereye and recorder and moved on.
Before Ivy could investigate another container, she was approached by a guard. A tense standoff occurred. Knowing that she had the evidence Badger was looking for, she decided to cut her losses and run away rather than fight. So did the rest of the crew, and they made their way out of the construction site.
Once back to safety, they opened the laptop, only to find it was attempting to figure out where it is. Everyone panicked. Heavy tried to smash the laptop with his cyberfist but missed and smashed the table instead. Ackbar quickly yanked the battery, and the laptop shut down.
Ivy downloaded the video footage she recorded from her cybereye and they wrapped all the evidence in a neat little bow. Heavy and Ivy decided to go to the dead drop together with the evidence for Badger, while everyone else waited for their return.
They approached the dead drop. Ivy walked up to make the drop while Heavy stayed back to watch. The moment Ivy placed the items in the drop, a van rushed up and opened its doors. Before Ivy could react, she was grabbed by its occupants and dragged inside. Heavy attempted to rescue her, but he ended up with a near-fatal leg wound. The van sped off with Ivy inside. Luckily, Heavy managed to get a good look at the attackers. He recognized them as Arasaka agents.
---
Tic Tac patched up Heavyâs leg in her office. Meanwhile, Ivy was subjected to some nasty braindance torture involving her parents death. The crew, separated from Ivy, had to figure out where she was and rescue her. Fortunately, Millie was able to offer a clue. She was aware of an Arasaka team that was harassing her side business, who use an old boat down at the harbor as their home base.Â
How was Millie aware of this? She divulged a secret in order to gain the players trust: Millieâs part of an IRA cell here in Night City that gathers resources to send back to the motherland in order to fight for Irish Independence. The Arasaka cell has been spying on and harassing her comrades for months, and she thinks Ivy was kidnapped because she spends so much time at her bar.
Meanwhile, unbeknownst to the rest of the players, Ivy was finally taken out of braindance long enough to be introduced to her captor. His name was Mantis, and he had once been Heavyâs partner at Arasaka. Heavy used the help of a cartel to bail himself out of Arasakaâs clutches, and Mantis, an Arasaka loyalist, was still angry at Heavy for this betrayal. He kidnapped Ivy and took her to the boat in order to lure Heavy to him.
Mantisâs plan worked, because it wasnât long before the rest of the crew showed up at the boat to rescue Ivy. It was suspiciously easy to sneak on, because it was a trap. Once in the underbelly, the trap was sprung. Mantis gave Heavy one last chance to come back to Arasaka and reconnect with his old squadmates, but Heavy refused. A pretty badass fight unfolded, and V got to use her new acid-spraying gun she picked up to melt a face or two. Our players emerged victorious, and Ivy was freed.Â
Before dying, Mantis revealed he had ordered the execution of Heavy and Ivyâs parents in revenge for Heavyâs turncoated-ness. Ivy used her interface to download files from Mantisâs wetware, which revealed the location of one of the squad members that killed their parents. With this info secure, they looted the rest of the boat, and discovered the keys as well. With the Arasaka agents dead, the players now had a free boat.
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Meet The Players
I run the Weekend Warriors campaign for Cyberpunk 2020 on Roll20. The very talented @kevbrinx drew these player pawns for us! Weâve had some players drop out, and new players join us, so these are the current players participating in the campaign.
The Solos of the squad: Heavy, Ivy, and Frogs.
Heavy and Ivy are siblings, always squabbling. Heavy is a bit slow but brings the big guns. His Soviet Cyberarm packs a punch too. Also, he's terrified of clowns.
Ivy is the opposite: highly skilled in stealth and melee, her marial arts skills are brutal and she leaves no survivors. She keeps a running tally of her bodycount to compete with her brother.
Frogs, well, he tries. He has trouble making conversation and has a habit of befuddling people, but it might just be a facade to hide his proficiency with firearms. He has no idea how he got here but he's happy to help.
Another set of siblings: V and Ackbar. They run a gang out of the abandoned Widmark Hotel called The Black Death. V is a Fixer who gets shit done, and excels at feats of charisma and persuasion. She also has a weakness for huge piles of cash.
Ackbar is a Techie who knows a bit about chemistry: mostly explosives, but dabbles in pharma. She can improvise contraptions to help her friends out of a jam and is known to not hesitate when she has an adversary in her sights.
This is Standby, our newest player, and Tic Tac the Ripperdoc.
Standby is a Nomad with a focus in hacking (my campaign drops Netrunner as a role and allows anyone to learn the skill). He has a small Nomad family in Night City that currently lives in the basement of an arcade. They run jobs for cash so they can survive together in the city.
Tic Tac is a rising star in the ripperdoc scene. Her ability to tinker with the human body is impressive, and she knows how to tap into the black market for illegal cyberware. She has a strict code of do no harm, unless of course someone threatens her family.
Part 6 - Dock Workers and Missing Sisters
Saturday, June 11, 2020: The morning after their meeting with Badger, the undercover cop, our crew decided to take his tipoff about easy money and plan a heist on the mob. They used an chipware encryption chip to secretly contact Badger. He divulged some tips on the money exchange: it happens at 2 AM every Sunday at a warehouse down by the docks. It takes about 3 hours because itâs accompanied with a few rounds of poker and an order from Tonyâs Pizzeria, giving our crew ample time to make the grab.
So our crew came up with a fullproof plan: an hour before the handoff, they would place an order from Tonyâs and steal the delivery driverâs car and assume their role as a disguise. With the pizza delivery facade, they would infiltrate the warehouse without the mob knowing who they are.
Since they still had ample time before the delivery, they hacked the cameras in the warehouse where the drop was to be made and surveilled the site. Then, they installed a program in the cameras to tamper with the feed right before the drop went down in order to prevent themselves from being captured on tape. They figured that despite Badgerâs promise to keep the law off their tail for their extrajudicial work against the mob, they should still cover their tracks. The hack went off flawlessly, and so they killed time until the drop.
An hour before the drop, they made the call to Tonyâs Pizzeria, drugged up the delivery driver, and stole the car. Then they arrived at the warehouse and awaited the drop. Ivy posted up in a construction site nearby to provide sniper cover and surveillance. Right on time, the mob goons pulled up to the warehouse and went in.
Without hesitating, our phony pizza delivery team (Heavy and V) went to the warehouse gate for the delivery. Tic Tac and Ackbar hid in the shadows across the street, ready to provide backup.Â
But they had forgotten one crucial component of a pizza delivery: someone has to place an order first. Arriving at the warehouse unprompted, they didnât have an excuse for why the order from Tonyâs appeared by premonition, and guns were drawn. Thinking fast, the pizza duo retreated. Ackbar and Tic Tac lured out a few goons, and Ivy popped them with her silenced sniper rifle.
With the job now loud, the solos on the ground barged in first. They laid waste to the goons inside in a valiant display of gunmanship, but Heavy managed to enter melee range with a heavy hitter and lost his two front teeth. When the dust settled, they were left with one survivor cowering in fear, and a duffle bag full of 25,000 euros in cash.Â
A brief moral debate about killing unarmed people vs leaving witnesses popped up, but it was quickly solved by Ackbar shooting the man in the head. After some brief looting, our crew fled the scene with the cash, and decided to keep the stolen delivery car. Which was, by the way, a beat up old station wagon from the 80s that sat 8 people.
---Â
The sun rose, and by that time the players counted and divvied up the cash. They all agreed that their newfound easy wealth thanks to Badgerâs tipoff was evidence enough that he might be telling the truth. Heavy used some of the cash to call a mobile dentist to replace his two front teeth, and he was convinced by Bud to splurge for the diamond-encrusted, gold-plated pair.
For Sundayâs activity, they decided to focus on a hint that Ackbar and V had heard about their missing sister, Jenni. Someone matching her description was spotted hanging around a strip joint called the Tantra Show Club down in Yakuza territory. So they squeezed into their rusty new ride at 3 in the afternoon on a Sunday to go to a strip club.
The bouncer gave them a bit of trouble, but everyone made it in after a bribe or two. Ivy wasted no time getting a seduced by an actual, body-modded furry (she was a panther, and an excellent dancer, for the record), and a few other stereotypical strip-club-in-a-tabletop-game shenanigans unfolded as well. After the GM put a lid on it, they noticed Jenny in a VIP section, arm around a manâs shoulder, hanging out with a group of people.
V and Ackbar tried to go up to her, but were stopped by guards. Even though they managed to get Jenniâs attention, they couldnât get any closer, and Jenni didnât respond. After retreating, they were told by a man named Keiichi that they shouldnât push their luck - they just tried to toe up to a bunch of Yakuza and their dates.
V divulged who Jenni was, and asked what she can do to help her. Keiichi saw an opportunity at hand. In fact, Keiichi was a Yakuza as well, and knew the man that Jenni was with. His name was Saka, once a close friend to Keiichi, until Keiichi noticed that all of Sakaâs dates seemed really young. Saka would claim they were of age, but Keiichi found out that that wasnât the case.Â
Keichii confronted Saka, but was threatened to stay quiet or else. Jenni was in fact 16, and V and Ackbar were just as upset as Keiichi, so they worked out a plan: they would confront and kill Saka. However, they needed to be disguised, because Keiichi couldnât murder another Yakuza without fear of retaliation, despite Sakaâs disgusting habit.
Our crew came up with a plan: Keiichi would lure Saka out into the park, and the players would spring an ambush. They left the club in search of disguises, so they entered a nearby mall. They almost made it to a military surplus store full of ski maks and all-black getups, but they got distracted by a costume shop instead.
The players transformed into an ensemble of intellectual property still canonically viable in Cyberpunk 2020, and brought a costume for Keiichi as well. Despite the ridiculous getup, he had no choice but to cooperate.
Bud used his powers of performance to create a distraction: he started playing a solo show that drew a crowd, providing an alley of escape. Meanwhile, the players ready to do the dirty work set up an ambush point near a plaza in the park. Keiichi lured Saka out with Jenni to the ambush, and the confrontation commenced.
The players managed to roll an ungodly number of critical successes and it was all over before their opponents fired a shot, but nevertheless, they killed Saka and his crew, and bailed via the crowd. Jenni was free, and she ran off with her sisters Ackbar and V, to go join their gang of teenage girls.
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Part 5 - The La Croix Riot
June 12, 2020 - Our heroes had successfully gathered intelligence on Integral MedTech, the distributor of Kaleidoscope, and revealed a suspicious character in the C-level ranks of the company: Dia Dowe. Dia had a regular dinner on Fridays at La Croix, a fancy schmancy seafood restaurant in the administrative heart of the city. The players decided to perform a bit of scouting on the restaurant to find some ins, and settled on disguising themselves as fancy clientele.
They rolled up to the restaurant during Diaâs appointment, and proceeded to bribe their way in. They saddled up to the bar, first, to scout out their target. Dia was protected by a couple of bodyguards, and in turn the two people she was dining with also had an entourage. They decided the best approach was to peel off a few security and then weasel their way onto Diaâs good side with a bribe. Ivy got to work sneaking into the wine cellar to nab an expensive bottle of bubbly. Meanwhile, VÂ convinced a hapless bystander to go cause a scene at Diaâs table, which caught the attention of Diaâs bodyguards, who then proceeded to drag the victim off to a dark corner somewhere.
With the table slightly safer to approach, V and her sister Ackbar put on their best corp act and approached Dia with the expensive bottle of wine that Ivy pinched. They gifted the wine, and invited Dia to some after-dinner drinks to discuss some business deals. Dia agreed, and the sisters departed.
Ivy continued to scout the table while the rest of the crew graced their way into the VIP lounge. Using her cybernetically enhanced hearing, Ivy eavesdropped on the conversation between Dia and her associates. It became clear that her associates were a couple of mafia bigwigs, and they were discussing the incident that went down at the Central Hotel. The mobsters were sternly disappointed over the fiasco, and Dia was trying to save face.
Eventually the mobsters departed, and Dia eventually joined up with the players in the VIP lounge to discuss business opportunities. After a round or two of drinks, the conversation was interrupted by gunshots back in the main dining room. Heavy poked his head out of the lounge for a tactical assessment, to discover the restaurant was being invaded by a swarm of streetpunks and boostergangers of all stripes.Â
The players decided to flee out the back via the kitchen, only to be cornered on their way out. They were trapped by more crazed boostergangers. A gunfight ensued, and in the skirmish, Dia got a face full of molotov cocktail. Tic Tac managed to stabilize the badly burned Dia, but they were quickly overwhelmed again. More rioters swarmed the helpless Dia, killing her.
Having lost their target, the crew decided to flee. The solos cleared the path out the back door, and our heroes managed to escape before the cops showed up at the restaurant. Following the path of destruction left by the riot, they traced it back to Totentanz, a deadly booster club.Â
They investigated the bizarrely empty club to figure out what happened. They manged to find the bartender, Kira, who was holed up in a store room clutching an AK-47. After talking her down, she described what happened:
It was a typical night at Totentanz, the concert was humming along as usual. Kira had noticed that Kaleidoscope was being passed around like candy, almost like someone was giving it away for free. Right in the middle of a set, almost in unison, the whole crowd, including the band, just stopped and started a mad rush for the exit. In the chaos, Kira was attacked, and she retreated somewhere safe to hide.
Some investigation of the aftermath uncovered a dead body with a cybereye and digital recorder that was still recording. Ivy used her neural interface to download the video in storage and watched it. The footage revealed just what Kira described, and Ivy also caught a glimpse of 3 people who seemed oddly calm during the whole incident. Closer inspection revealed that one of them was a netrunner decked out with expensive gear, and the other two were a couple of mob goons.
Approaching sirens cued our players that it was time to depart. They retreated back to Millieâs for a drink and to figure out what the hell was going on. Before they even had a chance to finish a third shot, everyone in the party (who had a cell phone) got a cryptic text demanding that they meet at the Orbital Air Monument in 20 minutes.
Our heroes cautiously made their way over to the meeting, carefully scouting the area looking for an ambush or a trap. They failed to find one. From out of the shadows, a man approached them. Frogs recognized him as the person who was tailing them at NCU.
Indeed, it was the same person. He introduced himself as Badger and claimed to be a detective in the NCPD. He had been onto the players since The Central Hotel and had made sure that the investigation into the attack stopped cold.Â
Badger knew that the mob were up to something strange with Kaleidoscope, more than just making money on a new drug. The mob had insiders in the NCPD that would prevent an investigation, so badger wanted the playersâ extrajudicial help. In exchange, he offered continued support in keeping the players shielded from the NCPD.
Our heroes were reluctant to trust a cop, so they asked for more. He gave them a tip on some easy money to whet their appetite: a regular cash handoff down at the docks where the mob collected protection money from the longshoremen. The exchange was so routine that it was usually lightly guarded, so it would be easy to rob and leave no witnesses.
Badger told the players he would be in touch. The players took the tipoff about the money, and decided to check it out to see if he was telling the truth.
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Part 4 - University Startups
June 6th, 2020 - With the late Cathryn Byrnâs tipoff about Integral MedTech and Dia Dowe, our crew decided to do a little research before making their next move. They engaged their web crawler to dig up some dirt on Integral, and found that Dia was the COO, and Integral MedTech was in turn owned by a company called Icarus LLC. Integral MedTech was also accepting applications to be part of their new âcommunity marketingâ initiative, attracting âengaged small business owners who wish to help disrupt into the pharmaceutical industryâ. Our crew of course applied to this program to find out more info.Â
With their application submitted, they decided it was time to figure out what exactly is in Kaleidoscope. Tic Tac was unable to conduct a thorough analysis in her office, so our crew decided to find a laboratory in Night City University that could help them out.
Our heroes had to schlep across the city via public transit and cabs in order to get to NCU, and their trip did not go very smoothly. After an encounter with the Bozos, a gang of surgically-altered clowns, and experiencing the miracle of birth on a bus, they finally arrived at the campus.
The NCU campus is not exactly a safe place for Edgerunners, as the campus cops are just as twitchy as the NCPD, with more expensive gear, and theyâre entirely funded by the income of a prestigious private school. Our heroes slinked across campus, avoiding ID checks and patrols, until they located the chemistry department. They found the office of Dr. Angstrom, one of the chemistry professors, and decided to pay him a visit, only to find he was out of office.
An observant student noticed their sleuthing and demanded to know what they were up to. Our crew revealed they needed help analyzing Kaleidoscope, and the student offered to help if they can ensure she gets an A on her upcoming exam with Dr. Angstrom. Our heroes agreed, and formulated a plan to cook Dr. Angstromâs books to give the helpful student an A.
Ackbar managed to hack her way into the security system to print a fake keycard that got into Dr. Angstromâs office. Once inside, they attempted to mess with the student records, only to discover it wasnât going to be as easy as they thought. They then changed their plan to confront Dr. Angstrom and convince him to tweak the grades. While in his office, our heroes were able to steal more personal effects, including a key to the doctorâs apartment, his personal schedule, and a book titled "The Synthesis of Addictive Substances and Where To Sell Them".
With these artifacts, our heroes located Dr. Angstrom at a bar near the campus called âNewgate Prisonâ. The party split, with the more stealth-capable members heading over to the doctorâs apartment for some B&E, and the silver-tongued members heading over to the bar to chat up Angstrom.
The burglary team uncovered some unscrupulous activity in his apartment: a closet meth lab. Meanwhile, the bar crew, led by Bud, attempted to seduce Dr. Angstrom, and managed to succeed. Bud and Dr. Angstrom started heading back to the apartment, while the burglars remained in place for an ambush. Once inside the apartment, Dr. Angstrom was confronted, some arms were twisted, and he finally caved into changing the studentâs grades in order to keep his meth business under wraps.
With the grades changed, our heroes returned to the helpful chemistry student. Ackbar and Tic Tac joined the student for a montage of chemistry experiments. After hours of analysis and examination under an electron microscope, our heroes discovered Kaleidoscopeâs nefarious secret: it was a carrier for nanomachines.
With this astonishing secret uncovered, the crew decided to bounce, but as they were getting on the bus home, Frogs caught a glimpse of someone tailing them. Or at least he thought he did. The mysterious figure vanished into the crowd.
The next morning, our crew decided to test Deck to see if he had been infected with the same nanomachines they found in Kaleidoscope sample. Turns out he had been infected, and they were still present in his system. Now the question was: what are the nanomachines doing in his system?
Our heroes received an acceptance email for their application to Integralâs marketing program, and were invited to a meeting at their headquarters. They scurried over for their meeting in the West City Tower. Upon arriving, they discovered that Integral MedTech was a startup, and the program they signed up for was a method of distributing their new product, Kaleidoscope, to âsmall business ownersâ (read: drug dealers). Kaleidoscope was so new on the market that it wasnât yet deemed illegal, so this above-the-board business was a way to get the drug onto the streets.
During their meeting, they had an opportunity to send a sleuth around the office to dig up dirt on Dia Dowe, the COO named by the late Ms. Byrn as potentially having connections to the mob. Our heroes managed to distract Diaâs PA while Tic Tac snagged Diaâs schedule for the next week. Upon concluding their meeting, they examined the schedule, and discovered Dia had a recurring dinner every Friday at La Croix restaurant. The crew decided to regroup on that Friday to spy on Dia at the La Croix.
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Part 3 - The Central Hotel
Friday, June 5th, 2020. Our players figured out that the hot new drug on the street, Kaleidoscope, was being supplied by a long-term resident at The Central Hotel, near the Corp Zone in Night City. Their goal was to shake down Cathryn Byrn for information.Â
During the week, Ackbar had managed to build a bug, and leveraged Vâs gang to pose as cleaning staff and plant it in Cathrynâs room. It revealed info about where the drug was going, but not where it was coming from. Ms. Byrn was good at keeping her employers info under wraps.
So that Friday night, the plan kicked off. Thanks to Deckâs 1337 h4x0r sk1llz, our heroes were able to get into the hotel under âlegitimateâ guises: Bud was signed up as an act at the hotelâs stage, with Ackbar and V posing as his entourage. Tic Tac was registered as a VIP in the suite above Cathrynâs room, and would be smuggling in guns and gear for our players. Heavy and Ivy were added to the Hotel Security. Frogs and Deck were added to the housekeeping staff, giving them access to rooms for cleaning.
Our Edgerunners assumed their roles with little trouble. Cathryn was located in the hotel pool having a swim. Tic Tac made some attempts to seduce her, and invite her to a private party, but Cathrynâs cool head and her bodyguard Lina stopped all advances. During this time at the pool, Heavy became acquainted with a Militech arms dealer named Harvey Green.
As the players all converged on the pool room, Bud had an idea to cause a scene using the bystanders at the hotel. The scene quickly turned ugly, though, as Bud used his charismatic leadership to get the crowd to mob Cathryn. Her bodyguard, Lina, responded with violence. In the fracas, Ackbar attempted to improvise a gas grenade with pool chemicals, and eded up knocking herself out. This chaos caused the fire alarm on the floor to go off, and everyone in the pool was evacuated to the roof garden.
Once on the roof, which was undergoing setup for the concert Bud was scheduled to play at, the alarm was cleared, and Cathryn sought refuge in the VIP section with her bodyguard in tow. V managed to get backstage and drug Cathrynâs drink, knocking her out.Â
Heavy and Ivy leveraged their phony authority as security to justify attacking Lina, then proceeded to arrest her. She resisted, and was knocked out. When the dust settled, they convinced the security chief that Lina was the cause of the pool incident, and Lina was carted off to the hotelâs brig. Our phony security duo was then asked to bring the semi-conscious Cathryn back to her room.
With everything in order, and an unconscious Cathryn Byrn in their control, they instead brought her to Tic Tacâs room and proceeded to tie her up, while Heavy and Ivy dealt with the security cameras.Â
The other players woke Cathryn and began the interrogation. Who is she working for? What is Kaleidoscope? Where is it coming from? Ms. Byrn was a seasoned corp, though, and this wasnât her first interrogation, so the players werenât having much luck. But they did discover that Cathryn had a panic button installed under her skin, and she managed to activate it.
Heavy and Ivy returned, and turned up the torture knobs and eventually extracted some info from her. But Cathryn had no answers on Kaleidoscope, just who she was getting her supply from. She was being supplied by Integral MedTech, which was headquartered in the West City Tower. She also gave up the name Dia Dowe, C-level exec at Integral who Cathryn suspected had connections to the mob.
Right when she gave up the info, our heroes were interrupted by Lina, who entered Tic Tacâs room by busting a wall down. Turns out Lina was cybered up and quite a few enhancements to aid her in her job as a bodyguard. In the ensuing melee, our crew managed to defeat Lina, and Ackbar made a sudden decision to shoot Cathryn in the head, killing her.
This resulted in another security response, and soon the players were swarmed by hotel security. Everyone except Heavy and Ivy made themselves scarce, and our solos once again tried their luck at convincing the security chief of their innocence. They claimed they were chasing down Lina after she escaped from the brig, and caught her in this room, where she killed Cathryn. Luck was with them, as the chief bought this ridiculous story, and since the security system had been cut, he didnât have any proof one way or the other.
Once things calmed down, our players made a quick exit from the hotel, avoiding any other contact. The next day, while meeting to plan their next moves against Integral, the crew discovered that their hijinks had made the news, but the police had claimed they already arrested the true culprits behind the attack at the hotel. This was odd, since none of the players had been incarcerated... oh well. Must have just been the usual incompetence of the NCPD trying to cover their asses.
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Part 2 - Hospital Bills and Hotels
Friday, May 29, 2020: Our heroes (well, player characters) met up the following Friday for a little braindance at the local arcade. After running out of quarters, they regrouped and exchanged notes. In order to figure out their next moves for tracking down the source of Kaleidoscope, theyâd have to work together.Â
Ackbar, the groupâs techie, had been resourceful during the week, and managed to plant a tracker on one of the Black Queensâs motorcycle runners, so theyâd know when they were headed to The Slammer to pick up a new shipment.Â
In order to kill time before the runner made their move, Deck volunteered to take a hit of Kaleidoscope to figure out what it does. Our heroes shoved Deck with a needle full of the drug into Tic Tacâs isolation chamber in her ripperdoc office. Deck shot up, and not long after experienced an extremely good high. Colors, joy, euphoria, an amazing cure for the daily woes of Night City.
About an hour after the dose, Deck started to get antsy. Then agitated, then outright hostile. He started banging on the isolation chamber door, seemingly focused on anyone who looked like trouble. People holding weapons or just making direct eye contact with Deck was a target of his hostility. Thankfully, the isolation chamber door held, and eventually Deck came down from the bad trip.
Tic Tac was taking notes on his vitals while this was going on. Kaleidoscope was doing something funny to Deck, amping up his adrenaline production and making him perceive his fellow Edgerunners as an immediate, intense threat. Cognitive decision making went out the window. This was an alarming side effect of a new street drug. But even the most hardcore combat drugs they feed to corporate supersoldiers leave the user (mostly) able to distinguish between friend or foe.
Before the crew could get too deep into analysis, Ackbarâs tracking beacon went off. The Black Queen drug runner on the move again, so our heroes made their way over to The Slammer to catch the deal in progress.
The deal was going down in the arena balcony, where the high-rolling chromers and boosters hang out. Our crew formulated a plan where Deck would hack the local power grid and knock out the lights, then Ivy and Ackbar would sneak in to the deal in progress and grab the bags full of drugs (and hopefully some cash, too).
So Deck cut the lights and the plan kicked into gear. Unfortunately, during the distraction, Deck slipped up, and accidentally turned the lights back on right when Ackbar and Ivy were making the grab. Guns were drawn, and in the ensuing melee, Ackbar took a pistol round to the dome. She crumpled to the ground. Our heroes took down the rest of the hostiles, grabbed one of the duffle bags, and called Trauma Team, who arrived just in time to whisk her off to recovery.
After a night in surgery, the crew got some good news: Ackbarâs injuries were thankfully not life threatening, and she was being patched up for discharge. She got some nice replacement acrylic skull parts to keep her brain goo safe, though her cognitive abilities would be slightly inhibited until she fully recovered.
As for the bill, it would be 6250 euros, with 10% compound interest accruing every week unpaid. Luckily, the bag our heroes grabbed from the melee at The Slammer contained lots and lots of cash. After tallying it up, and figuring out how much of it was counterfeit cash, they discovered they had enough to pay off Ackbarâs hospital bill, plus a little left over.
The following day, the crew regrouped at Vâs hideout at the Widmark Hotel. Home of The Black Death, her gang. V got a call from Mila, the Black Queens turncoat, who decided to spill the beans about where the Kaleidoscope was coming from. It turns out that our heroes were chasing a the wrong trail: the deal at The Slammer was just an exchange for dorph, and the Voodoo Boys werenât selling Kaleidoscope. The Black Queens were going to The Central Hotel near the corporate zone for their supply of K.
Using this tip, Deck ran with it and hacked into The Central Hotelâs mainframe to see if he could find some juicy info. Some snooping uncovered a suspicious long-term rental under the name Cathryn Byrn. Deck also managed to slip in some falsified employee records for the hotel, giving our crew a way in. Bud was also âbookedâ as an opening act for a concert at the hotel.
Our heroes made a plan: Ivy and Heavy were to use their cover as hotel security to ensure the real security was distracted. Bud, V, and Ackbar were part of Budâs band, and would use their social skills to get close to their target. **Deck **and **Frogs **were to pose as cleaning staff, for Cathrynâs floor in order to get into her room. Tic Tac was booked as a âVIPâ in the suite above Cathrynâs room. The raid would go down the next day.
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Part 1 - Good Evening Northside
Our campaign begins in Millieâs Tavern (formerly OâFlahertyâs Diner) in Northside. May 22, 2020, a dark, rainy night as always. Millieâs was buzzing withs its usual Friday evening inhabitants trying to take the edge off from a long week of work.
Among the working rabble were our soon-to-be heroes: Heavy and Ivy, a pair of Russian solos for hire, or so they seem. Across the diner, sisters V and Ackbar were going over their gangâs goings on for the week. Meanwhile, another solo - Frogs, a netrunner named Deck, and the friendly neighborhood Ripperdoc Tic Tac, were trading their weekly horror stories over shots. Meanwhile, Bud, the local folk-singing rocker, was chatting up the bartender, Millie.
Now, a Friday night in Night City wouldnât be ordinary if something out of the ordinary didnât happen. So, right on cue, a mob of boostergangers burst through the front door of the bar and demanded the cash in the register. And, for good measure, the cash in everyoneâs pockets too. On any other Friday Night, Millie might have scared them off with a quick burst of the Minami 9mm she keeps tucked under the counter. But these ones were gutsy and pushed their luck.
Luckily, Millie had backup that day. Heavy, Ivy, V, Ackbar, Frogs, Deck, Tic Tac, and Bud stepped up and fought back. After exchanging a few rounds of fire, the surviving boosters fled the diner, and our heroes gave chase.Â
They followed the gang into an abandoned building next door, only to find more of them. A shootout ensued, and when the dust settled, the boosters were all but dead. Ivy used her interrogation skills to grind some info out of the one who looked like was in charge. Turns out they were part of the Black Queens, and they were expanding their turf from the next block over.
Upon returning to the bar, our heroes explained what happened to Millie. This was apparently a gutsy move for the Black Queens, according to Millie, and she asked the team if theyâd be willing to go get answers in the Black Queensâs home turf.
The next evening, our heroes did just that. They went over to one of the Black Queen hideouts, The Hole, in order to find answers. The Hole was an assortment of mixed-use buildings with fast food chains on the ground, and apartments above. Some scouting uncovered Heavyâs fear of clowns, and eventually our heroes figured out the Queens were using the apartments upstairs for their business.
With the help of a turncoat Black Queen named Mila, who V recruited into her own gang, they sweet talked their way into the building in order to talk to the Queensâs boss, Eddie.Â
Eddie revealed that they were pushing new product, and it was making them rich, but he was reluctant to say where the Queens were getting it from. Our heroes couldnât keep their cool long enough, though, and Eddie pulled a gun on them. After a brief shootout, and a close call with a hand grenade, our heroes escaped alive, though covered with quite a bit of gore. Not their gore, though. They managed to snatch a few baggies of this ânew productâ as well.
They fled to fight another day. This was a good move, as next evening they had better luck tracking down the source. They figured out that the Black Queens were buying from a wholesaler in The Slammer, a metalhead bar. They also found out this new drug on the street was called Kaleidoscope. Similar to heroin, it was a powder that was mixed and injected into the bloodstream.
With this new info, our heroes made their way over to The Slammer in order to find out who was distributing this new substance. The owner of the bar, Suds, agreed to tell them what he knows in exchange for a little work. Heavy was drafted into waiting tables, but his first clients was a back of Slaughterhouse backed to the brim with cyberware and blades.Â
Luckily Ivy and Heavy were trained in martial arts, and survived the encounter. Nevertheless, for their troubles, Suds told our heroes that the Voodoo Boys are selling mass quantities of drugs to other gangs. The dealer hangs out in the arena, which was part of The Slammer.
With this tip, the players decided to spend the rest of their Sunday night partying, rather than pushing their luck any further. By this time, Heavy, Ivy, V, Ackbar, Frogs, Deck, Tic Tac, and Bud realized they were a pretty good team, and agreed to meet up and keep investigating Kaleidoscope the following Friday.
Next >
Iâve been running a campaign of my own making for Cyberpunk 2020 called Weekend Warriors since October 8, 2018. The campaign has been meeting regularly - at least once a month, sometimes as often as every two weeks. It has hosted 9 different characters and players. Currently there are 7 active players.
I decided to start summarizing these sessions on Tumblr since weâre all mostly active here. The session summaries are fully archived in our emails and Roll20. Iâve created a table of contents post to keep an easy index of the stuff I post here rather than just trawling through the tags.
Thereâs a year and half of back summaries to write, and instead of writing them out session by session, Iâm going to break it up into a handful of parts in order to trim the fat.
In addition Iâm going to whip up some character summaries, modifications to our campaign that deviate from the standard rulebook, and some other tips and tricks Iâve picked up along the way to make the game run smoother.