🏰 . . . hello and welcome to koschei's info hub ! to make navigating this a bit easier, i've created a little road map here with links added to the bullets. any without links are posts that i have drafted and/or planned for the pipeline. if there's anything in particular that you'd like to learn more about, i am more than happy to discuss !!
𓆩 ♔ 𓆪 THE RED FAIRY BOOK koschei's main verse which i will default to unless plotted otherwise. these are the notes which will apply here more specifically
world-building
•➤ verse biography
•➤ world reference & plot guide
•➤ the nine clans
•➤ the kara han & the golden bough
koschei's magical & physical ascensions
•➤ the true magician / weaver
•➤ the dragon
•➤ the blood mage/lich king
𓆩 ♔ 𓆪 GENERAL LORE primarily applicable in his main and other fantasy verses, but may be taken as the basis for his lore across others as well
buyan : the country of life
•➤ isle map and pre-history
•➤ the tree of life
•➤ holidays and customs
•➤ chyerti factions
the chernosvyat : buyan's royal palace & citadel
•➤ general attributes, history & denizens
•➤ koschei's apartments & duties
•➤ the citadel & beyond
𓆩 ♔ 𓆪 DEATHLESS koschei's secondary verse, very loosely based on the novel and focused more on the mythopoeic concepts. preference for plotted threads here, otherwise i ask that you at least take a look at the verse summary and these additional notes to make sure we're on the same page.
the causations of the war
•➤ tsarevna svetlana: the evening star
•➤ the year without summer
•➤ webweave : the grey war between brothers
𓆩 ♔ 𓆪 ALT. UNIVERSES pretty self explanatory, backgrounds here will vary and be dependent on the universes that i try to squeeze this lich into.
fantasy / period
•➤ upyr : moodboard & full lore notes
•➤ regency : preliminary notes
•➤ the seelie king : tba
•➤ dragon age : tba
contemporary
•➤ if we were villains : moodboard & background
•➤ if we were villains : the dellecher years
𓆩 ♔ 𓆪 META SERIES character studies & some additional context for the real life histories, mythologies, tales, and inspirations that i'm drawing from for my interpretation, as well as some fun theories / discussions about his portrayal in existing medias
the etymology of koschei the deathless
•➤ khan konchek : the turkic enemy
•➤ dazhbog : the life-bringer
•➤ koschei : the fallen ivan
character studies
•➤ philosophy on war
•➤ koschei's cursed birth chart
•➤ webweave: war is the graveyard of boyhood
•➤ real-world ethnicity & heritage ( when applicable )
re. koschei's regional epithets ( & variations of his fairytale )
i'll touch on the origin of these epithets a bit more in koschei's full chronology & magical ascension metas, but essentially i want to get the idea across that any tales that your muses might hear about koschei prior to meeting him will vary greatly and also be a bit regionally dependent, the reason being that: 1) koschei's impact on certain areas and their tales are dependent on where he was and what he was up to during certain chapters of his life; and 2) that's just the reality of how folklore and mythmaking works. it's almost a game of telephone where each mouth and ear that passes down the tale could get a detail wrong or embellish the iterations as they go, but over all the gist is this:
•➤ in the central lands ( those closest to where he was born, the isle of buyan, and where he currently reigns ) his main epithet would be the flame king or dragon king since this is where his appearance as a dragon was/is most frequent & apparent. the radius of his dragon sightings have been relatively kept within his home base because, as a lich, he can't conjure or sustain the transformation without the availability of the chernosvyat's bloodroots / exterior mana stores. i mean... technically he could, but then he'd be completely reliant on his own mana for one spell/transformation which makes him subsequently powerless for longer than he's willing to risk or tolerate.
•➤ in the western lands ( think of it as the dark wood or where most of the grimm fairytales take place-- or any land pretty removed from where he originally came from ) his main epithet would be the steel man or iron-bones. in his earliest lich days, when he was exiled by dazhbog and still formulating his plans to become king in buyan, the tower of bones ( his main residence / magic fortress ) would have been located within this dark wood. many of his confrontations with the locals were in an era of his life when he was still adjusting to and testing the limits of his lichdom as well as the changes to his magic. he was captured and killed a lot during this time, so most folks here witnessed the body horror of a man that couldn't be struck down with normal weaponry or whose skeleton often walked off from the witch pyres to wreak havoc.
•➤ in the eastern lands ( pretty much the areas more predominantly dominated by the nomads clans, desert empires and far-east kingdoms ) he'd be known by a couple epithets including the kara han meaning "ruler-of the land", the red wind or the red horseman. before officially becoming king in buyan, he unified a great portion of the nine horseman clans. to this point, koschei was in possession of one of the fastest mythical horses in all folklore and was also the last surviving son of a khan, which helped legitimize him as the kara han ( essentially the sanctified leader of multiple clans ). the red horseman epithet then came from his riding with a red cloak ( like his mother's ) and similarly the red wind was an epithet derived from his speed on the field and eventually his appearances as a dragon-- though the connotation here was more positive and protective within these allied regions.
now, just for funsies if you're curious to know where i'm drawing these from, i figured i'd summarize the real-life variations of his tale from across various regions, and from these i think you might see why different iterations of koschei's tale (including mine) describe him as having (sometimes all at once) a dragon's, a horseman's, a sorcerer's, or an iron-skeleton's appearance.
eastern europe : the story of argilius & the flame king
primarily a tale from hungary, although there's also a german adaptation of it called "zauberhelene" or "magical helen". the story of argilius follows the same pattern as the marya morevna fable, where instead of a prince ivan, it's a prince argilius who seeks to marry his three sisters off to three magical kings: the sun-king, the wind-king, and the moon-king. afterwards, he travels out to seek his own bride -- the warrior queen kavadiska. after they marry, her duties call her to leave the castle for a time, and she warns argilius never to open the last chamber of their castle. he disobeys and inadvertently releases the flame-king called holofernes ( you know... like the biblical one from the caravaggio painting... who was seduced and beheaded by the widow judith ... food for thought food for thought ).
holofernes appeared to argilius as an old man with a beard of fire, his body bound to the wall with three rings. he complained about the heat of his beard and asked the prince for two goblets of wine and finally one of water, which restored his strength and allowed him to escape and kidnap karadiska. the rest you can guess at, with the varying details naming the flame king's incredibly fast horse taigarot and argilius ultimately triumphing by claiming an even faster horse from iron-nose ( a variation of baba yaga). during the final pursuit, this horse convinces taigarot to serve one master and not let the flame king goad him with his fiery spurs any longer. taigarot takes the advise and kicks the flame king off him, breaking his neck and killing him in the process.
central europe : the man of steel
based in the austrian / drava region, this version of the tale has three brothers tasked with marrying off their three sisters to an eagle-king, a falcon-king, and a buzzard-king. during the journey back, the youngest brother slays a dragon that emerges from a lake while his elder brothers are asleep ( recalling some elements of ivan and the firebird fable). he also thwarts a group of giants who mean to kidnap a princess. her father hears of this and rewards him with her hand in marriage as well as keys to his castle, telling him never to open the ninth door. he does so and releases the steel man who kidnaps his wife and keeps his strength inside a butterfly, inside a bird, inside a fox, etc. an albanian tale also refers to the villain in their variation as "the half-man-half iron" whose soul is kept within three pigeons, hidden inside a hare, inside a boars silver tusk
serbia / turkiye
the tale of "the wanderer and the red wind" sees three brothers marry their three sisters to the first passers-by before camping out in the woods and killing three dragons. the youngest brother finds a group of robbers who want to invade the tsar's palace. in his saving day, he goes on to marry the princess and (as always) disobeys the order of leaving a certain door in the castle untouched. in opening the door, he releases an imprisoned man known as "the red wind", which is believed to be a variation inspired by a turkish tale called "the wind devil".
belarus : janko and the king's daughter
one of a few variations from this region!! as his father's last dying wish, prince janko is tasked with marrying his sisters to whomever appears after his death ( raven ravenson, eagle eagelton, and zander zanderson). he later sets out to visit his sisters and steals three magical objects from some quarreling folk along the way. he then uses these objects to woo a princess into marrying him. she gives him a set of keys, forbidding him from opening a certain door. he does and releases a dragon, who kidnaps his wife. similar to the flame-king story, janko's horse convinces the dragon's horse into kicking him off. in that way, the dragon being describes as riding a horse is very clearly an instance of him being some a transformative sorcerer, which comports with another belarusian version where the prince opens the chamber and the trapped villain presents himself as a handsome human-looking youth. in another variation, they name the kidnapped princess as alena the beautiful and the dragon/human sorcerer keeps his power inside an egg inside a duck inside a hare inside an ox.
the mari people : the tale of ivuk
the mari people are an indigenous group from the volga region who have an iteration of the tale in their mythology where an old village couple lives with their two elder daughters and a youngest son named ivuk. handsome strangers come to court each of the sisters and in both cases, they fall in love and vanish overnight. when he grows up, ivuk decides to search for them. he obtains magical objects from trickster demons, one of which transports him to the palace of the man who married his eldest sister, myra. he then finds his second sister anna married to a lord of birds, who tells ivuk about a beautiful princess who lives in a dark city ruled by an evil sorceress queen. ivuk decides to search for this princess and is gifted with a strand of hair from each of his sisters to summon them with should he face too much trouble. utlimately, he defeats the sorceress queen and marries the princess, but later finds a huge rock with a door in the middle of a forest. he opens the door, and the prisoner begs him for deer meat, etc. etc.
the komi people: the tale of ivan's life
a tale that follows the same vein as the rest except ivan has to venture to make a princess laugh in order to marry her. after her father passes away, the princess inherits keys to the castle, hands them to ivan and bids him never to open the twelfth door. he does so and finds a twelve headed dragon who asks him to bring two kegs of vodka, etc, etc. ivan wins out by finding a magical horse with 13 wings and goading the dragon's horse ( again, a human sorcerer ) to throw him off.
( building off of part i ) out of the chernosvat's five towers, koschei's rises in the south, farthest from the castle's entry and dominating the sister towers in both height and grandeur. functioning as an entirely separate estate within the fortress itself, it's separated from the more public and ceremonial wings through three open cloisters framing its two adjoining courtyards: one centered around a fountain encircled by a shifting hedge maze and the other housing a green house. behind the tower you'll find buyan's sacred orchard. this remains surrounded by high brick walls, constantly patrolled by elite sentries since at the heart of the orchard lies the tree of life.
as for the tower's interior, its halls share the strange aesthetics found throughout the castle, albeit more pronounced. blood roots and blighted flora creep more wildly and the gallery walls are filled with paintings and relics more specifically curated to koschei's tastes. within the innards of the tower are a plethora of staircases and tiny passages used by the domoviye domestics. this is a wizard castle though, so ofc you can expect there to be magic tree-trunk elevators, enchanted carpets, and shifting stones scattered around for quicker passage through the floors.
𓆩 ♔ 𓆪 the audience chamber
starting from the bottom we have a small throne room where koschei receives courtiers and holds private audiences with his advisors. there's a side chamber that allows for more closed-door discussions, particularly when negotiating with other nobles or getting reports from his spymasters. diplomats and visiting envoys would be received in the main chamber, or in the greater throne room if he means to make a statement. public events and petitions would also be held in the greater throne room.
𓆩 ♔ 𓆪 the dining room
when entertaining larger retinues from foreign courts, he'll hold meals in the castle's greater dining hall, but for more intimate gatherings ( or when he dines alone ) this would be his default setting for breakfast lunch and dinner. a private kitchen and larder are attached to the tower, close to the greenhouse courtyard. all the king's meals would be prepared and tested here ( not that he'd die from poison anyway, but a lich can still be cursed and have his day ruined so )
𓆩 ♔ 𓆪 the royal bathhouse
definitely the most decadent bathing complex within the citadel though not the largest. its reserved exclusively for koschei and those he permits to use it. sitting at the base of his tower, it's a semi-subterranean extension near the hedgemaze courtyard. a domed roof tops the structure, its interior ceiling decorated with red and gold tiling as well as small diamond-shaped apertures to let in light and exhale steam. the interior stone walls are threaded with lighter strands of blood roots, layered over a mix of mosaics both new and ancient, meaning the bathhouse predates much of the standard banyas of the time. those can be found throughout the palace grounds and citadel too, but his personal bathhouse most resembles something closer to a roman thermae or ottoman hammams. it's divided into three sections :
𖢻 ˚ the dressing room: the entry space where attendants and guards might remain. two entry ways lead to the main chamber and between these is a niched fountain with a relief carving of the tree of life; the red waters of life spring from the fissures of the great stone wrapped within its roots.
𖢻 ˚ the steam room: the central dome chamber for acclimation, exfoliation, and any other rituals as might be desired. couches, oils, perfumes, cordials, and trays of the choicest fruits adorn the perimeter. at the center would be a polished black marble navel stone, warmed by the water that steams from below.
𖢻 ˚ the bathing pools: to the left of the steam room would be the alcoves for the heated pools and to the right would the alcove for the cold plunge. clearly not meant to be an everyday affair and more so used on leisurely occasions, for rituals, or political meetings ( yes he is literally ass out with his generals, allies, and courtiers like. . . problem? )
in daily life, the rich lich actually does not have time for all that. just your standard claw-footed bath with warmed water might be brought directly to his bedchamber or study. during certain holidays, or before and after war campaigns, the king is required to undergo ritualistic bathing in a more traditional banya. this would be for good fortune and spiritual cleansing though he has little personal faith in the practice ( still important that he stick to tradition to keep the subjects and the banniks happy ). these ceremonies would be held in the citadel's banya, where most of the military bathes. it follows a similar chamber structure, but in a more austere atmosphere within a wooden cabin, equipped with bronze basins, stone stoves for steam and veniks for striking and invigorate the skin.
𓆩 ♔ 𓆪 family / courtier chambers
he has no family 💀 but the tower was originally designed with the expectation that a non-immortal ruler might have one, with their chambers and nurseries kept to the same tower or within extended branches of it. in koschei's case these have been fashioned as guest and entertainment chambers used for visiting courtiers, special guests or *ahem* politically sensitive / hostage princesses & princes *ahem*. guests that are being hosted for formal honorary reasons would be kept at the official guest tower to the west, not near his personal tower or apartments.
𓆩 ♔ 𓆪 the secret attic / planetarium
within one of the guest chambers is a hidden door behind the bed which leads to a narrow staircase. this can go all the way down to the base of the tower, where an ivy-drenched door to the courtyard remains magically sealed. however, the stairs also lead up to a small, dusty attic chamber with a sky light. there isn't much else to be found in this room, but it's said that this used to be the planetarium of a young princess who'd died in childhood and may or may not still haunt the space. you can assume the chernosvyat has similar nooks and secret passages throughout, but this is the only one in koschei's tower ( that he's aware of ) and he isn't interested in disturbing it.
𓆩 ♔ 𓆪 koschei's private study
his library, laboratory, archive and war room all wrapped in one. the floor-to-ceiling shelves overflow with rare tomes, forbidden texts, and ancients scroll; an amalgam of koschei's personal collection and collections from the rulers who came before him. sorcerers from alatyr to the furthest reaches of thrice-tenth would kill to get their hands on these ( or burn them ). the stacks of drawers and cabinets are all stuffed with jars and vials preserving any ingredient he might need for brewing potions. since most of his magic relies on blood, one corner of the room holds a denser cluster of blood roots which pulse like a living heart. you'll find his latest experiments ( often with weaponry, but lots of monster plants too ) splayed across his various work tables, while the rest remains an open space for his goth lich bf pentagrams.
𓆩 ♔ 𓆪 the war room
in a separate room adjacent though not directly attached to his study. it boasts a great basalt stone table with about twelve seats, a collection of war miniatures along the walls, and no windows or doorways. when he isn't hosting a meeting, the table will be covered with his military notes, maps and battle lines. when he does hold meetings here, attendants would consist of his top military officials, whom he'd let in through a shifting stone passage, accessed directly from the audience chamber's side room.
𓆩 ♔ 𓆪 koschei's private chambers
the highest floor of the tower belongs entirely to his private chamber, mostly because of his wardrobe, which holds all his regalia, daily wear, a few suits of armor ( the out-dated ones he keeps for the nostalgia like batman ) and an array of jewelry collections. these are not limited to his own, as there are many valuable pieces he's either inherited from previous rulers or acquired from defeated ones. there is also ample closet space left for his future ex-spouse too.
the chamber itself then contains a broad fireplace carved like a hellmouth. it burns as a smokeless lichfire, offering the best source of light in the evenings and warmth in the winter ( although a hoe never gets cold ). there's a smaller writing desk for his personal letters, late night diary entries, or sleepless brain dumping ( who can say, he burns most of it anyway ). since buyan is a summer isle which can seem scorching at the height of the season, there are plenty of latticed windows for ventilation as well as an open turret balcony facing the orchard ( for take off 🐦🔥 and traumatizing the night watch ). his tsar-sized bed would be framed with black-oak fretwork and deep red arabesque drapes and silks. the walls are covered with great tapestries, and the floors with runed carpets, which may also be clad in bearskins and wolfskins in the winter.
𓆩 ♔ 𓆪 additional properties / seasonal residences
𖢻 ˚ the tower of bones : prior to becoming the tsar of life, this was his primary stronghold in the dark wood. like baba yaga's hut, it's a mobile tower that can appear anywhere within the realm, but he mostly keeps it stationed within thrice-ninth ( or any similar non-magical realm). it's glamoured and kept hidden to the naked eye, especially when he isn't there. these days, he'll use it as a base if he's campaigning against a mortal kingdom. the name comes from his decorating the exterior with dragon teeth and the bones of his enemies ( though inside it's crypt rests also the remains of his parents )
𖢻 ˚ the golden gate villa : seaside residence in the western side of the isle ( a place called snake bay ). i'll get into this in my locations and customs post, but this is where a major sun renewal ritual takes place every nine years. the golden gate villa is named as such after an arched rock formation just off the shore of snake bay. being covered in yellow lichen, it tends to turn golden during certain points of the day and frames the sun perfectly during the renewal ritual.
the villa is what koschei would most closely consider to be his true home, and where he'd choose to be whenever he has the chance ( summers being the easiest times ). it wouldn't seem fortified, and keeps minimal domestics outside of major holidays/events, but its also pretty secluded and any attacks by land or sea would be spotted rather quickly. koschei doesn't keep anything valuable here, aside from his prized horses, and to anyone who thinks about attacking him while he's on vacation... pity the fool.
𖢻 ˚ alatyr academy : though he's appointed lebedeva as the head magician, as a wizard king, he would still be considered the highest point of authority in this branch. as such, he has a designated apartment within the academy for when he visits ( usually to sit in for dire reports on the isle's leyline systems, periods of recruitment, graduations, alatyr stone ceremonies -- or just to annoy his sister if she ignores him for too long ) this is just a crash pad. nothing crazy, but definitely so far away from the students and their shenanigans.
𖢻 ˚ general travel lodgings : traveling across realms with an entire royal / noble retinue is a whole production. the common practice, especially between buyan and the thrice-tenth realm, is that the noble rulers leave different lodgings and cabins scattered around their travel roots which they share with one another. the same remain available for koschei. if he can travel somewhere solo on the sly, he'll just use the tree of life portal or his dragon flight to get there with less hassle.
𖢻 ˚ the cabin / safehouse : aside from these, the paranoid freak also has his own uber secret safehouse. i know where this safehouse exsits, but he'll kill me if i tell you, so just know if all else goes to shit, he has one spot to go to that no one else knows about except for him.
𓆩 ♔ 𓆪 dearest gentle reader . . . i don't know what to tell you about this regency verse, except that your beloathed is coming, coming, over the hills, on his red horse and straight to london so he can ... scheme, test the sanctity of your marriage, goad the gentry into dueling him and eat hot chip. i have two different options ( both historical fantasy based ) for how he manages to get here, so i'll just give you the gist so far and if either catches your interest, we'll build on it !
option 1 : a land far far away is actually . . . not so far away
similar to his main verse and works like stardust, the global world and lands of faerie ( also called the thrice-tenth realm ) exist as sister dimensions, which partially overlap other during solstices and equinoxes. these realms have never been fully warded from one another, nor locked in any perpetual state of war. the global consensus maintains a symbiotic and diplomatic relationship between worlds, and so the two realms are very mixed. meaning, it's normal for human societies to see witches and goblins living among them just as it's common to see humans living in faerie countries. however, tensions have persisted in certain pockets and some parts of the globe have more hostile histories with the faerie dimension than others.
when the seasonal crossover happens, for up to a week you'll find empty fields, forests, hills, and steppe regions suddenly populated with faerie/magic folk and markets, and so these spaces typically remain untouched and uninhabited by mortals through out the rest of the year. in an ever-expanding world, this is starting to pose a problem for those who feel entitled to the lands year-round. this was the case with the thrice-tenth land of lukomorye, which would take up a region of the caspian-pontic steppe and regions near the sea of azov, disrupting trade and military routes. by the time of the napoleonic wars, the folk of lukomorye were repeatedly asked to leave their lands so that the steppe remained clear during realm crossings. when they refused, they were pressed to either join the war effort or risk being treated as hostiles.
when koschei was young, his village in lukomorye was caught in the resulting crossfire. orphaned in the skirmish, he was forced to flee and remained stranded in the global world for at least another season. from here we can figure things out in a plot by plot basis. in some cases, he might have ended up staying in the mortal world, rebuilding his life in russia, the ottoman empire, or even england. in others, he might have made his way back to the thrice-tenth realm and lived in the isle of buyan as dazhbog's eventual heir and apprentice, but in either case, fairy refugee manages to acquire enough wealth and status to formulate his revenge on the ones responsible for yaichka's destruction ( and mayhaps try to woo his pookie at the same time -- an impossible task 😔 )
option 2 : dragon wars !!!!
basically following the alt. history universe of naomi novik's temeraire series, which reimagines the napoleonic wars in a universe where dragons make up the aerial force and so most warfare happens mid-air or across the seas. might weave in elements of option 1 here for his origin and have koschei follow the firebird story, except what he finds and ultimately bonds with is a turkish kazilik. he's then forced to fight as a dragon aviator, but on the russian side of the war. this service eventually brings him to england in the time where the two countries were allied and towards the end of the wars, he does not wish to return to russia and may or may not being trying to find a way to retire himself and his dragon in england or flee to the new world.
the final layer to this yap session, and most relevant to koschei's direct canon !! should start by mentioning for the unfamiliar that russian fables often involve a man named ivan as the protagonist. he's typically seen as the "everyman" archetype or stand-in for the average joe so as to make the fables more relatable. however, these fables weren't multiple adventures within a single ivan's life, but multiple ivans undergoing different adventures. within ivan's hero archetype, you'd typically see one of two different tropes:
#1 ivan the fool : the more common trope. all ivans start out as the youngest of three sons, seeming simple or naive, but ultimately always come out succeeding against stronger or more clever figures through displays of kindness, humility, or even luck. he's the underdog / folk hero who reflects the value of kindness ( heart ) over cunning ( mind ).
#2 ivan the prince : on the flip side to the simple fool, we have ivan tsarevich, the noble hero. this ivan is brave, clever, divinely destined to defeat monsters, win the hand of a princess, and/or journey through epic quests that involve magic and mythic figures like baba yaga ( the witch ), zmey gorynych ( the dragon ), the firebird ( enchanted animals ), and koschei ( the wizard king ).
so if koschei is primarily an antagonist set against ivan tsarevich, why do i claim ivan from the firebird fable as his origin story ?? i'll go into my reasons in depth under the cut, but tldr; explanation comes down to these main points:
•➤ firebird ivan's fable is heavily steeped in turkic / shamanistic symbols, and given the etymologies we dove into before, i think the fable's themes and motifs make associating that specific ivan with koschei's origin story pretty intuitive.
•➤ as a protagonist, firebird ivan also stands out as a bit of an outlier from the two tropes described above. he's almost like a secret third thing, or an inverted combination of the two-- more in tune with koschei's moral alignment
•➤ i'd like koschei's story to highlight how two ivans put through the same journey might see their choices and fates play out very differently simply because they started from different social / cultural standpoints ( in other words... "are people born wicked, or do they have wickedness thrust upon them??"); and finally
•➤ because i'm not the first to present ivan and koschei as two halves of the same man ( it's heavily implied in both deathless and the winter night trilogy ) . . . now, if i haven't lost you yet . . . please dive into this charlie day conspiracy board with me
the tale of ivan tsarevich, the grey wolf, the firebird, and the horse with a golden mane
summarizing the fable for reference, prince ivan sets out on a journey after his father complains about a firebird stealing golden apples from a prized tree in his grove. the king asks his three sons to keep watch at this tree, and promises his kingdom to whomever captures the firebird for him. only ivan manages to spot it, and while he doesn't catch it, he takes hold of one of its feathers. this spooks the firebird, who no longer returns to the grove. the father's challenge still stands, and while his elder brothers decide to remain idle, ivan sets on a quest to find the firebird.
at the start of his quest, he comes upon a forked road and a stone which lays out some variation of the following three paths: 1) he who walks the straight path shall know hunger and cold; 2) he who walks the right path shall die though his horse will live; 3) he who walks the left path shall live, though his horse will die
ivan choses the path of least resistance, and shortly after, his horse is eaten by a magical grey wolf. ivan weeps for his horse and, taking pity on him, the grey wolf decides to help ivan along his quest. the wolf tells him he will find the firebird trapped in a golden cage within a certain king's palace, but he must not touch the golden cage or else the guards will catch him. of course, ivan disobeys and gets captured. he tells the king that his father had sent him to retrieve the firebird, to which the king replies that if ivan had been honest with him from the start, he would have given him the firebird freely due to his rank alone, but being as he behaved dishonorably he would only spare him and relinquish the firebird if he manages to fetch him the horse with a golden mane from another kingdom.
the same circumstances repeat, with the grey wolf helping ivan find the horse and warning him not to touch its golden bridle. ivan once again disobeys, is captured, told that if he had been honest he could have had the horse freely, and that he will only earn it now if he can fetch yelena the fair for this second king to wed. he does so, but on the journey back, he and yelena fall in love and he laments to the wolf that he doesn't wish to turn her over, nor the firebird, or horse with the golden mane for that matter. the wolf comes up with a plan to trick the two kings by disguising itself as yelena, and then as the horse with the golden mane, so that ivan could return to his father with both kings duped and all three "prizes" in tow.
the con works, however, before they can make their way back to his home, ivan's brothers find him and yelena asleep beneath a green oak tree. they slay ivan, so that one may take yelena as a bride, and the other takes the glory of catching the firebird ( and thus inherit their father's kingdom ). some time after, the grey wolf manages to revive ivan by sprinkling him with the waters of life and death. with his hacked body reassembled & revived, he interrupts the wedding just in time and exposes his brothers' treachery to his father. the king banishes the two elder sons and gives his crown to ivan, who finally marries yelena, and they live happily ever after . . .
the parallels / comparative myths
•➤ the tsar & the grove of golden apples : aligns with the life-bringing sun god, dazhbog; as mentioned in part ii of this meta, dazhbog is syncretic with the greek god helios, whose myth sees him end his solar journey in the hesperides -- a garden of golden apples.
•➤ the firebird : common mythical archetype, this one being of slavic folklore, but turkic mythos also has a variation with the mythic figure of konrül, who was known to roost in, ulukayın, the tree of life in turkic cosmology. like the firebird, konrül has similar tales surrounding the gifting of it feathers to heroes as magical boons.
•➤ the grey wolf : the wolf is one of dazhbog's sacred animals, but the specificity of a grey wolf might more closely recall a turkic origin myth surrounding a grey she-wolf who saved a boy that had been injured in an invasion/battle. she nurses him back to health, and eventually they have half-wolf/half-mortal sons who go on to be the leaders of the turkic clans. she also serves as a guide / figure of wisdom in other myths, which aligns with the role the grey wolf plays in the fable here.
•➤ the horse with the golden mane : also recalls the akhal-teke horse, a breed nicknamed "golden horse" due to its golden metalic sheen. was also most commonly riden by turkic riders, especially the cumans. as i mentioned in khan konchek's meta, this association with the akhal-teke horse may also be the inspiration behind the word cuman itself in meaning "the blonde ones"
•➤ the green oak tree : staple motif in russian fables and literature. in slavic myth, the world tree ( also called perun's tree ) is an oak planted in the isle of buyan, where dazhbog (perun's son) rules. in the fables, the oak is where koschei hides his death, and he's likewise a ruler in buyan. in literary works, pushkin has the green oak planted in lukomorye, another name for the medieval territories that originally belonged to the cumans around the crimea and sea of azov. all together, the tree takes on different meanings, but boils down to the tree of life motif. especially in this fable, where its used as a marker for the place where ivan dies and is revived.
•➤ yelena the fair : as mentioned in part i, the recurring motif of abducting princesses in koschei's fables is an echo of the medieval rus' fear of turkic raiders, so within that context, it's interesting to see how firebird ivan treads the same narrative. he's not the typical monster-slaying ivan, nor the moral paragon, but ... a thief... a kidnapper... repeatedly seduced by gold. sound familiar? he very much falls into a secret third trope, as his acts aren't driven by cruelty, but by a belief that he's being caught between a rock and a hard place ( at first literally, and then metaphorically ).
yet at the final moral hinge, where a love for yelena comes in, he hesitates and rather than complete the moral collapse by surrendering yelena, he redirects his cunning to dupe the kings who coerced him. it doesn't redeem ivan in the heroic sense, but that's why i say this ivan is far more roguish and liminal than the others. and so even if we ignore all the turkic and slavic pagan threads that connect him to koschei's etymologies, just from this moral and thematic standpoint alone, we see how koschei isn't really an opposite of ivan, but who one might imagine this ivan could have easily become if his moral collapse went on uninterrupted.
conclusion
i share this not to argue that koschei's narrative is going to follow the firebird fable beat for beat, but more to share where i've excavated the basic plot points. my retelling is pulling from all three of the etymologies i've talked about thus far, but i've also made intentional inversions to explain why koschei didn't ultimately reach the happy ending. in his version of the firebird tale, he wasn't the son of a king, but a slave to one. he and his brothers are not sent to retrieve the firebird as a test of worth, but sent to war as expendable bodies. he never saw his brothers remain idle, he saw them die in action. and where fairy-tale ivan was repeatedly given chances to redeem his honor due to his rank, he was never afforded the luxury.
but similar threads still remain. he disobeys, he prioritizes survival, he navigates obstacles of power through adaptability and cunning rather than rely on virtue or forces of fate. and like the fable, it's an open question whether the antagonists he encounters would have ever rewarded his heroism and honesty in the first place. maybe their promised magnanimity could have only existed in hindsight, after he'd proven himself capable of stealing what they desired. and there's no telling if they would have duped him and just killed him in turn if he'd ultimately met their demands in earnest.
ultimately though, the tragedy of it all is that love did interrupt his moral corruption cycle, but he didn't get the fairytale ending. he wasn't a prince to be able to marry yelena, and when he turned himself in, letting her assume the worst of him to make sure she was clear of the tsar's reach, the heroic act earns him nothing. she died regardless. and so without love, all his grief and bitterness comes to a boiling point. he becomes deathless out of revenge and outrage, and in doing so, his curse isn't just a psychical one, but existential.
in some form or other ( of course, plot/dynamic dependent ) he's condemned to walk the same tale over and over, and watch how other ivans journey through echos of his path ( how the simpleton triumphs through kindness, how the prince is chosen by fate to defeat him) and each of their victories is a reminder of the choices he couldn't make, the life he couldn't live, and the love that still wouldn't choose him-- because in his pursuit of power, victory, and immortality, he's now fallen so far from the ivan he used to be, that he's inadvertently casted himself in the role of the very kings who shaped him. grappling with the truth of that more than anything is the true punishment.
lastly, i'll reiterate that i am not the first to suggest koschei is the fallen ivan rather than his opposite, but you've heard enough and getting into those easter eggs for deathless and winter night trilogy merit their own separate posts :')) thank you for coming to my ted talk ! i am fucking crazy, but i hope this offers some clarity on where koschei's story comes, or if nothing else, gives you some food for thought next time you give the books and fables a read !
the thrice-nine lands : russian fairytales tend to start off with some variation of the line "beyond thrice-nine lands, in the thrice-tenth realm" as a way of saying that the story takes place in a land far far away, or rather, detached from our ordinary world. essentially, that's what i've done here. koschei's main verse is a completely fictional fantasy world, and within this fantasy world the inhabitants refer to their natural/material world as "thrice-ninth" or "the thrice-nine lands". you can think of it as referring to a continent or a planet or whatever suits plotting best, but the idea is that within the thrice-nine lands there are multiple kingdoms and factions, primarily all human civilizations with magical beings living more in the outskirts.
if your muse comes from a mortal land of some sort, it can very easily fall somewhere within the thrice-ninth world map. it's also possible that they could come from a different world entirely, as thrice-nine can easily refer to something like earth-27, or the understanding that this is a world within a multiverse.
the thrice-tenth realm : going off the above, "thrice-tenth" or "the thrice tenth realm" is the magical plane, a sister dimension that parallels thrice-ninth, sort of like the feywild in dnd. this is where the chyerti and other such magical daemons originally came from. there used to be hundreds of portals that allowed for easy access between the sister dimensions, and so interactions between magical beings and mortals were far more commonplace. this allowed for the first mages to come into being. important to understand that magical beings here are mostly nomadic in nature, but much like humans, they're capable of both good and evil, and there are some factions that have their own kingdoms and civilizations too.
i'll refer to beings from slavic, turkic, and persian folklore here, but the world is our oyster, so any fantasy/magic-based land can be plugged in here. the civilized parts of the realm are mostly broken up in aspects of nature, a bit like faerie courts, so often you'll see the rulers of called tsars and tsaritsas of that certain aspect/country ( i.g., the tsar of life, tsar of birds, tsaritsa of wind, etc. )
the isle of buyan : the isle of buyan, being the place where the tree of life was planted, is an axis mundi, or the world navel that connects these two sister dimensions. buyan floats on the black sea or "inhospitable sea" which is regarded here as the world ocean, a.k.a. a body of water that sits in both dimensions. from ancient times to about 200 years prior to koschei's time, the isle of buyan (via the black sea's magic) would oscilate between the two dimensions, sometimes appearing in thrice-ninth with the sunrise and disappearing at sunset. buyan's entry into thrice-ninth creates a phenomenon known as "the green flash".
general cosmology : follows both the slavic and turkic concepts of an upper world ( prav / tengri / the silent kingdom / the nine heavens ), the middle world ( yav / yer-su / earth -- encompassing both thrice-ninth & thrice-tenth ), and the lower world ( nav / tamag / the underworld / the nine hells ).
important factions within thrice-ninth
the kingdom of zimorod: started off as just your average kingdom, but centuries prior to koschei's time, a lost prince was left to the dark wood where he was terrorized by the malignant forces that resided there. this was around the time when monotheism was gaining traction, so after taking over the throne and adopting this faith, he rallied others to see all magical beings and their intrusion into the thrice-nine lands as a corruptive plague that needed to be eradicated from their world.
at the time, he was seen as a crazed zealot, no one thought he'd manage to stage the sort of purge that he was calling for... but they underestimated how many folks shared his sentiment. the crusade he formed led to an event known as "the last green flash" or "the warding", where the head rulers of thrice-tenth gathered in buyan for a spell that would seal all the portals connecting the sister dimensions, preventing the invasion into their plane. ( note : four portals were left semi-open at different compass points, but glamoured so that only magical beings could see and activate them; considering the size of this world and obstacles to get to them, this was only a viable exit for a lucky few )
fast forward 200 years, any magical beings who fell on this side of the fence had to flee to more magic-tolerant kingdoms or hide in secluded pockets of thrice-ninth. zimorod at this point is a full blown empire. it stopped its expansion and loosened its dogma over the last few generations, but after it's most recent ruler ( king moroslav ) took over, a second wave of the old crusade is now aimed at forbidding paganism and sorcery, eliminating all magic beings that still remain in thrice-ninth, expanding the empire to encompass their rival ( the kingdom of volkova as a default, be we can insert whatever kingdom here ), and drive out the nomad clans from zimorodian territories.
•➤ the village of yaichka: small pagan village by the sea bend and in the outskirts of zimorod's current territories; where koschei's mother lived and where he was born.
•➤ the alynûva forest: an enchanted forest near yaichka and the sea bend where koschei's father wintered with his clan and where konrul, the firebird, roosted as well. full of other creatures too, primarily based on turkic folklore.
•➤ the capital city of zimorod: the heartland of the empire; where koschei was raised as a slave, then later taken as a conscript in the war against the rival kingdom mentioned above.
there are other kingdoms that were absorbed / colonized by zimorod and these might maintain their same rulers or have new ones seated, however, they'd now be considered ruling princes and lords that all answer to moroslav. in the zimorodian empire, only male rulers are recognized as legitimate, but that is not necessarily the case for others across thrice-ninth.
the kingdom of volkova : another mortal kingdom within thrice-ninth seen as a rival to zimorod. i'll get into it's history more on lebedeva's blog ( this is the kingdom her vila bevy aided and where she comes from !!). volkova would also be considered monotheistic, but far more open-minded to other beliefs and worldviews. chyerti are recognized as both good and evil and left alone to their habitats outside the kingdom. volkova did not buy-in to the first holy crusade, and continued serve as a haven to refugees, but like any civilization, there are those in volkova with less tolerant views. their kingdom may not be as large as zimorod's, but it's incredibly difficult to invade due to its long winters, alliance with the vily, and the mountain range that separates it from zimorod's borders.
the börüqans : meaning "the wolf-blooded", are fantasy-based nomadic warriors believed to be descended from the wolf-mother. there are nine clans spread throughout thrice-ninth. each individual clan has its own laws, mode of living, agendas, etc. and is differentiated by a protective spirit. the konrul clan ( or firebird clan ) was led by yürek khan ( koschei's father ), but shortly after koschei's birth, a revolt led by his parents led to the destruction of the clan. any survivors of the skirmish were either killed or conscripted into zimorod's army. at this point, only koschei remains as the last surviving member of the clan ( on earth at least . . . you've got his siblings viy in the underworld and alkonost at heaven's gate so ).
final notes and a ( not so ) little run down of the roles he plays through graduation. i've left some slots open, this is literally just a default we can shift things around however !! same goes for the plot points. i'm not set on all of it, and how he ends up coming into his own i think ends up being heavily dependent on the folks he interacts with along the way, so consider this just some food for thought! also his post-dellecher days i've got the headcanons but again, open to go in whatever direction suits plotting best. i think the one thing that remains is that he'll choose to chase fame and tour internationally after dellecher no matter what though. ( pre-history & family background can be found here )
𓆩♔𓆪 freshman year : king kaschei
♔. for the winter show he lands a role, but it's as king kaschei in the firebird suite. it's not much of a dance role and he was mainly chosen for the aesthetic of his height and lankiness. all he was tasked with doing was standing on stage looking like an ogre in a ridiculous mask and costume. ( reference: the infernal dance 4:08 )
♔. during the dress rehearsal, instead of standing in his corner, he did his own interpretation of the infernal dance that likho ( the school's ballet director ) ended up wanting to keep. from then on she refused to acknowledge him as ivan and only called him koschei so the nickname stuck throughout his four years.
♔. for the spring show, he lands tybalt in romeo & juliet which angered some of the upper classman. koschei's ego was still bruised though. he felt like his technique was well beyond his years, certainly better than the chosen romeo, and that he was being pigeonholed into antagonistic character roles that lacked much dancing.
𓆩♔𓆪 sophomore year : the mouse king
♔. the humiliation yearrrr !! the winter show confirmed his typecasting suspicions when he was assigned as the mouse king in the nutcracker ( reference: royal ballet ). his mom confronted his instructor about it after the show 💀 and she was told upfront that her son was too intense for the male leads or even the corps, and too tall for partnering without ruining aesthetics and symmetry. she had some choice words to say then and was almost banned from coming to any more performances.
♔. this is also the year when everyone finds out he's not as wealthy as he had everyone assume, all thanks to richard who exposed that koschei's father was just a trainer at the derby, not a stable owner. the reveal blows over after a few months, but koschei never loses the grudge and the two continue clashing over the years. ( never physically, losing his scholarship was never worth it. )
𓆩♔𓆪 junior year : the danse macabre
♔. in the fall semester, all juniors presented their first showcase with a few lower classman. out of spite, koschei chose to present the danse macabre which saw him performing as death sweeping in to interrupt various dance duets. in terms of visuals and costuming, it was very long-limbed jack skellington vibes, really intentionally emphasizing his lack of symmetry with everyone else, but made him all the more striking to watch. ( reference : you've all heard this, just vibe with me here )
♔. for the spring show, a change in instructors finally sees him given a chance for some real recognition. he gets cast as ali in le corsaire and his solo was where he rightfully proved himself to be a prodigy. the ballet wizard was defying gravity in those butterfly jumps. his crazy precision of landing, pirouette speeds, and stunningly fluid barrel spins made his performance one of the best spectacles that his instructors had ever seen. ( reference: nureyev's control, height, and fluidity ; sergei's rivoltade 1:06-1:45 )
♔. at the night of the show though, he pushed these beyond his limits and injured his hip flexor, even though he ignored this til the end. it could have ended his career right then if he had pushed it any further, but luckily the summer gave him the months he needed to let it heal and adjust his training.
𓆩♔𓆪 senior year : the homecoming
♔. even at only 21 years old it was obvious that he'd surpass big names in only a few years time, he had all the mechanics down, it was just his lack of emotional range was stopping him from landing the princely and romantic leads. he landed the role of rothbart instead, but despite the villainy, he really dug deep for the variations with siegfried and odette which landed enough of a tragic note and chemistry with odette that his instructors wondered if they were wrong about him ( reference: final dance as choreographed by nureyev )
♔. in the spring semester, all seniors presented their final showcases and koschei decided to do a solo inspired by the haytarma ( a crimean tatar folk dance, haytarma meaning homecoming ). it was raw, emotional and defiant in a way he'd never really been before, but also really highlighted his plyometrics, athleticism, and stamina, so after this he finally landed the principal hero role of spartacus. ( reference: traditional dance he learned from his father as a kid // score used )
𓆩♔𓆪 other headcanons
to save money, he doesn't dorm on campus. he lives in the basement studio of a local two family house which isn't a secret anymore, but not something he advertises either. to help cover the rest of his tuition, he also works his first few summers and winter breaks in country clubs.
he swims at the lake on a nightly basis, but on the night of richard's death.... he claims he wasn't there... which is true but was a tiny bit suspicious. he was briefly questioned, but never pinned as a true suspect, even if the school gabbed about it for a bit.
as much as he says he hated being typecast as the villain, i think he just needed to have a hero role to prove to himself and others that he has the full range. the 1990s is when gothic horror started to enter the ballet space, so one of his first gigs was in new york, playing the creature in the first ballet adaptation of frankenstein and he loved it.
he ended up leaving the U.S. and touring with an international company. he landed some of the same classical principal roles, rothbart and spartacus being his most famous.
from there he was approached by a lot of contemporary directors who drooled over his lines and presence, and so came into a lot of wealth after he finally went solo. he became something like the bella lugosi of ballet and a major heart throb li fear.... like the way baryshnikov ended up guest starring in sex and the city ??? ..... he would agree to do something like this and secure that bag. you know he would.
koschei's mother, danika krasnova, was an aspiring ballerina born in new york to russian-serbian immigrant parents. in the 1960s, she spent her first summer out of school performing in the saratoga performing arts center along with her cousin ravijojla ( lebedeva's mother ). one of the center's benefactors was a major patron of the saratoga race course. he took an interest in danika and asked her to join him for the full summer meet claiming it would be a valuable opportunity to network with new york's elite — including the directors of the NYCB and ABT. it soon became clear, however, that he was less interested in facilitating introductions and more interested in prancing her around as an ornament.
disillusioned, danika began to wander off between races. she met koschei's father, yürek memetov, in the backstretch working with some of the most beautiful thoroughbreds she'd ever seen. the akhal-tekes came from his family's stud farm in turkey, where yürek still lived; he was on a seasonal work visa, sponsored by the very same patron danika was accompanying to work the summer meets as their groom and exercise trainer. he was wary to keep up conversations, thinking danika was romantically involved with the man, but danika insisted she wasn't.
over the course of that racing season, she continued to accompany the patron — mostly to forge her own network, but also to steal moments with yürek whenever possible. by the end of the season, their quiet interest had grown into a full blown romance which faced all sorts of hurdles and impossible choices. ultimately, they chose each other, but yürek's decision to stay in america for danika left him estranged from his family and danika's reputation in ballet circles never recovered. the patron she spurned made sure of that, spreading rumors that effectively blacklisted her from all the major ballet companies in the northeast.
with limited options for work, danika opened up her own small studio, teaching ballet to neighborhood children and a few private students to make ends meet, while yürek traveled around, working with horse owners from different circuits across the country in the summer and odd jobs in nyc during the winter. three kids and a few years later, yürek was finally offered a year-round position working with derby horses in kentucky. he was reluctant to leave new york, but the job promised a stable home base and better income, so the family relocated shortly after ivan's birth.
ivan's childhood and rise to stardom
life in louisville was a hard adjustment for the memetovs. in the middle of the cold war, the community remained wary of them and grade school in the 80s wasn't much kinder to their son. despite ivan's looks, his name, his accent, his cultural observances all made him stand out as a foreigner and the other boys made sure he knew it. yürek had always taught his children to practice restraint, to never stoop to violence, to value family dignity and represent them well no matter what, but after one particularly vicious gang-up in the third grade, ivan finally snapped. knowing he couldn't fight them all off, he decided he'd make an example of his main tormentor. the boy lost his continence and four baby teeth that day. ivan was suspended for a week, but no one ever dared to touch him again.
yürek was furious with his son at first, but in hearing the full story from him he neither punished nor condoned ivan for it. as for danika, when the other boy's father came to their door to complain about the ordeal, she threatened to knock a few of his teeth out too and the matter never came up again. with no one to watch ivan during the week, she brought him to her studio, expecting him to sit quietly in the corner with one of his books. instead, she caught him not only mimicking her students with genuine promise, but already knowing half the steps just from years of watching her.
from then on ballet became a discipline and focus for ivan's pent up energy and an outlet for danika's dashed dreams. under her sharp instruction and unrelenting standards, ivan became a prodigy in the making. his rapidly growing frame made his refinement of movement difficult to master, but danika never gave up on him and only pushed him harder. by his teens, he'd won various competitions in the south and even performed full shows in chicago, where he caught the attention of multiple recruiters. he was offered full rides to many schools, but took the smaller scholarship that was offered by the most prestigious of them: dellecher classical conservatory in broadwater, illinois.
additional notes
♔. i'll get into his dellecher years in the next post, but most now know ivan as koschei, a nickname he picked up after his first year performance. i haven't fully fleshed out viy and alkonost's stories here, but for the most part we can assume viy ends up following their father's footsteps and goes the jockey/equestrian route while alkonost takes an interest in fashion design and modeling; they end up going to FIT after high school and never turn back.
♔. yes koschei grew up in kentucky, but in a household where he mostly spoke russian and english with danika and turkish with his father. once danika set aspirations for her son to become an elite ballet dancer, she really pushed for him to keep a neutral transatlantic accent. the expected southern drawl slips very rarely with him if ever, and is a bit more obvious with some of his slips in vernacular.
♔. ravijojla ended up becoming a very famous ballet dancer but died young, shortly after lebedeva's birth. coming into dellecher, lebed comes from significant wealth and legacy and since she and koschei are second cousins, many assumed that he came from wealth and prestige too. rather than correct this, his father's association with the derby turns into a little white lie that eventually snowballs into a ruse about his family's social standing which richard completely demolishes sophomore year. they've been beefing ever since.
♔. while koschei ends up pursuing ballet by his mother's encouragement, his first interest in dance actually started with his father. being part of the crimean tatar diaspora in turkey, there was a strong tradition of encouraging children to learn traditional dances from an early age. even if he never went on to do so professionally, yürek danced in his youth and made a point to have viy and alkonost learn in new york where there was a larger community to officially instruct them. this wasn't an option for ivan in kentucky, but yürek still tried his best to preserve the tradition and teach him what he could. the style and techniques become a signature for him, especially in his contemporary performances but also in his role as king kaschei in the firebird suite and ali in le corsaire.
based on turkic & eastern slavic lore, the all souls trilogy, the winter night trilogy, and various other vampiric tropes ! under the cut, i have a default background for how koschei became an upyr, but will leave the journey afterwards open for plotting. also have a full set of headcanons here regarding the lore differences between upyrs and vampires, what it looks like for a witch to undergo the transition, and how daemon ancestry affects all this ( totally subject to change for plotting purposes or to make more compliant within other vampire universes ):
background
koschei was once a vedmak ( warlock/wizard ) born in the village of yaichka in the 1100s. this was a pagan settlement within a region once referred to as lukomorye or the wild steppe: an elusive and largely unsettled territory that extended across the pontic-caspian steppe and took up most of the northern coast of the black sea, beyond the reach of the rus' principalities of the time. lukomorye was not a no-man's land nor ruled in the conventional sense; for centuries, it maintained a fragile balance between three main inhabitants: the turkic nomads who dominated the steppe regions, the slavic pagans and witch covens who fled from the balkans in the 900s to settle near the river valleys and forests, and daemon creatures ( such as forgotten deities, chyerti, iyeser, jinn, peri, etc.) who were pushed out of their homes and took over any untouched pockets they could find here too.
all of these factions had a symbiotic ( albeit still imperfect ) relationship to one another that allowed them to maintain control of the area for a great time. this clash and convergence of cultures, species, and magic lended itself to intermarriages and crossbreeding which saw a rare and powerful subsect of witches born here more frequently. these were known as weavers, witches with higher markers of daemon ancestry, that were not tied to grimoires and covens, but that could create complex spells and schools of magic all on their own. in the lands of lukromorye, weavers went on to become chosen khans and village leaders, but to the outside world, they were pariahs, a danger to be hunted by both humans and witch kind.
koschei was one such weaver, orphaned as an infant after an encroaching principality raided yaichka. before his mother died, however, she invoked the true name of another weaver-- the traveling witch crone, baba yaga -- and bound her to take the child into her protection until he came of age. under her "care", koschei learned how to control his inherited abilities, but also learned to create his own kind of blood magic. these spells he wove primarily for healing wounds and curing illness, and once he came of age and was no longer fettered to the crone, he traveled across neighboring villages to aid them as he could.
eventually, he settled himself as a farmer and local healer near the principality of muscovy. however, rumors of his miraculous feats reached the ears of the church and surrounding witch covens, who feared his ability, especially given his past with baba yaga and the blood weavers who came before him; these had used their powers to control others and conduct necromantic rites that went against nature. while this wasn't the case with koschei, they still conspired to see him captured and executed by the christian zealots. the mob came, koschei died a gruesome death, and because no rites were performed to expel his soul or give it peace, his body rose again as something abominably cursed: a blood-raged upyr.
upyr diet & distinctions
♔. upyrs ( ubirs in turkic ) are demonic beings, a proto-vampire of sorts, that arise after a violent or desecrating death leaves the corpse without proper burial rites. this may cause the disturbed soul to repossess its own rotting flesh, sometimes unwillingly. thus, they are not people made immortal by sires or blood exchanges the way vampires are; they are revenants, more zombified, existing in a state of decay that only halts with feeding and worsens by prolonged starvation.
♔. their diet relies on both flesh and blood; the flesh ( typically the organs ) regenerates the body, while blood keeps the mind and senses sharp. naturally then, they'll go straight for the heart instead of feeding from the neck. during feedings, their jaws can unhinge, and their hands and nails become inhumanly strong and razor-like to rip victims to shreds with ease.
♔ upyrs are more feral than vampires, especially in their newborn states, but as they age, their degeneration process slows, and the need for feeding becomes less frequent. a well fed upyr can pass as human for the most part. while they are strongest and most active at night, they are able to walk in the day with only mild sensitivity. historically, this led to the misidentification and killing of innocents who were suspected of upyrism over the most minor deviancies.
♔. upyrs that were once witches lose their capacity for producing mana, but with time and discipline, they can learn to feed on souls, not only prolonging the degeneration process even further, but partially restoring mana, allowing them to cast simple spells. draining the soul of a living witch is particularly potent in this regard, providing mana to an upyr that a hundred human souls couldn't equate to, allowing for more complicated spellwork. human upyrs cannot drain souls, it's a demonic attribute that manifests due to witches having low to high traces of daemon ancestry.
♔. draining a life force can be accomplished through psychic attacks, where an upyr can invade and manipulate dreams to feed off the fears and sorrows of a sleeper. this way, they can only drain the soul slowly over a few months or weeks. however, willingly sleeping with an upyr may allow them to devour the body and soul completely if they so choose.
witch upyrs : the pros and cons
♔ upyrs cannot sire other upyrs, but through blood magic, some elder witch upyrs can sire vampires who are born more stable ( immortal bodies that heal quickly, blood-only diet, better control of the mind, etc. ). this is believed to be due to the ritualistic nature of their creation, especially if done with consent, which lends itself to a "cleaner" rebirth. while most vampires see the upyr as uncivilized and lesser creatures, many of their sirelines likely originated from a upyr. a vampire can also easily subdue a newborn upyr, but a fully realized witch upyr evolves into something of a hybrid and is far harder to spot or kill than a vampire.
♔ as for the case of a weaver like koschei, becoming an upyr sees the same potential for restoring his mana, but this becomes extremely difficult as weavers are all but guaranteed to trigger a curse ( or genetic disease ) known as blood rage. it's an affliction found in upyrs and vampires alike, the logic of it remaining a mystery until modern age genetic studies. ultimately, it's an affliction that is passed down a sireline, but while most are only carriers, those who have a higher daemon ancestry or more likely to see the disease activate upon their transition to vampirism or upyrsm. since weavers are witches with higher traces of daemon genes they're especially prone; they may even be the origin of the disease in a sireline, if koschei is any indication.
♔ blood rage as like a tvd ripper disease but worse; it makes an early resurrection state far more feral and much more prolonged than the usual upyr/vampire. while bloodrage can become manageable in time and with more frequent feedings, it still leaves him prone to being ruled by violent impulses, debilitating bouts of hunger, and fixations under very stressful conditions or around more powerful scents.
♔ draining life-force then becomes a very hard skill for someone like koschei to pick up. it took him centuries to even manage it, and he's only recently mastered it. however, all the effort becomes worth it for a weaver as draining a witch actually brings back a greater capacity for magic, thus confusing the blood rage curse and leaving it almost completely dormant until the mana is depleted. given the scarcity of witches, though, he's far more likely to drain them slow and keep them alive unless he's in true need of the power boost, in starvation mode, or they're related to the coven that conspired against him.
how to kill or subdue an upyr
♔ newborn upyrs are pretty simple to deal with; while they are strongest in their most feral states, the soul's reattachment to the body is not solidified, especially within the first 40 days of their original death. you can stake, decapitate, or set them on fire and follow this with a proper burial and it will do the trick.
♔ after the first 40 days, the soul has officially reattached itself to the corpse. they also see a significant boost in mental clarity and intellect and decrease in hunger which makes it easier for them to start blending in with humans. stakes and decapitation will only leave them dormant. fire is the best way to kill them permanently, but it will need a witch, shaman, or priest to perform a spell/exorcism that expels the soul from the body while it burns.
♔ a witch upyr who has evolved to draining souls for mana thus becomes the hardest to kill. it can be done with fire, but it requires the pyre wood to be from their homeland, and a full coven of witches or truly experienced shamans and priests to not only perform the soul expulsion, but maintain a protective barrier that will prevent the upyr from spawning into critters ( beetles, worms, and maggots etc.); going off the russian tale of the dead wizard, if even one such critter escapes the circle and buries itself in the earth, the upyr will regenerate from this even if it takes decades. ( likewise, check their fingers and toes -- if they have any part of themselves buried elsewhere they can sprout back from this -- )
♔ it thus is far more common for upyrs to simply be subdued. staking them, nailing them down to their coffins, or performing a vampire burial, will leave the solidified upyr dormant until the object is removed. same applies for an evolved witch upyr, but these stakes will need to be from trees of their birthplace, or blessed/enchanted swords. it's also best to bury them somewhere very secluded as they can still communicate to despairing souls nearby in their dreams or wavering prayers, all in an attempt to see themselves set free.
♔ spiritual relics ( such as crosses ) can repel an upyr, but this is with the understanding that magic for humans is a manifestation of will and belief in a higher being. in other words, if someone doesn't truly believe that the relic will protect them, then it won't harm an upyr. fear will limit its impact. wild roses, hawthorn, and blackthorn will also weaken an upyr.
♔ upyrs can walk into any public space, including churches, mosques, and temples, but these usually would need to be fairly empty. having it filled with enough worshippers will activate the relics.
♔ they cannot physically enter into a home unless invited. the only exception being if any window is left open. a witch upyr can also still invade the mind after dusk if there's a mirror in the room left uncovered.
♔ upyrs sleep in coffins. idc idc i love the aesthetic and it's actually part of their lore. they need soil from their homeland to be kept somewhere in their resting place too or else they'll see themselves degenerate faster.
to understand the nature of koschei's house of horror, it's important to remember that the isle of buyan is considered an axis mundi which makes it a primordial and immeasurably ancient place. all of its inhabitants recognize this, though much of its ancient history can only be inferred through hieroglyphs, oral traditions, and the ruins that still linger across its landscape. beliefs and mythologies surrounding the origins of the isle vary too.
however, nearly all share a core understanding: that the palace which sits at its heart was once the temple of an elder sun god, referred to as the sun-father or tsar sun. this deity, if he ever did exist as such, no longer lives on the isle. in fact, for over thousands of years since the creation of his temple, the isle has been ruled by a handful of wizards and witches. presently, and for the greater part of the last millennia, the isle's ruler has been referred to as the tsar of life, but it's possible that previous ones were not.
as for the temple itself, it has evolved over the centuries, shaped and built upon by the mages who dwelled within it. from that nexus of life-sustaining magic, it has grown into a living, breathing structure with a mind and will of its own. it holds sentiments and secrets of its own too, some that it may choose to share and others it guards within magic doorways and hidden passages. it would seem to obey only one master: whoever claims its throne. and while its architecture clearly bears the marks of its long history, as any true dwelling, it gradually comes to reflect the spirit and taste of its master more singularly as their reign progresses.
the castle has gone by many names. there are few who may remember when the palace was called the belosvyat ( the white beacon ) during dazhbog's reign, but under koschei's rule it has transformed into what is now known as the chernosvyat ( the black beacon ). -svyat is a slavic root word that conveys the concept of something holy, sacred or saintly. i'm using "beacon" to convey a less christianized idea of a "guiding light". there is, however, something to be said about dazhbog's reign aligning with a "white saint". he was the merciful king who valued pacifism through isolationism, seeking to protect the isle by keeping it apart from the world.
whereas koschei's reign aligning with a "black saint" is not seen as an evil one by his own people ( not at the start, at least), but more as a dark messiah or even a dragon-guardian, akin to ladon or bükrek. while koschei's stronghold is an openly monstrous thing, the rest of the isle seems to remain lush and paradisal. most of the chyerti accept or even revere this incongruence because they understand it to be a dark but necessary force meant to protect and restore the isle's old balance. his kara han epithet among the nomads also touches on a similar duality as it could mean either "the black ruler" or simply the "ruler of the land".
𓆩 ♔ 𓆪 general exterior
the architecture of the castle is fantastical in nature, but features a full fusion of what we might consider eastern slavic, ottoman, and classical elements, layered on top of each other as if new eras of rule forced its own growth onto the last. the central structure, believed to have been the elder god's temple, is crowned with a massive domed roof supported by elaborately carved arches, columns, and latticed windows. herein dwells the throne room.
from this core, five wings extend, each marked by spires and turrets which resemble the sprouting of fungi or tree limbs. meaning, the palace as a whole is more organic in shape, with each sister tower differing slightly in both size and style. what binds the dissonance and makes it more wholly koschei's over time is the material transformation of the palace. what was once bright white marble has dulled to a bone-grey or even blackened basalt, and the green overgrowth that once draped over a majority of its surface has turned to crimson flora sprouting from dark vines, leaving the castle of life to resemble something more anatomical than botanical.
𓆩 ♔ 𓆪 general interior
inside the chernosvyat is where the macabre beauty truly rears its head. the dominating palette throughout remains: violent reds, gaping blacks, stark whites, and pale gold. it's a place of such ornate opulence and intricate detail that the deeper one walks, the more overwhelming -- almost offensive -- the richness becomes. chandeliers hang as dark crystals lit with mage lights that do not flicker, but hover with unnatural steadiness. the floors are slabbed with natural stone, lined with embroidered carpets featuring medalion patterns, hidden runes, and repeated motifs such as the tree of life, dragon horns, firebirds, and rustic creatures.
the gallery halls are lined with both inherited and stolen works of art, enchanted to stay in motion. here are portraits of famed magicians and chyerti, alchemical diagrams, mythic beasts, scenes of from legendary battles, landscapes of the isle, and rare glimpses of the old world, when the chyerti were still revered and respected by humans in thrice-ninth. interspersed throughout are statues, suits of armor, treasures and magic relics -- some of such obvious power and value that one has to wonder: if these are left in the open, what does koschei keep hidden?
as for the walls themselves, they are covered in patches of sinew and webbed with a network of vines ( or really capillaries ) called bloodroots, which snake through the entirety of the castle, cradling even the mounted paintings and artifacts. should anything be removed, the root bleeds until the item is returned and the chernosvyat will immediately notify its master of the transgression. similarly, these roots act as a huge source of mana for koschei, who can syphon blood from the roots to fuel his spellcraft. don't ask where the blood comes from.... ( it's the dungeons ).
since buyan's climate lends itself to warm summer months, followed by short and subdued winters, the castle wings are lush with open terraces, balconies, and sprawling courtyards. the halls are lined with tall arched windows, designed to flood rooms with light, but the accumulation of dragon smoke over this citadel scatters the sun and moon's glow, leaving them hazy and reddened and thus predominately casts the castle in a perpetual state of twilight if not a blood-tinged night. red water ( the tainted waters of life, which work well for cleansing but heal with certain side effects ) courses through the castle aqueducts, feeding fountains and spouts carved into the shapes of goblins. these and all other fountain figures are semi-sentient, occasionally speaking -- acting as conduits for lingering spirits or mouthpieces for the castle's own mysterious and ever-evolving will.
𓆩 ♔ 𓆪 primary entrance: the hall of returning
the entrance to the castle is large archway carved to look like the open maw of a draconic beast (a hellmouth fr). within is a tributary hall known as the hall of returning. it's treated as an ossuary and sanctum of the honored dead. here, the remains of buyan's decorated soldiers, generals, and champions are displayed, their bones arranged collectively in geometric formations and runes all along the walls and ceiling, each fragment fused and inlaid with gold and reverence.
it's clear from the care and intricacy of the layout that this is not a hall of conquest trophies or even intended as a funerary display so much as testament to life. a reminder that even when the death takes the flesh into the earth, the bones will always remain untouched and remembered. many in koschei's army dream of resting here, especially after the start of the war with viy, for it is whispered that after the tsar of life conquers the tsar of death, that the honored dead will be the first to rise again as immortals themselves.
at the end of the hall is the entryway to koschei's throne room, which has his seat of onyx set on the dais. it functions as his seat of judgement, an audience chamber for visiting nobles, ambassadors, petitioners, etc. and a ceremonial venue for awarding titles and honors, swearing blood oaths, declaring royal proclamations, and receiving the public to initiate holiday traditions/celebrations.
𓆩 ♔ 𓆪 sleep schedule
the chernosvyat has a circadian rhythm of its own, which only koschei and some of the more seasoned denizens seem to be fully familiar with. there will be times when certain pockets of the castle will remain dormant which will look like doors suddenly refusing to open, windows and blinds closing on their own, hearth fires and candles dimming or refusing to light all together. it also makes some of the castle's magical defenses more vulnerable for a breach which is why the guards are particularly attuned to the schedule surrounding more restricted areas. since the chernosvyat breathes, contracting and expanding ever so slightly and with varying frequency, you can learn to tell where its about to go dormant based on the slowness of breath.
the circadian rhythm doesn't seem to follow the cycles of the sun ( it probably did at some point ), and so while some parts may fall asleep during the day, others come alive at night which may be the cause of strange sounds, voices, and creaking in the middle of the night.
𓆩 ♔ 𓆪 denizens & security detail
the castle is staffed in large part by domovoy creatures, managed by koschei's own domovoy, an extremely old and grumpy goblin creature, typically addressed as, deda, although koschei will call him kolobok much to the creatures chagrin. deda cannot remember what his true name is, nor much of the family history. he will chalk it up to old age or even openly admit this to be a result of koschei's deathlessness, but will not press the issue. his loyalty is to the bloodline and family secrets are much more easily protected in simply forgetting them ! all he knows is that he follows koschei from his maternal line, undoubtedly a witch, and that he reminds him a lot of her.
as for the rest of the domovoy serving within the castle, they hold no relation to koschei, but were taken in after the end of their bloodlines left them without homes or chores to tend. there are of course other staff of chyerti creatures that have been taken in by koschei's from similar stories of displacement, but for the most part you'll find the leshy and archura spirits tend to the grounds, the banniks run the bathhouses, the dvorovoy tend the stables, etc.
the ev iyesi: the protective house spirits and ancestors who have followed koschei from his father's clan. they serve as the castle guards, particularly at night or as a last line of defense if the chyerti guards are either not present or incompetent to the task. the ev iyesi will then possess the seemingly decorative suits of armor and attack/subdue any perceived threat or intruder. they are fierce fighters, not so easily felled by non-magic wielders.
deb grib: some may remember this little mushroom gnome from the winter night trilogy.... well now he's here as a treat to me personally. just a little guy who has no other function other than to lurk around the courtyards and share gossip. bear in mind he is a red sorcerer loyalist. mainly because he has no braincells, but also because he's an agent of chaos ! believes papa koschei will silence the bells ! do many great and terrible deeds ! buyan is full of mushroom gnomes like him, but they reside mainly in the forests and while they have to obey koschei, they'd still consider themselves led by the elder gnome known as borovichok
koschei's cursed birth chart (and respective tarot), if you care
capricorn sun / the devil : koschei’s main operating system runs on ambition, endurance, and a relentless need to remain pragmatic no matter the emotional cost. above all things, he craves control and the power to build lasting stability. his cap sun also means he places high standards on himself and those around him, is constantly calculating for the long game, already moving ten steps ahead, and rarely losing sight of the mountain he's climbing. however, beneath that stony armor lies an innate sense of duty and responsibility for others, even if his way of expressing it seems cold or becomes too authoritative. core belief here is that when the world around him is falling apart, he trusts no one but himself to be the immovable rock that keeps it together.
leo moon / the sun : representing his emotional core or who he is when he feels most open, his leo placement initially expressed itself through warmth, generosity, idealism, creativity, being highly protective of loved ones, and the desire to make them proud. there was once no greater joy than to merit the reputation of a hero. however, the horrors have subverted and warped all of this into his current dragon persona. his moon now feeds on pride, ego, and the scarcity mindset of one who came from nothing and perpetually lost everything.
it's the rags-to-riches pitfall: he now seeks a life of excess and exuberance to insulate himself from the resource insecurity that deeply scarred him. similarly, having once had no better agency than a dog, he not only finds emotional fulfillment in being his own authority, but finds satisfaction in lording over others too. couple this with the darker aspects of his capricorn sun and instead of getting a benevolent leader, you basically get a survivalist who retained his charisma and competence, but inherently pursues a position of power for his own selfish and vindictive reasons.
aries rising / the emperor : unsurprisingly, this is how the world sees him: the red horseman, the war lord, the scourge. his impression is undeniably commanding, aggressive, decisive, and terrifyingly alive. he radiates the sort of fiery determination that strikes fear and uncertainty in the hearts of all who come to face him in battle. however, it's also the sort of confidence that rouses armies and inspires the trust of his subjects. he may not be likable, he may even be too fearsome, but when all seems hopeless and daunting, they follow him because he seems like the guy with the direction and drive to get them out of this unscathed.
capricorn venus : in the realm of love, his is a cold and calculated risk, a serious commitment and an affection that he doesn't show lightly. but when he does love, it's a devotion carved in stone, unyielding, constant, and quietly all consuming. he's also very drawn to individuals with power and status. those who value or help him obtain/maintain these same things are equally appealing. likewise, his way of showing his care will be primarily through the stability and comfort that he can provide. it's a big part of the reason why he sabotaged his relationships in his early years. stripped of all dignity, he believed himself unworthy of giving or receiving love because marrying or building a family with him meant inheriting his disgrace. he might have fallen in love despite these beliefs, but didn't even think to pursue love seriously until after he was promised half of dazhbog's tsardom -- when he finally felt like he could offer something that mattered
scorpio mars / death : he's super freaky. we know this. but mars also speaks to how he desires, how he fights, how he survives. when it comes to conflicts, his approach is that of a coiled beast who calculates with laser focus, knows how to bide its time, and rarely reveals its hand until it's too late for others to stop him from striking. when it comes to desire, he will seduce in the same manner. he's someone who is darkly alluring, magnetic, and taboo. this may seem off-putting at first, but he knows how to find a person's unspoken desire and how to offer himself as the answer. this can become his own fatal flaw too.
while the rest of his chart wants to behave logically, when he truly wants someone else, he will desire them with terrifying intensity. to the point of obsession. if he's betrayed in some way, or if his love isn't returned with that same depth, he can become vindictive, possessive, jealous, vor even self-destructive. sex is also where his control can break. his venus & mars combo borders between worship and ruin. it's not enough to surrender a body he wants the soul, but he only feels truly satisfied when he gives his own wholly too. sex in combination with love becomes a conundrum which he tries to maintain control of because it's the closest one can ever get to possessing his true death if he doesn't temper himself.
aquarius mercury / the star : big brain big brain big brain !! and his most respectable trait. the wizard loves his tomes, was an A+++ apprentice, considers himself a visionary who carves his own path and abhors the censorship of knowledge. especially the forbidden sort. he will always encourage others to reframe this as neither good nor bad, but essential to examine in order to truly innovate. ( you'll see this more plainly in his dragon age verse; part of the reason why demonic possession is such a low risk in his blood mage kingdom is because he's removed the taboo and fear surrounding the art and focuses more on its potency for healing spells. thanks to this, buyan's medical advancement is unparalleled in thedas !! ) this also comes through when it comes to his gift for strategy. even though his army has always been severely outnumbered, they're still kicking because his aquarian intelligence grants him an insane level of military genius and creative direction that has his troops taking bigger armies down by surprise and precision.
cancer saturn / the moon : his relationship to home, family, and vulnerability is deeply broken. growing up, he was torn from the possibility of any nurturing foundation. family for him now has literally become a battlefield. also relates to his curses: his inability to build a family of his own, let alone hold a relationship !! but at its karmic root, this placement is demanding him to heal the emotional scars that made him deathless to begin with. he might have found community through his leading a chyerti uprising, but what he really needed was a true found family to give him a healthier sense of belonging to the world. what he found instead ( ironically, since his boyhood saw him loath becoming a soldier ) was commanding an army instead of belonging to a family. building a fortress instead of a home. his perpetual state of war is a mirror of this wound too. if the war stops, what is his purpose ? where does someone like him belong and to whom? this was the foundation that created him, and even if he craves peace, he truthfully wouldn't know how to belong to it. ( cue a prologued prison stint, going back to the same chains that bound him and started this whole cycle )
capricorn jupiter : debated making this aquarius, but settled on it being capricorn in the 11th house of aquarius. in combination this means he's a visionary who is not looking for quick victories, but measures progress in through the long-term. success looks like a change and innovation of the current system, but he still wants there to be a clear infrastructure, and to essential replace what he deems to be a corrupted system with his own. one that also has to allow for him to remain at the top. he is emotionally detached in the pursuit, having no qualms about using people as pawns to get there. he'll take advice, but only if it's compatible with his own ideology, and once he's decided the path forward, nothing sways him.
aries south node: this is the beginning of his soul path. a past steeped in violence, forced independence, and martyrdom. what he wanted was peace, for someone else to come in and save him, but no one did. to survive then, he was forced into the role of a lone warrior, betrayed by the world if not those closest to him, and pushed over and over again into fighting to protect himself. now he defaults to believing that if he doesn't do it, no one will. that strength is self-reliance and weakness is showing compromise.
libra north node: his soul’s evolution requires him to learn forgiveness, balance, and collaboration, all of which he’s consistently failed to do. instead, he’s leaned into absolutism, letting anger and grief drive his reason, and using his pain to justify his actions; he became judge and executioner, believing he alone could decide what's best for everyone, but in doing so, he only perpetuates the suffering, demonization, and persecution of the mages and chyerti he claims to want to protect -- not to mention the destruction he's causing to himself. eventually, something has to give, and if he won't surrender willingly then . . . . 💀
he is the worst and i will be the first to say it, but i also want to emphasize that his sense of principles and overall mentality ( in almost every context tbh ) is of someone in the middle of war, whether real or perceived. thus, his behavior and mode of operating isn't to be evil, it's for the sake of surviving, winning, enacting his view of justice, and/or saving his country/faction. and quite honestly he is a tricky bitch first and killing machine second. meaning, his philosophy is very machiavellian rather than one that revels in destruction or makes a show of his full military force with little regard to their damage ( this is actually where his ego is not at work ).
granted, he is not selfless. he will let the world burn down before he does, but if he didn't look out for his own soldiers and chyerti, there is simply no way he'd be a successful usurper capable of rallying them to his side the way he has. he is not nice, he is authoritative and militant, but he is nonetheless effective and appealing to them because his tactics are centered around: a) knowing when to have no mercy or hesitation to strike at an enemy when he feels bloodshed is required (in his mind, being ruthless now means avoiding a bigger or prolonged struggle later and depending on the context of this..... he may actually be correct ) but more importantly; b) when to use wits and deception to avoid the death and unnecessary bloodshed of his own forces.
" all warefare is based on deception. hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; [...] hold out baits to entice the enemy. feign disorder, and crush him [...] pretend to be weak, that he may grow arrogant [...] if he is taking ease, give him no rest [..] if his forces are united, separate them [...] attack him when he is unprepared. appear when you are not expected. " ( the art of war, sun tzu )
this is above all else koschei's go-to stategy. essentially, have the enemy be the fool who takes themselves out, or let another force exert the effort to destroy them before he or his army needs to step in. minimal damage to them is in fact the priority because the bigger force typically wins, but also... he's not entirely heartless and disloyal. at his core, koschei hates feeling alone; comradery among his realm and military is very important to him; and avoiding as little grief and loss as possible is essential to him, even if he won't ever openly admit that to others or sometimes even himself (your boy is perpetually stuck in the denial stage).
re: how he commands & unifies his forces
again, his chyerti and soldiers would never regard him as nice, but there is a delicate balance here between being too draconian that they hate him, and too soft that they don't obey and fear him. koschei is a master when it comes to walking that fine line. he will fight alongside them, make them feel their plight is one and the same, praise and take care of them, while handsomely rewarding the ones who serve him the best to inspire overachievement. but insubordination is not tolerated and swiftly met with harsh punishment to make an example.
in the context of ruling a kingdom, this approach isn't always the best course, but in the context of running an army? maintaining that order, that unilateral obedience, that sense of fearing his disappointment or wrath a little more than the horror in front of them, is actually vital for their survival. he is not afraid to be that guy, and overall, genuinely feels this is how he shows his care -- by keeping them alive. unfortunately, this is also the only way he knows how to operate in most dynamics outside the context of a war, but he was never given the chance to behave in or learn any other way. war has always followed him, and is just too engrained in his being at this point.
this particular yapfest is nothing new, just a deeper dive into koschei's mythic etymologies and a more organized argument as to why he ( primarily in modern retellings like deathless ) is very lucifer-coded, or rather becomes the demonized replacement of the slavic god of sun and fire, dazhbog. to start off, i will reiterate that myths and fables are like nesting dolls !! you have to peel back the outer layers to find what original narrative lies hidden within all the retellings and reimagined symbols.
northrop frye's framework for this is what i've leaned on the most for figuring out what tf is up with this lich, but generally it's an excellent a gage for analyzing any myth in a critical manner. for the myth geeks after my own heart, frye presents us with three categories to weed through:
1) the authentic myth. the raw psychological / physical / spiritual truth or experience which a myth attempts to explain or represent to us by way of more digestible metaphors and symbols. these are narratives featuring archetypes and themes that appear in cultures across the globe regardless of distance or interaction because they speak directly to universal human realities.
2) the ideological interpretation. here, the authentic myth is retold in a way that serves specific worldviews. storytellers ( whether consciously or not ) may embellish or alter details of the original myth to enforce their moral values, political agendas, power structures, or cultural norms. this creates a new layer of meaning and purpose to the myth that wasn’t originally there. not a good or bad thing, just something to remain conscious of.
3) the demonic parody. here we enter the possibility of an ideological interpretation distorting an authentic myth so egregiously that it opposes and/or inverts the original narrative completely. the hero now becomes a villain. themes of renewal, harmony, justice now focus on chaos, profanity, and nihilism. we often see this with divine creation myths that are demonized into a source of evil — especially when the original myth no longer aligns with the dominant ethos or belief system.
in koschei's case, you can take his fable as the demonic parody of khan könchek's true history ( which i went into here ), but also as the demonic parody of dazhbog, who went from a divine creator figure to a lucifer-esque fallen god after the christianization of rus’. this theme is HUGE in deathless and one of the many reasons why i love the book! it really is a master class in presenting a demonic parody in a way that actually seeks to reclaim the authentic myth ( as far as a writer’s ideologies may allow, of course). anywho, we've fully lost the plot — back to the etymology !!
dazhbog : the authentic myth
dazhbog was a major solar deity worshipped by the slavic pagans, especially in serbia and other balkan regions. he was a creator god, bringing light, life and abundance to the world while also representing nature's growth cycles. this puts him firmly in the realm of an authentic myth. after all, the sun really is essential for sustaining life on earth. dazhbog just personifies this in the same way other solar deities do across other mythologies. he and helios from greek myth are especially syncretic, as both embody the spirit of the sun itself and were more aligned with the sun’s life-bringing aspect than the light-bearing one ( the latter better suits khors, the slavic apollo — who may have been a separate deity or just another aspect of dazhbog ). some other attributes that will be relevant to our discussion and koschei's characterization :
dazhbog as a solar deity also represents the sacred masculine, embodying all archetypes of the king ( of buyan ), father ( of the serbian people ), magician ( in possession of the alatyr stone ), protector ( of all living things ), and lover ( of morena, the goddess of death and/or ziva, the goddess of spring who together embody all aspects of the sacred feminine )
he was also associated with wolves, his divine messengers, although dazhbog himself could take on the shape of a white wolf too. in the winter, he would assume the form of a bear and hibernate in the underworld with its ruling deity ( morena or veles ). this was a way of representing the sun and turning of the seasons as a death and rebirth cycle.
in that same vein, some theorists believe that yarilo ( the god of spring – also a lover of morena), was the younger aspect of dazhbog, making him a triune god ( “the-one-who-is-three” ). he appears altogether a youth in the spring, a patron in the summer, and an old man at the start of winter. thus he represents not just the solar and seasonal cycles, but the cycle of the human spirit as it journeys from foolish youth to sage wisdom too
also in the winter, dazhbog is depicted giving gold to villagers, which could be where the etymology of his name comes from: "dazh" meaning "to give" and "bog" meaning "god" then leaves us with "the giving god".
okay okay okay, but all this talk of benevolent divinity and charity is sounding a lot like the complete opposite of our greedy, diabolical dragon king, right?! RIGHT!! but stay with me here ! we're still cooking !
the isle of buyan
the most direct connection between dazbhog from slavic myth and koschei from the fables lies in buyan, but here is where the ideological interpretation really begins to take over. buyan, in slavic mythos, was an island within the world ocean and seen as the axis mundi — the spiritual center of the world where the divine and earthly realms converge. dazhbog resided here alongside the zoryas ( godesses of the morning and evening stars ), stribog ( the god of wind ) and the alatyr ( a magical burning stone from which the tree of life and the water of life emerged ).
after christianization, these deities were scrubbed out and the isle of buyan morphed from a sacred cosmological center to an elusive fairytale isle populated by baba yaga, enchanted horses, menacing dragons, bird husbands, and of course — koschei ! however, the authentic myth wasn't fully lost. many motifs and minor figures from pagan traditions were translated into folklore, albeit with their sacred resonance stripped or replaced with a new ideology.
take the alatyr stone for example: it was originally a pagan symbol, not just representing a magical life-force, but of sacred knowledge regarding the origin of the universe and wisdom of the gods. as such, it was invoked in folk charms steeped in references to pagan cosmology, but in the process of assimilation, these charms began adding biblical figures into the mix:
to the east there is an ocean-blue-sea, on that ocean, on the blue sea, lies the white latyr-stone, on that white alatyr-stone stands a holy golden church, in that golden church stands a holy golden throne, on that golden throne sits the lord jesus christ himself, michael the archangel, gabriel the archangel …
other examples to consider: in fables, the tree of life becomes the golden apple tree ( evocative of the hesperides ) or the green oak tree ( slavic cosmology describes the world tree as an oak), but these are treated as enchanted plot devices ( ivan seeks out the firebird who has stolen a tsar’s golden apples, yelena is poisoned by a golden apple, koschei hides his death in a green oak tree, etc.)
likewise, the zoryas who ushered dazhbog at the beginning and end of his solar journey are replaced with baba yaga’s fabled knights/horsemen ( the white rider who heralds the morning, the red rider who heralds the sun, and the black rider who heralds the night). and lastly, the water of life which used to bring life and abundance to the world, is reduced to an elixir for reviving fabled characters. who are usually chopped up, sprinkled with the water, and “born again” ( echoing a baptism or the resurrection of jesus). but at what point did dazhbog’s myth and isle turn towards the demonic parody??
koschei : the demonic parody
during the christianization of rus’, particularly in serbia where dazhbog’s cult was the strongest, assimilation efforts sought to attribute dazhbog’s folk hero attributes to st. sava ( a serbian monk from the late 12th century known as the illuminator) and created a demonic parody for the deity. in this new narrative dazhbog was cast out of heaven and became known as lame daba ( the lame devil ) and considered the most powerful demon in hell. in that way, he became an iteration of lucifer and buyan became associated with increasingly christianized folktales where devils, dragons, and evil wizards caused devout folk all sorts of mischief and strife. interestingly enough, even the word buyan today in modern russian means “hell-raiser” !!!
fast forward to the 17th/18th century and lame daba isn't as prevalent, but instead we get koschei the ruling villain of buyan who echos dazhbog's power, but presents as the complete inversion of his archetypes. he is the tyrant, the infertile undead, the evil sorcerer, the opposition, and wife-snatcher. instead of being in tune with nature's death and rebirth cycle, he's removed from it and the narrative always has the hero seek to undo this corruption and describes koschei as buyan's ultimate source of evil. as mentioned in my last meta, his characterization was primarily meant to represent and enforce cultural fears around turkic groups, but his positioning in buyan, his association with all four elements ( as a firebreathing dragon, needing water to revive his strength, disappearing as a whirlwind, and keeping his death in a tree ) are all echoed motifs that remain from dazhbog's mythos.
conclusion
hopefully with all this context, if you've read deathless you might be able to appreciate what valente was trying to do by casting koschei as the tsar of life in buyan. it wasn't a random choice nor to sanitize a villain, but informed by dazhbog’s demonization. katherine arden did something similar in the winternight trilogy, through medved, the summer demon, who is highly evocative of dazhbog's winter bear and lame daba aspects. to avoid too many spoilers or getting carried away, i won't go into all the parallels and allusions in this post ( but would be happy to yap about it if you ask me to in private ! )
as for how this all manifests in my retelling . . . in his deathless verse, i will recognize the pantheon valente created and consider koschei syncretic with dazhbog. however, in his main verse and all others, i would much rather see koschei start off as a mortal and set him up as dazhbog's apprentice and ultimate foil. dazhbog as a tsar of life will not be a god, but an archmage who embodies its life-sustaining properties, and koschei will become his apprentice through the ivan tsarevich and the firebird story ( which, i'll get into in the third and final part of this series).
koschei's fate could have seen him as dazhbog's right hand man and potential successor, but the horrors he faces in the mortal world and dazhbog's pacifistic / isolationist stance sets him up instead to betray and usurp him. in his becoming the new tsar of life, buyan takes on a more grisly shape and will be referred to as the devil's country. i'm not trying to deny the demonic parody because it speaks to koschei's own capitulation to the external pressures and identities that were imposed on him. however, the goal is still to subvert this by both providing a more humanized narrative for how he got to this point, while also forcing him to recognize the role he plays in perpetuating the cycles that exploited and created him.
ultimately, the tragedy of it all is that for all the rage and judgment he holds against dazhbog, he was the closest thing he had to a father and was a patient and loving one at that. he might have left a great number of chyerti for dead in the mortal realm, but seeing thrice that amount die in the revolution that koschei starts with no end in sight, he'll wonder if dazhbog's choice to not engage with the mortal realm might have been the best course after all.
if you're a geek for breaking down and analyzing myths like me or are wondering where the hell i'm pulling koschei's narrative from, please grab some tea and get ready for this yapfest of a series. there's too much to discuss in one post, but i want to start with his historical etymology because in order to understand any myth/fable ( especially in regards to the antagonistic archetypes ) you have to understand the broader cultural and historical circumstances that begat them.
as we know, koschei is widely depicted in fables as the undead sorcerer / draconic king. he’s immortal, greedy, and cruel. he's a rival to the hero, who flies in from no where to burn your village and steal your bride for no particular reason other than the fact that he's evil. but i think it's much more appropriate to interpret koschei's fable in a way that views the caricature more critically and honors the fact that his is a figure borne from and made to represent a cultural fear. koschei's trope touches on multiple, but in this post, we're looking specifically at a fear derived from the turkic nomadic presence that once defined the steppes of rus' during the 12th century.
khan könchek
from its inception in the 800s, kievan rus' was home to not just the principalities of the eastern slavs, but to various groups of turkic and mongolic nomads who traversed the steppes and were more broadly referred to as the tatars. while koschei appears in fables sometime around 17th/18th century ( possibly earlier ), folklorists believe that koschei fable was inspired by the 12th century epic poem the tale of igor's campaign which recounts a real life battle between prince igor of kiev and khan könchek. könchek was said to have been a koshey ( slave ) who had returned from georgia to the steppe around 1126–1130 AD. by 1172, he became the leader of the cumans ( aka the polovytsy, a tribe of turkic nomads who fought against, fought for, and eventually assimilated with their sedentary neighbors all across the eurasian steppe ).
by könchek's time, kievan rus' was very much a game of thrones; principalities and tatar tribes were constantly fighting over lands, but it'd be a misconception to think that the enemy lines were solidly divided between the rus' and the tatar. very often, tatar raids were ordered by a prince of rus' who wanted to conquer a neighboring principality. inversely, a friendly tatar tribe might have offered their forces to help defend an allied principality or intermarry. these interactions were fluid and dependent on the agendas of each individual group, but könchek saw the division between the princes as an opportunity to unite the cuman tribes under one banner and waged war against the principalities. it wasn't just the cumans that he rallied though. he also managed to ally with the rus' prince of novhorod.
the tale of igor's campaign
könchek's attack against the principality of kiev and igor's subsequent invasion into cuman territory is the central focus of the epic poem. it starts with prince igor receiving an ill omen, an eclipsed solstice, which bids him not to engage könchek's forces without military aid. igor still chooses glory over caution and leads an independent campaign into cuman territory. this leads to a disastrous defeat as well as his capture by könchek. however, while holding igor prisoner, the khan did not treat igor poorly, but instead seized the opportunity to negotiate concessions and an alliance through a marriage between his daughter and igor's son.
the poem has igor's wife (yaroslavna) lament her husband's capture and praying for his return. with the help of mythic forces, igor escapes the cuman camp as a bold and fatefully blessed hero, calling for the unity of the principalities to fight the cuman threat. however, it was believed that könchek purposely let igor go after his capture so he'd consider the alliance in good faith because historically, the warring did actually end with könchek's daughter marrying igor's son. the poem embellishes igor's heroism a bit, but it never demonizes könchek either. instead it uses him as a device to emphasize the vulnerabilities of a fragmented rus' and to serve as a lesson in the value of pragmatism.
we can probably agree then that many of the negative aspects of koschei's character are distortions of what was historically a more nuanced relationship between the tatars and christian slavs. khan könchek is the perfect example of that nuance, but as a pagan and non-rus', time wove his story into the caricature of koschei, a villain who represents the tatar stereotypes of "the pagan other" "the raider" and "the wife-snatcher". to be clear, this isn't to absolve or claim that the tatar didn't engage in these acts, but it is to say that these were the crimes and realities of war inflicted by not just a single ethnic group in this medieval period, but by war-mongering men in general -- both tatar and rus'.
other parallels between könchek & koschei
* as a khan, könchek was understood to have control over the wealth of the nomadic steppe whether that meant gold, horses, or shamanistic power. this aspect of him later evolved into koschei’s association with sorcery, horses, and hoarding gold and magical tokens.
* könchek's last record is dated to be during 1203, which if true means he possibly lived past 100 years of age -- for the time this would have been over six generations long. koschei's deathlessness may be a reference to könchek's unusual longevity.
* koschei's separation of soul and body ( often hidden in a needle, inside an egg, in a duck, in a hare, in a chest, etc.) is a nod to nesting dolls, but also mimics shamanic soul-travel — a concept deeply rooted in turkic animist traditions. it also seems to be a nod to turkic amulets which were egg shaped and contained arrowheads ( a needle of a kind ! )
* the name "koschei" likely derives from the old slavic word kost’ (bone), a reference to skeletal and gaunt attributes, but it could also stem from the old turkic košči, meaning "slave" or "captive" as könchek was and as koschei presents in the marya morevna fable. either way, the name codes koschei as both the "bone man" (a symbol of death and decay) and a former captive or servant — very likely of turkic blood which is why i regard it more as an accepted nickname than his birth name
etymology of the polovytsy / cumans
as a side note, i wanted to also share the meaning behind the cuman tribe's name because this 1) ties into my reasoning for aligning koschei with the ivan from the firebird fable; and 2) making koschei my token problematic blonde. generally speaking, the tatar groups of the 12th century originated in east and central asia, so they often presented with more mongolic features, but the polovtsy being a western steppe group named specifically “the blonde ones” suggests their features may have leaned more toward the west asian / eastern european end of the spectrum.
the old ukrainian word polovtsy is derived from polovo ( "straw" ) and the old east slavic word polovŭ ( all meaning "blond, pale, yellow" ) ; the rus' also called the cumans the sorochinetses — derived from the turkic sary chechle ( "yellow-haired" ); the term cuman is rooted in the turkic quman or qoman ( "pale yellow, sallow, cream coloured" ). all of these however, could also be referring to the yellow-sheened alke teke horses that the cumans were known to ride as well.
the reason why i'm inclined to lean more towards the blonde theory is because koschei as a dirty blonde better aligns with his mirroring of ivan tsarevich ( which i'll get into in the final meta ) and also suits the notion of him being an enemy from within and without. at first glance, especially in his younger years, no one would look at him and automatically suspect there's anything "foreign" or "other" about him which allows him to enter spaces he otherwise wouldn't have been welcomed into. of course, the shoe drops at some point though.
however, even if we lean on the gold-sheened horse theory, it echos one of the impossible tasks ivan from the firebird fable had to complete: obtain the horse with the golden mane. in the winter night trilogy this is the horse that koschei ( disguised as kasyan ) possesses, and it's no coincidence that koschei's original fable characterizes his horse as being exceptionally fast — to the point of requiring someone to travel to a far off realm ( yaga's hut ) to obtain one that rivals it. a large part of the cuman's success in combat had to do with the swiftness of the alke-teke horses, so it'd definitely check out that they'd be named after their blonde horses too.
conclusion
all this is to say: while my retelling of koschei places his origin and cultural background in a high fantasy space, it will still draw inspiration from turkic mythology and khan könchek’s epic. i'm exploring this by establishing koschei’s father is a börüqan ( a fantasy-based culture which i'm modeling from a turkic wolf-mother origin myth ) and his clan will be derived from the archura ( a protective forest spirit ) and konrul ( the turkic firebird ). as for koschei himself, in nearly all his verses he is raised as a war captive under the crown that defeated his father, ultimately becomes king himself, and wages war on that same crown.
however, the börüqans and the broader kingdoms of the thrice-ninth realm in his main verse aren’t locked in a binary conflict. their interactions all depend on alliances, personal vendettas, and shifting power dynamics. even the clans within börüqan territories are diverse in traditions, magic, and allegiances. conversely, not all mortal kingdoms oppose magic and paganism; and koschei and his chyerti aren't out to destroy humanity. they will ally with mortal groups who share a common enemy — because ultimately everyone is simply out to survive and protect their own interests, for their own complex reasons, and by their own proposed means.
raiding your villages, snatching your women, devouring naughty children ? not on koschei's agenda. these are the embellishments of histories as told by his enemies, and almost none of them will get to sit on a moral high horse in this fairytale world. koschei doesn’t engage in war with them for fun, but often as a preemptive and brutal response to their threats -- which he primarily keeps to the battlefield.
if he kidnaps someone, it’s to force negotiation or out of strategic necessity. if he raids a kingdom's trove, it’s to cut off resources to their troops or to retrieve magical items that could help or harm him. of course, he isn't the noble savior and i will never sanitize or glorify him as such, but the point is: his rage has reason, his violence has limits, and his myth deserves more than to be reduced to one-note caricature. it's 1000% valid for your muses to assume or even believe that he is, but hopefully this meta provides just a bit of context for where i'm coming from when it comes to world-building and plotting !!
beyond thrice-nine lands, in the thrice-tenth realm, there once lived a mighty wizard-tsar named dazhbog who reigned from a gleaming palace upon the magical isle of buyan. during his reign, it is said that to have reached its shores was as if to be born again — within a dream of summer — for everything bloomed so brightly it burned the eyes. mountain peaks reflected the breath of the sun; orchard boughs lied heavy with jewel-colored fruits; rivers surged, thick with silver fish; and sprites would sing drunken arias, supping at flower nectar so indulgent it left streaks of gold trailing down their chins. everything wanted to be taken in. everything commanded wonder. the tsar's garden most of all.
in the garden grew many rare and marvelous trees, but none so grand and magnificent as the green oak tree. the tsar cherished and tended to it above all others, for this was the tree of life; the last living relic of an elder god: the benevolent creator of the thrice-tenth realm. it happened one day that a firebird named konrul began to visit the tsar's sacred garden. every night she came, stole a single bough from the green oak, and vanished to her hidden roost. when the tsar took notice, he doubled his guard hoping to catch the culprit. however, not even his finest archers could strike the thief down, for konrul's copper feathers gleamed like the sun by day, shimmered indigo-dark by night; and if ever an arrow flew, she would shift her shape and slip swiftly into the cover of buyan's forests.
one night, the firebird broke off a golden bough from the crown of the green oak tree and was never seen again. greatly troubled by this, the tsar summoned his subjects to his grand hall of white stone and declared: " which one of you will set out into the world and fetch me the firebird ? whoever captures her alive shall have half my tsardom in my lifetime, and the whole of it upon my death ” his best guardians, the twin mage disciples, gagana and garafena, stepped forth and answered in one voice: “our master, your majesty, we will gladly fetch the firebird for you.”
setting out on their journey, gagana took to the heavens as a bird, while garafena swam through the blue sea as a serpent. when they both reached the fringes of the thrice-ninth realm, garafena did not find the firebird, but she found her nest and the golden bough tucked between her clutch. she had a mind to at least return the bough to the tsar, but could not resist taking an egg into her hungry jaw first. the long journey left her so famished. in a stroke of perfect timing, a khan who settled his clan near the firebird's roost came upon the scene, slayed garafena and saved the egg. in his hand, the frightened thing trembled until it finally cracked, and the hatchling cried out for his mother.
when the firebird returned to her roost and heard of what had happened, she plucked the shell pieces from her hatchling and reassembled them into a boon. " you saved my son, and for this i shall grant yours a blessing. " to the khan she gave the empty egg, a golden marvel beset with rubies and diamonds, capable of holding anything one could imagine. " by the blood moon this night he will be born. it is no easy fate he falls into, but gift him this talisman, and it may someday earn him a tsardom and save his life in turn. "
a retelling of koschei's fable with influences from "deathless", "uprooted", and "the all souls trilogy", but more closely aligned with his canon from andrew lang's "the red fairy book" and alexander afanasyev's "russian folktales". easily compliant to other universes. thrice-ninth ( a land of mortal kingdoms ) and thrice-tenth ( a land of magic ) does not dwell in the real world, but does refer to an understanding that there are other lands, countries, kingdoms, and planes that may exist beyond with gateway portals to each ( meaning, his reality can still be stumbled upon by modern/non-fantasy folk, similar to narnia and the wardrobe )
ARC I: THREE BROTHERS, THREE ROADS
our tale starts centuries after a holy war forced the realms of thrice-ninth and thrice-tenth to be warded off from one another, when koschei was still known as ivan yurovich, the youngest of three sons born to danika, a witch from the secluded pagan village of yaichka, and yürek khan, a shaman chief of the konrul clan ¹ from the forest of altynûva. when their village defied and failed to pay tribute to a distant tsar, moroslav of zimorod, a battalion was sent to banish the clan and reinforce the tsar's tithe and holy laws. in the fight that ensued, yürek was killed and his family was taken as slaves to the capital of zimorod, where they were forced to renounce their magic in a conversion rite known as spellbinding. ²
years later, during moroslav's brutal winter campaign against a nearby kingdom, ivan and his older brothers, vuk and finist, were conscripted into the vanguard. though their powers remained spellbound, each retained a unique gift which allowed them to survive despite their unfortunate odds. vuk's gift of scent could sense the false and deadly enemy; finist's gift of sound could hear the birds of paradise sing riddles of their future; and ivan's gift of sight could see the hidden world beyond its glamours as well as all the magical threads of the earth. while keeping watch one night, this gift led ivan to the abode of a frost demon, who offered him food and a place at their hearth, but forbade him from taking anything out from beyond the threshold. disobeying this, ivan brought about the deaths of his brothers.
in the aftermath, ivan deserted the war and came upon a gray wolf, who turned out to be a shapeshifting vila and mage named inna lebedeva. inna was on a quest to reach the realm of thrice-tenth and offer to let ivan join her as her vilanik ³ if he could manage to complete three impossible tasks. with the tasks completed, this quest ultimately led them both to a tree-portal connected to the green oak, a primordial "tree of life" and magical conduit rooted in the isle of buyan. the isle was ruled by the tsar of life, dazhbog, a powerful wizard who took them under his wing, removed ivan's spellbinding, and offered him a position as his apprentice and second hand. ivan accepted, but asked to return to thrice-ninth to buy his mother's freedom, bring her back with him to buyan, and then complete his initiation.
ARC II: KEEPER OF THE GREEN OAK TREE
dazhbog agreed, but lamented that the wards would turn his gold into barley in thrice-ninth. he encouraged ivan and inna to spend a year honing their skills in buyan's school for mages and warriors, the alatyr academy. afterwards, they returned to thrice-ninth posing as mercenaries and chyerti hunters in an effort to earn enough gold while secretly helping magical exiles and creatures to flee into the thrice-tenth realm via their tree-portal. however, even with the ransom finally paid, moroslav withheld danika's freedom and demanded retribution for ivan's desertion in the form of one final and impossibly cruel task. ⁴
this ivan could not complete within the allotted time, and so turned himself in so as to spare his mother the punishment of his desertion. he was sentenced to execution by archery, though not without a plan for reviving himself. the spell required inna to seek the water of life, while ivan's soul journeyed to the underworld seeking the water of death. there he was met by the tsar of death's constable, viy, who revealed himself as ivan's eldest brother, now a wraith of judgment. viy was still angered by ivan's foolishness and deceit during the winter war, blamed him for his death and condemned him to peklo.
despite this, ivan evaded the inferno, drank from the water of death, and was revived upon inna's submerging his body in the water of life. she managed to do so with the help of alkonost, the tsar of birds, formerly ivan's second brother, finist, who forgave and evolved. alkonost urged their brother against seeking retribution for all his woe and to give viy time to see the err in his judgment, but ivan's grief, shame, anger, and fear of death had finally reached a breaking point.
ARC III: THE DEATH OF KOSCHEI THE DEATHLESS
with blood magic of his own making, he performed an unspeakable spell: removing his death and making it small enough to hide within the eye of a needle, inside an egg, inside a black space beneath the roots of a tree. every softness that no longer served him remained buried deep within that black space; what arose were the undying bones of koschei the deathless, a lich and purported revolutionary who sought to destroy zimorod's grip on the realm and restore the world of magic. upon learning of what he'd become, dazhbog turned his back to him and barred his access to the green oak tree. decades passed, armies fell, and koschei became the dreaded dragon of thrice-ninth, hunted by saints, witches, and heroes alike.
from his tower of bones in the dark wood, the chyerti creatures who were abandoned and left to rot in the shadow of man's fear, found in him not only justice, but the promise of a prodigal return to the thrice-tenth realm. eventually, koschei usurped dazhbog, and his vision for a new world of unbridled magic curdled into the likeness of the same tyranny which shaped him. only after new generations of rulers, mages, chyerti, and inna's return to buyan did diplomacy and concessions between the realms finally seem within reach. but koschei's efforts were forced to retreat back to thrice-tenth. his older brother viy, now crowned the tsar of death, invaded and threatened to destroy the country of life in its entirety for his transgressions. all the while alkonost watched from the land of birds, weeping for the world now torn in an endless war between brothers, knowing that this too would pass, but only with the retrieval or surrendering of koschei's true death.
¹ also known as the firebird clan. they're a society of nomadic riders and warriors with mages belonging to a druidic class. they belong to a boarder group known as the börüqans, the wolf-blooded, named such based on their belief that they descended from a deity called "the wolf-mother". however, each clan remains autonomous and more closely identifies with their guardian spirit; such as konrul, a firebird who also takes the form of a wolf and roosts in the forest of altynûva alongside the clan.
² spellbinding is a powerful counter-spell created by the holy orders to lock away or cut off a mage from their power. similar to the rite of tranquility from dragon age, or stilling in the wheel of time. can be reversed by the original caster or a highly evolved mage. presently, koschei lies beyond the means of usual spellbinding, but a tsar maiden managed to do so with his old chains from zimorod.
³ the chosen hero of a vila who they grant added strength, healing and luck to in battle. the process requires the completion of tasks and a blood oath that makes the bond permanent ( similar to a parabatai bond, or warders ) a vila is free to abandon her vilanik, but neither one can directly harm the other, and remain linked. koschei and lebed consider each other like family.
⁴ defaults tasks: (for lebed) fetch the firebird, tame the golden mare in baba yaga's flock, find a gate to thrice-tenth (for moroslav) kidnap yelena the fair for him to wed