Erosion algorithm, gradient descent pattern applied on a mesh 3d as an sculpting agents system #mesh3d #gh3d #gradientdescent #agents

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@co-de-it
Erosion algorithm, gradient descent pattern applied on a mesh 3d as an sculpting agents system #mesh3d #gh3d #gradientdescent #agents
MESA - Topology optimization and voxelization for a table design
Tests with softbodies in #Processing
parametric Escher's tessellation test - some test I'm doing about seamless tessellation patterns
some parametric Escher's tessellation tests
#Processing 2.0 #agents
testing Processing with Sublime Text editor
Co-de-iT NEXTO worshop series | DIY BIOLOGIC WORKSHOP: Living structures and swarm bodies - http://goo.gl/sxLfJN Interactions between biological/digital computing | slime mold & digitally printed 2D patterns. workshop concept & development: Co-de-iT (Tommaso Casucci, Mirko Daneluzzo) + Sonja Baeumel & Maurizio Montalti in collaboration with WAAG Society - http://waag.org/en info: http://goo.gl/sxLfJN _____________________________________ Amsterdam, Waag Society 24.25 January 2014 Tutors Maurizio Montalti | Officina Corpuscoli Sonja Bäumel | Studio Sonja Bäumel Mirko Daneluzzo & Tommaso Casucci | Co-de-iT bioplotter development done with WASP _____________________________________ music: "Night Owl" by Broke For Free http://freemusicarchive.org/music/Broke_For_Free/Directionless_EP/Broke_For_Free_-_Directionless_EP_-_01_Night_Owl
Series of tests on isomeshing in Processing - done for the ParsProToto workshop done in Stockholm for Ulrika Karlsson’s “Mess Match” class
#maya3d proto table, more coming soon
#maya 3d speculation
Some Blender tests preparing a fall workshop. Co-de-iT likes Blender !
W.I.P. > Stream Lines pattern seeker
some W.I.P. images about a 'mesh subdivision by Stream Lines' strategy
more ... coming soon
High-res image export from #Processing 2.0. The right side is a 3x resolution of the left side highlighted portion. Adapted an old code from Marius Watz to work with Processing 2.0 and PeasyCam.
Soon to be released in our #code section!