Revisiting my Can you beat Crash Bandicoot 1/2/3 if every crate is a Nitro? adventures from a couple of years ago, full playthroughs of each game

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I'd rather be in outer space 🛸

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DEAR READER
cherry valley forever

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@cogmonkey
Revisiting my Can you beat Crash Bandicoot 1/2/3 if every crate is a Nitro? adventures from a couple of years ago, full playthroughs of each game
I love your channel. Your videos about modding crash are inspiring me to actually commit to learning to code. Rock on.
I forgot to check these messages for like a year, sorry. This is awesome to hear though and I assume you know a lot more about coding by now than I do 🤘
Hey, I wanted to ask, would you be willing to grab the files of the BlasterTech in a blender format? I adore trying to recreate things/do justice to them with fun gimmicks and the like within vrchat, and would be super thankful if I was given the oppurtunity to make him a working avatar that can shoot his lil dust bunnies!
If you have access to the game files or know how to acquire them you can convert the model (BlasterTech.igz) to something useable with either IGZ model converter (without bones) or if you have access to 3DS Max or know how to acquire it you can use this script which will handle the bones too.
Crash Bandicoot N Sane Trilogy mod: Crash 3 super powers in Crash 1 & 2
Super charged body slam, double jump, death tornado spin, fruit bazooka and speed shoes now all available to use in Crash 1 and Crash 2 via this mod I released recently. Versions for both PC and Switch downloadable here: https://thewarproom.com/showthread.php?tid=221.
Here's a couple of videos going over how it works, how to install etc:
LEGO KURASSHU BANDIKUU - March 2020 https://www.youtube.com/watch?v=C0bzxG1a__U
Is interactive music like in LittleBigPlanet possible in NST ? There’s a similar thing in Nitro-Fueled iirc
Screenshot dump of some test levels and concepts from an idea I had to remake the original Crash Bandicoot within the N. Sane Trilogy as more of a "reimagining" than the remaster+ that they actually went with, also taking inspiration from many other Crash games and cut content.
Full playthroughs of a few of these levels here and some commentary from me about them here. Also my latest tweet regarding the current status of the project which hasn't changed much since those videos, yet.
https://twitter.com/COGMONKEY/status/1618559210429771778
N. Sane things about crates in Crash Bandicoot N. Sane Trilogy
https://twitter.com/COGMONKEY/status/1601788122408185856
For the level editor, would it end up being possible to add in new levels to the games and possibly move existing levels around? Like say adding new buttons in the warp rooms in 3, or placing more level entrances in 1 or something along those lines. Also, is it possible to place secret warps like the ones in 2 anywhere? That would be a lot of fun to mess around with.
The hubs are more fucky than normal levels but in general the level portals etc are just like any other object in the game and you can move them and swap them around however you want, including adding new warps/buttons and changing which levels they go to. Or at least you can do that in the Crash 2/3 warp rooms, adding extra spots on the Crash 1 map would be more difficult.
Adding in entirely new levels to the game is something I've experimented with a bit and in theory it's possible. But it's also complicated, so it's on the list of things I plan to look into more after the level editor is done.
As for the secret warps in Crash 2 and stuff like the Eggipus Rex pterodactyl in Crash 3, they're just normal gameplay objects too. You can move them and modify them and add them into other levels. Changing where they take you normally requires a couple more steps than with the warp room portals but it's doable. There are also some levels like Unbearable that have secret areas accessible by teleport entities and you can change the triggers and destinations of those to be wherever you want.
In the video below as well as your recent video relating to the NST Level Editor Update, I've seen a fully playable Princess Coco mod that looks absolutely amazing that was made for N. Sane Trilogy but I cannot find anywhere to download it. Is it still in development or is it not being released until the level editor is finished?
I only got as far with testing CTR skins and characters to check that the method I was using would work, I haven't finished it yet so those mods are still unstable and crash the game and break other things behind the scenes. At the moment my plan is to leave it until the level editor is released and then finish this stuff off and include this new way of doing CTR model conversion as a feature in 1.1 or whatever. So that's when I should also have working versions of all the skins like Princess Coco.
In your "My Crash Bandicoot level editor" post, there’s a gif showing that one bat file being used to move a crab where coco is, idk if it’s just me but it looks like the game is in 21:9 aspect ratio, if it is, is that that one patch from wsgf.org (https://www.wsgf.org/phpBB3/viewtopic.php?f=95&t=32703&start=30) or something else ? Had lots of problem with it for some reasons.
I have no idea my dude that was from 4 years ago
Crash NST level editor when (when) ?
Every time someone asks me that I take a 6 month break
My Crash Bandicoot level editor
Here's a long post about a project that has been consuming my life for the last 4 years! A thing that will let you make custom levels in a Crash Bandicoot game! Let's see if it's worth Tumblring about!