@thoughtful-collections
Could you go into the Animorphs side of the child soldier question? Obviously they do kill and I think one character even kills many of the yerks while they are defenceless and justifies it as a necessary step to win. I suppose that series is saying there is no avoiding murder/killing/getting your hands dirty in war?
Look, there are a lot of child soldiers in the genre, whatever 'genre' that may be. Some kill easily, thoughtlessly, like any action movie star. Some have Important Moral Lessons on how killing makes us no better than the bad guys. Many of them get their very own generous plot device get-out-of-jail free card: either they have some form of captivity that their opponents get sent to at the end of a fight and we never have to think too hard about false imprisonment without trial (Steven Universe; at least one instance of Power Rangers?; Batman and Robin generally; etc), or, their opponents aren't really people, so it doesn't actually count as murder (media as diverse as the Persona series all the way back to good old Buffy the Vampire Slayer). Sometimes, through sheer force of will, grit, and absolute unparalleled protagonist energy, child soldiers get to avoid killing in a world that makes it a genuine option.
Animorphs looked at all of those options, and it said, nah.
You want a war story, little child? Okay, the books say. Here's a war story. This is war.
Here's how it starts: you're goofing around with your friends one night. You take an ill-advised turn. You watch somebody get horrifically murdered.
No, you can't save him. Yes, you can save yourselves. Get used to that. Get used to it so, so fast.
You're on a trolley. Up ahead are two tracks. On one side: a dozen evil aliens. On the other side: your brother. Make a choice.
Good job, you didn't crash the train into a cliff. By the way, did we mention there are a thousand more tracks? More people tied to each and every one?
You get to put your hands on the steering wheel. You get to drive the trolley. This is a gift. Make a choice.
(Refusing to act is still a decision.)
You can jump off the train, if you want. You don't have to be the one to steer. Maybe you'll even survive the fall. Maybe the friends you're leaving behind will be good enough to make sure they don't run you over on your way down.
Your mom is on one of the tracks, by the way. Your dad. Your sisters, your cousins. Your brother, still.
You don't have to steer. You don't have to do this. You can let the train take its course, you can let it plow through all of humanity. You can let it happen. You get to do that, if it's what you want to do.
Nobody is coming to save you.
On one track: the aliens have names, thoughts, dreams, personalities. On the other track: there are six billion humans on this planet today.
Every single option in front of you is a war crime. If you're lucky, you'll get to pick which one.
(Refusing to act is still a decision.)
It's fun sometimes, driving a train. When there's nobody in the way, for just a little while. When you can pretend you're mowing down enemies in a video game. When you can give into the rush of adrenaline and just be glad you have the skill.
Maybe, maybe somebody will come to save you. They'll take over steering. You won't have to choose.
(Refusing to act is still a decision.)
Who will they choose to hit? Will they care? Will they care enough?
You watch TV. You watch Xena, and X-Files, and Buffy. You can pretend to live in a world where your enemies are nameless monsters without souls, if you want. If that makes it easier.
Is it easier, to kill them soft and vulnerable and completely powerless, unable to fight back? Does that feel better than killing the ones hunting you down, weapons in hand?
You are looking for a loophole. You are looking, and looking, and looking for a loophole. You don't get to fight monsters without souls. You don't get to lock them up in tiny bubble jail. They are going to kill you. This is what you get.
It's you. You're the one standing here. This is what's happening.
Refusing to act is still a decision.
(There is a loophole, eventually. A third path. One of you finds it, eventually.)
(It would not have worked, without years of war first. It took you years of war to find it and if you hadn't killed so, so many, it would not have worked.)
You don't get to be good, in war. You don't get to save the day by sacrificing your own life and remaining morally pure. That would be too easy. War means dead bodies. That's what it means.
That doesn't mean you give yourself over to despair. That doesn't mean you shrug and figure the lives being spent don't matter. You don't get to throw your own moral code on the altar of heroic sacrifice and claim to be the real victim here. It never stops mattering. It will never, ever get to stop mattering.
That doesn't mean you never fight. It just means that when you choose to step up and fight for something, you'd better be goddamn sure it's worth the cost, because chances are somebody a lot less powerful than you is going to be the one to pay.
On one track: Your brother. Your cousin. Seventeen thousand unarmed, helpless enemy agents.
On the other track: a new train's barreling straight at you and all six billion members of the human race. All-out slaughterous war. Giving over the steering wheel to the last hands that decided the best answer to their problems was genocide.
(REFUSING TO ACT IS STILL A DECISION)