I wish people would appreciate this game more / My review of Ariana and the Elder Codex
Back in April, I got the chance to play Ariana and the Elder Codex, a metroidvania by Idea Factory. I gotta say that it is a fun game. I once wrote that Iām no good at the metroidvania genre despite how cool I think these games are and there are only a small portion of games in this genre Iām good at. For half a year now, Iāve also been playing Shinobi: Art of Vengeance and The Rogue Prince of Persia which Iāve also come to enjoy. But Iām not here to talk about those games, I literally am going to attempt to write a good review of Ariana after a certain series of recent events occurring in my gaming life.
There will be a little bit of spoilers for those who havenāt played the game but nothing huge so I don't think you'll have anything to worry about. I won't be talking that much about the story. I also want to say that Iām no good at writing reviews, but I at least want to try this one time.
As I mentioned, itās a metroidvania, a 2D platformer with lots of action gameplay and exploration. But since this is a brand new kind of game with brand new characters, itās really not that big. The stage layout isnāt like the old Castlevania games where stages are connected, Iād say itās more like any regular 2D platformer. You basically explore or progress through the stage but you do have an objective for each stage. Things like head for this location, follow the story, backtrack and proceed towards a different route to face the stage boss. Itās really not that bad though so long as youāre a fan of the genre.
The theme for the game is fantasy. The story is about these magic books known as the Seven Hero Codices that have had their stories altered by a mastermind. The result is that the magic elements they represent are dying in the real world. A librarian girl named Ariana Virellis is tasked by the head director to go to each world of the Seven Hero Codices and restore the stories within them. In each Codex, Ariana will witness shadows of the Codicesā characters who will narrate the stories of the Codices. Towards the end of each stage, she will have to face a boss that represents the villains of the Codices.
For every Codex Ariana completes, she will unlock some new elemental abilities she can use in battle. But these abilities must also be purchased from the shop before you can actually use them. Defeating enemies and exploring the stages rewards you with crystals which are the gameās currency. They can be used to purchase new abilities or upgrade them to make them stronger. You can pretty much customize Arianaās abilities however you want. Each elemental ability does have cooldown time before they can be used again. There will also be enemies that are either weak or immune to certain elements. The combat is actually fun, it sort of feels like how beat āem up or hack ān slash games are played where you can start with melee attacks and then proceed to finish the enemy off with some badass magic elements. Youāll need to practice how each element works if you want to find the right ones for the job.
Now I will say that you can do any of these Codices in ANY order you want! But the game recommends you do these first four Codices which represent these specific elements, water, wind, earth and fire. I will point out though that the Water Codex is the gameās starting point. The game will tell you how difficult each level/Codex is based on how many bookmarks are displayed at the level entrances, the more bookmarks, the higher the difficulty. Itās sort of like how Castlevania: Lament of Innocence lets you play any level order you want but still recommends you do certain levels in a specific order.
Speaking of Castlevania, Ariana and the Elder Codex incorporates an EXP system for defeating enemies. Gaining enough EXP will level you up. Unlike Castlevania (at least the ones by Koji Igarashi) this game feels less like an RPG and more like how any action platformer is played. If you die, itās not Game Over and back to the main menu, you go back to the last checkpoint you visited and you can keep whatever currency or EXP youāve attained. There arenāt that many games out there that have this feature, the Ratchet & Clank series is the only one that comes to mind, so I find this to be a convenient feature.
As you explore each Codex, you may come across some side challenges available. These usually include things like defeat all enemies or race towards the end within the time limit. Upon clearing these challenges, you will be ranked by how much time is left. Clearing certain challenges with an A rank will reward you with a special bonus, usually itās something like a health upgrade, attack upgrade or defense upgrade. These challenges are optional unless you were aiming to clear the game 100%.
Since it is a metroidvania, that also means youāll get new moves if you want to explore everything within the Codices. This includes moves like double jump, dashing, or smashing through the floor. There arenāt that many of these abilities though. As I said, the game recommends you do the Codices in a specific order, meaning youāll need certain abilities if you were attempting to try the hardest Codex as your first one.
And being a metroidvania also means hard boss fights. Youāll need to strategize with the right attacks if you want to stay alive. The game does provide you with item equipment you can have to increase your attack and defense, but as I said, this is less of an RPG and more of an action game so these items are very basic compared to what you can equip yourself with in Castlevania. If I had to compare them to something similar, Iād say theyāre more like the equips used in the Yakuza/Like a Dragon series. I'd explain what each elemental skill is if you were looking for a recommended strategy, but I donāt want to spoil that much. I can say this, the game will reward you with a trophy/achievement for dying for the first time. Earning achievements allows you to trade them at the shop for things like currency, EXP, upgrades and items. The item equip for earning the death achievement should reduce the amount of damage you take.
But donāt sweat it, this metroidvania has an easy mode. Thereās no shame in playing the game in easy mode if youāre not that good at this genre.
Screw what this meme has to say about easy mode!
I will say that before you face the final level, one of the supporting NPCs, Divina Orden, tells you that if you donāt feel confident in your abilities, thereās no shame in replaying any Codex youāve already completed if you wanted to do some grinding. You can revisit any Codex youāve completed and even replay the boss fights, and defeating them a 2nd time will still reward you with EXP and currency. On my playthrough, I chose to not do any sort of grinding, I only died once in the final boss fight. It actually is challenging since itās more than one fight and the final boss really does have some HIGHLY powerful attacks!
Since Iām trying to keep this positive, I really donāt want to complain so much about the downsides. One downside I will address is that each Codex is filled with the same looking enemies. Itās not like how each level in Castlevania is filled with a different type of monster. This is not some recurring franchise, itās brand new, but itās also niche. Iām not gonna complain about this not being a big triple AAA game, or not being as big as popular metroidvanias like Metroid or Shantae. Iāve tried those games and they were too hard. Iām fine with how Ariana turned out though.
These are the only personal criticisms that I have.
Itās nice that this game has an English dub, but itās unfortunate that the English dub is uncredited. You have to either guess the voice actors or look them up online which I donāt like doing.
The hardest achievement to get is the one for defeating 5,000 enemies. I've only defeated half of the total amount of enemies I need to get this during my entire playthrough.
One of the stories in the Codices is set in a post-pandemic world and the survivors are trying to find a vaccine. Iām very uncomfortable about how todayās pop-cultures are now talking about post-COVID topics, but thatās a different story for a different blog.
I have mixed feelings about one of the supporting NPCs, Vestor. She runs a shop where you can purchase item equipment, but thatās not the issue. In terms of backstory, Vestor is an automaton who was assigned to be Arianaās caretaker. And it sort of sounds like sheās voiced by Kira Buckland⦠Well.. This is awkwardā¦
On the plus side regarding that last criticism, I did enjoy the ending where Vestor is comforting a crying Ariana. Very wholesome, but I don't want to spoil the rest of this scene.
Iām sure that my review of the game isnāt going to reach out, but thereās a reason I wanted to write this now of all times. YouTuber JB Spinkles didnāt like this game. He even has a video of his *ahem* ābadā review of the game. But I canāt help but think that his review is just the result of him complaining about every little thing in regards to Idea Factory and Xseed Games. Thatās all his new videos even talk about, heās always complaining about the criticisms for all his games. Last I checked, one of his newest videos was him complaining about Brown Dust II now having censorship issues, so heās now one of those gamers who just gets off on review bombing any kind of anime-themed game with censorship. He and I are Senran Kagura fans, but in his case, I donāt think he ever got over Senran Kagura 7even getting cancelled, and based on his other videos, I donāt think heās a Danganronpa fan like me.
I personally think that if JB played those two other metroidvanias I mentioned at the beginning, Shinobi: Art of Vengeance and The Rogue Prince of Persia, then maybe he would've liked this game, because I do think that Ariana isn't any different from those two games.
And it might just be me, but I donāt think JB has ever played Bloodstained: Ritual of the Night.
I have no evidence of that, but here's something else I want to talk about. Itās only until now I finally figured out the reason why Konami hasnāt made a new Castlevania game (up until the announcement of Belmontās Curse coming soon). I think it has something to do with Koji Igarashi resigning from Konami back in 2014 and I guess the company just didnāt know how to proceed with the franchise without him. The reason Iga left Konami was so that he could start his own gaming studio and eventually create the Bloodstained series. Once I figured that out, I decided to try out Ritual of the Nightā¦
And I felt a little disappointed by how it turned out.
Bloodstained is clearly the spiritual successor to Castlevania. Ritual of the Night did its best to be like Symphony of the Night, but there were times where it also felt similar to any of the GBA or DS Castlevania games, things like intense enemies/boss fights, RPG shit, confusing puzzles, no beat 'em up gameplay and a lack of an easy mode. If that wasnāt enough, this game was made from a Kickstarter campaign, so not only is this game full of bugs, but the game is left in a very, VERY cheap looking state!
Bloodstained is so cheap looking, it makes niche games like Ariana look good.
Ariana and the Elder Codex is a game where its developers HYDE took the time and effort to make a decently good looking game. Its publishers Idea Factory have some very niche games but theyāre not that bad, they too are games where the game designers took their time and effort to make sure nothing is broken or rushed and I do believe theyāve made some fun games.
When I played RotN, I couldnāt help but notice a few moments where certain bugs still werenāt patched so itās not a perfect game. I canāt help but complain that Iga is still dedicated to making a hard game and not toning down the difficulty for casual gamers. I hate to say I didnāt like Bloodstained: Ritual of the Night, but no offensive to what JB Sprinkles said, but I think Ariana and the Elder Codex is a BETTER game!
And if Ariana wasnāt that good, then Idea Factory wouldnāt have made this accolades trailer.
It proves that there is some positive reception with this game. Heck, Spike Chunsoft has made accolades trailers for some of their niche games like Shuten Order. I just wish JB was more appreciative. Iām part of the Danganronpa fandom and I know a few people in the Tumblr side that are very appreciative of other games by Spike Chunsoft and Too Kyo Games. But we clearly live in different gaming worlds.
In fact, I personally think Iga should play this game too. If Iga really wants to impress me with his Bloodstained series, then he should consider making his next metroidvania easier like how Ariana turned out. A game that feels like Castlevania but without any of the challenging BS. It also doesn't help knowing that RotN was codeveloped by Shantae developers WayForward because even that series was too hard for me. There is an upside to me favoring Ariana over Shantae, there are TOO MANY people out there trying to sexualize Shantae! I'm better off not getting involved with that.
I really enjoyed Ariana and the Elder Codex. It might just be me, but for years now, it feels as if Idea Factory is making more action games. The company is famous for their Japanese RPG series Neptunia, but some of the latest games in the series have been action RPGs. Last year, IF released a roguelite third-person shooter, Scar-Lead Salvation. I do wish that game had some sort of a cult following, but I still think itās a fun and interesting game. Ariana is no different. If HYDE is reading this review, I want them to know that they shouldnāt give up. If possible, consider making a sequel and improve on any criticisms others may have. I would love to see a sequel to this game or at least give Ariana a guest cameo in the next Neptunia game. And if Idea Factory or Compile Heart is reading this, I hope they consider making more action games.
On a 5 star scale, I rated Ariana 4 stars. Many of its reviews in the accolades trailer are 8/10 so thatās not really bad. If youāre a fan of metroidvanias or 2D platformers in general, I think youāll like this game. Ariana and the Elder Codex is available now on PlayStation 5/PlayStation 4, Nintendo Switch and Steam. A demo of the game is available for anyone who wants to try it out.