Multiple Lights? Multiple diffuse directions, specs, and shadows.

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@davidtraces
Multiple Lights? Multiple diffuse directions, specs, and shadows.
Shadows and square specular highlights are now working!
First step towards shadows, still got some work to do!
Getting those rims lights a little smoother...
Got my anti-aliasing working!
Incorporating diffuse and specular shading in a Phong variation, with a false rim light shader applied as well. Colors from the palette of Treasure Planet.
Diffuse pass only
Breakdown for basic shading
Humble Beginnings.
This is a 2D image plane slicing an ellipsoid. Both are in a 3D world space and serve as the first steps toward my ray tracer.
First top-down mind map of my ray-tracer. This code simply create an image plane in 3D space and checks if any objects are intersecting it. In other words, it isn’t ray-tracing yet, but by this time next week it will be!