The real problem with D&D's contemporary culture of play is that it's basically a worse version of what Paranoia was doing forty years ago. It's a faux pas for players to display knowledge of the mechanics and the GM is expected to maintain an elaborate kayfabe where they merely pretend to be moderating a game with rules while actually doing something completely different, and they're not even allowed to kill players with orbital laser strikes for talking back.
Like, I'm not keen on any framing of play where the GM is expected to do literally 100% of the work of making the game happen, but it seems to me that if you're going to do that anyway, the GM being both allowed and encouraged to kill you with lasers whenever they want is only fair compensation.













