XユーザーのあきまんPLAMAX「GODZ ORDER」神翼騎士団さん: 「昔描いたFF4 https://t.co/wvBc2vGu2G」 / X
NASA

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hello vonnie
Jules of Nature
Cosimo Galluzzi
Misplaced Lens Cap
dirt enthusiast
Stranger Things
noise dept.
wallacepolsom

izzy's playlists!
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h
ojovivo
trying on a metaphor

oozey mess
Three Goblin Art
we're not kids anymore.
Today's Document
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@deuli
XユーザーのあきまんPLAMAX「GODZ ORDER」神翼騎士団さん: 「昔描いたFF4 https://t.co/wvBc2vGu2G」 / X
luck expiration
2044508459769729247
artist: y (@/jdvtgmt)
Plastic Tree 'desperate hill' flyer, 1998
化石 (2026)
Marithé & François Girbaud fw/03
Yume 2kki - Diffusional Rooms (to Surreal Ruins World)
Dir en grey 'tour 2000 The type of Deity' stickers, 2000
Prate Computer Channel (2001)
Prate is a browser native project by Jemma Hostetler, launched in 1999 as her personal testbed for digital aesthetics. It lived at prate.com as a calendar, a command line, a vector file dump, and an open directory, part interface experiment and part visual diary. Stripped down and modular, it felt closer to a terminal than a homepage, carrying early web energy into something raw, iterative, and quietly expressive. Prate continues to work as a signal that treats design as an ongoing process rather than a finished product, and you can still explore the archived versions online. Here are some captures from the 2001 version of the site.
Kazuma 真 (merry go round)
<3
Phantasy Star Online Episodes I & II (2002)
japanese harsh noise duo, Destructionisties
members of Sete Star Sept and Self Deconstruction
Michael C. Place (2002)
Michael C Place is a British graphic designer who started his career in the 1990s and eventually joined The Designers Republic, where he helped create some of the most recognizable pieces of that era. His approach has always been rooted in clarity, structure and a deep love for typography, and you can feel that in the way he builds systems that are both strict and expressive. Even in his early projects, there is this balance between bold visual impact and a kind of quiet precision that makes the work feel timeless. His personal practice often pulls from popular culture and the tension between the natural and the man made worldmichaelcplace.com, which gives his design a grounded and human quality.
In 2001 he founded Studio Build, a studio built on the idea of doing great work with great people. That philosophy shows up in the consistency of the studio’s output and the way his work has continued to evolve without losing its core identity.