THANK YOU TO OUR 9377 BACKERS! The Kickstarter is officially over and we are officially thrilled to have gotten such an amazing reception for this game. Can't wait to get it to you!
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THANK YOU TO OUR 9377 BACKERS! The Kickstarter is officially over and we are officially thrilled to have gotten such an amazing reception for this game. Can't wait to get it to you!
We asked some of the students at Wizard School to write one page bios of themselves so that you could get to know them a bit better before the game goes out. Our first just came in from Che Aiza, one of the smartest…and most dangerous…kids in Wizard School. —–—–—–—–—–—–—–—–—–—–—–—–—–—–—–—–—– Hello,
I am Che Horatio Aiza. I was born in Bogota, Colombia because both of my parents, who are in the military, were stationed there. They aren’t Colombian, they’re American, though they were both born in a small town in Venezuela where they met before moving to the US. I have been told that this is confusing, but I do not think it is. My parents are still military, and the spend a lot of time travelling and in different places in the world doing work for the military that I am not allowed to know about.
I think I may someday also be in the military, though my areas of expertise likely will not lend themselves to active duty. I would like to use my knowledge of both magical and technical arts to provide both the private sector and the military with tools to make the world better and safer. I have been afforded several opportunities to do this at Wizard School, for which I am very grateful, if also somewhat apologetic for.
I have recently been using the Wizard School laboratory in an attempt to combine the science of genetic engineering with the practice of transmutation to create living creatures that appear to be inanimate objects but are able to perform simple tasks. These tasks include feeding themselves, listening in on conversations, memorizing details, and borrowing objects for inspection. My first experiments were the creation of fruits that contained the abilities of parrots and thus were able to memorize and recite conversations they overhear.
This was going very well, except that I made two important mistakes. One, I allowed the Pairrots (as I call them) to retain their fertility and, two, I disregarded the possibility that they would retain the ability to fly. The result is that there are now, I estimate, around 50 pairrots living in and around Wizard School. They are generally indistinguishable from pairs except when flying or when touched, when they will react violently and, occasionally, repeat the words I said when I first realized they had escaped.
These words are not words I can repeat here.
I have had successes however, including The Squirm, a single-tentacled creature that I created and has become a companion and friend to me. Despite The Squirm’s lack of mouth (and also head) I find that he communicates effectively through body language. He is mostly a companion, though occasionally I find him useful in the handling of daily activities. He is not useful in battle, as he is blind and finds it difficult to move of his own accord.
However, during the creation of Squirm, I also accidentally created The Goop. I’ll be honest, I didn’t mean to create either of them. I was attempting, foolishly I now see, to transmute a living octopus into a cellular phone. One of the tentacles has become a good friend, the rest of the mass of the octopus appears to have been converted entirely into The Goop, a kind of decentralized mind that can exist not only in multiple places simultaneously but, I believe, in multiple dimensions. It has the irritating habit of only being visible when you aren’t looking at it. It also appears to be able to block electronic signals at will, and it does this with apparently malicious intent. Thus far, however, it does not seem to be dangero..
I let my professors know of my accidents and they have significantly curtailed my access to the laboratory. This is OK with me as the school’s lab is severely out-dated and I have begun to assemble a more modern setup at home. I will endeavor to be more careful in the future.
About a week ago we released some coloring pages of Karen’s art to our Kickstarter backers and the results have been fantastic! I’m particularly taken with the embroidered kittens. The water color Hanklerfish was actually given to me at NerdCon: Stories as a gift!!
You can see more by searching for #wizardschoolincolor on Twitter. Thanks to all the artists!
In addition to just trying to stay alive, ever year at Wizard School comes with a massive challenge that must be overcome. These are the Advancement Cards that allow you to advance between years or graduate. This is one of the most difficult to navigate Advancement Cards in the game.
A very mild monster that is easy to defeat. If you fail on your first try, however, you will not be pleased with the result.
What will this card do? You’ll just have to wait and see.
In Wizard School you’ll be able to play as a number of different wizards (which, in our universe, is a gender-neutral term). Each wizard will have different abilities and a different signature spell. Here we have Medusa who will have an advantage when fighting things with eyes, and may also be able to summon cat-related magical friends from the deck.
Art by Karen Hallion. Follow us here on dftbagames for more art soon!
Over the next few days we’re going to be sharing some of Karen Hallion’s ridiculously fantastic artwork for “Wizard School.” We’re starting with the Scorpelican, a monster that our wizards may need to fight, if they lose, the terror of seeing such an unpleasant mixture of creatures will scare a magical friend out of your hand.
You may have heard me (Hank) mention the Scorpelican both on Titansgrave and on an episode of Dear Hank and John with Grace Helbig. People wondered where it existed first. The answer is neither...the Scorpelican was originally created for Wizard School, and I have clearly been unable to remove it from my head since then. It’s wonderful (and a little terrible) to see it brought to life by Karen and I can’t wait to battle one of these things in the halls of Wizard School.
Follow us here at dftbagames.tumblr.com for more exclusive art later this week!
I have exciting news.
Because I love the institution of table-top gaming so much, I convinced a few friends to work with me on creating a game company. And since I have found that keeping secrets negatively impacts my happiness DFTBA Games (logo designed Risa Rodil) will be launching sometime this year (probably in August) with three games that will be crowdfunded together as part of the same campaign (probably through Kickstarter.)
The art above is for a card game in which you are a witch or wizard at an American wizard school doing your best not to get killed or worse...expelled. Karen Hallion (who’s work you’ve seen whether you know it or not) is doing all of the art for the game and it is beautiful and hilarious. The above are just preliminary sketches, the final versions will be full color and gorgeous and I can’t wait to share them with you.
I’ve been developing and designing cards and copy for the game for the last couple months and Eric Johns (who developed Evil Baby Orphanage as well as a ton of other games) is doing the majority of the development and play testing.
We’re also developing two other games, one is a tile-based city-building game that takes place in Ancient Rome and the other is just a very fun and silly party / improv game that will be cheap and hilarious.
I’ll be sharing more art for the Wizard School game as we finalize it, but I wanted to share these rough sketches first since I love them so much on their own.
Playing a beautiful, well designed game with friends is such a fantastic experience and I am so excited to deliver that experience to gamers both new and old. We’re taking that responsibility seriously and we’re going to have some pretty great stuff for you.