No title available
Cosimo Galluzzi
styofa doing anything
almost home
Peter Solarz

★
Xuebing Du
RMH
YOU ARE THE REASON
Lint Roller? I Barely Know Her
he wasn't even looking at me and he found me
Sade Olutola

ellievsbear
Not today Justin

Andulka
🪼

祝日 / Permanent Vacation
"I'm Dorothy Gale from Kansas"

Product Placement
d e v o n

seen from United States
seen from United States
seen from United States

seen from United States
seen from United States
seen from United States

seen from United States

seen from United States
seen from United States
seen from United States
seen from Greece

seen from United States
seen from France

seen from Canada
seen from Malaysia

seen from United States

seen from India
seen from Russia
seen from United States
seen from United Kingdom
@dreamwalker2094
Astarion romance hug scene animation analysis
Since I saw this scene for the first time I've been thinking about how marvelously detailed it from the standpoind of body language.
I'm gonna break it down, my interpretation, screenshots taken from this video.
At first, when you tell Astarion you care about him, he asks 'really?' and there's not much here to say but the fact that he seems suspended, waiting for the Tav's action, his heart probably racing (metaphorically since he's a walking corpse). He's open, but seemingly stiff. This moment probably felt endless to him, awaiting Tav's actions, and this unawarness of their goals is what makes him then say that Tav's full of surprises.
When Tav starts approaching Astarion, he's unsure of their intentions. He leans back, left leg ready to take him further away from them, arms wide open to perform whatever action the moment requires him to. Will he need to push them back, grab something off the table? This is a defensive position, Astarion is uncertain of Tav's action and is preparing himself for anything. He's very alert.
As Tav comes closer, Astarion is looking at their face, trying to read the expression. He doesn't step further back, but he's obviously fearful and confused. He let them in his space and his fists are clenched. He's very uncomfortable with the fact Tav is so near, and he doesn't know what to expect.
Still confused, Astarion raises his arms. He's not sure what Tav is doing, but he trusts them enough by this point (or just kinda gave up and lets stuff happen).
When Tav hugs him, Astarion's shocked. Probably by both the sensation of being hugged, the fact that he's being hugged and the emotional implications, the intimacy of the act and its purety. Astarion still looks mildly annoyed here, but his expression here is mixed. Besides genuine surprise, Astarion looks pained. He is not looking directly at Tav, he's looking over them in the distance. To me it seems like in this short moment he's overwhelmed with emotions, his thoughts run wild, he's trying to process what's happening.
His arms are raised, no longer clenched into fists, but his fingers are spread, another mark of suprise and confusion. Astarion is avoiding the touch on his waist, all of his mannerism here screaming about the fact he was not ready for this, he doesn't understand what's going on, he doesn't want to be touched in whatever manner he was thinking Tav was gonna touch him.
He was not waiting for a physical closeness. It's a typical stance of someone who feels extremely uncomfortable by being this near to another person.
This moment probably felt like an eternity to him.
Astarion finally realizes what's happening. His gaze is absent. He understands. He's frozen in place, expression pained. I could write a 3 page fanfic about just this moment and how many thoughts ran through his head at this point. He's thinking hard here, his fear gone, replaced by pity for himself, sudden rush of tenderness. I think that at this moment he was not seeing Tav as the person performing the act, not thinking about them, but all of the implications of the gesture itself. The hug is warm, gentle, pure and full of love. Astarion is not used to this. He's not used to being consoled, for the physical touch being platonic, the act being performed to make him feel vulnerable in a good way. HE feels vulnerable, and he's now aware of not being touched, but of the implications.
He looks aside here, thinking.
Did I need this? Do I deserve it? Why are they so good to me? Do they accept my affection and give it back to me? Can this be real? Is this real? Am I just a person? Can this actually be a real thing?
And by 'this' I mean the pure empathy he's being shown, not the romantic relationship.
He looks sad and whymsical. I consider this shot the most honest about how he's been feeling for these two last centuries - hurt. Astarion feels weak and powerless, but not because of the hug making him feel that way. It just served as a gate to his true emotions. It's how he's been feeling all this time. Defeated, broken. He allows himself to feel it now in full in front of someone else, even if Tav can't see it. It's a big sign that he's starting to let his guard go down around them intentionally.
The moment he decides to give in and be truly vulnerable.
It takes him painfully long to give the hug back. Astarion probably now 'sees' Tav again, their feelings and their actions. He wants to hug them back. He hasn't had an interaction like this in centuries, hasn't had another person just hug him without any bad intentions. It's not a performance for Cazador now. It's HIS relationship with Tav. It's one of his first things after fleeing that he OWNS and is purely HIS. He gets back his agency in this moment, and Astarion isn't hesitating, it just takes him that long to process everything.
This hug back is taking him mental strenght to perform, like manually breathing after you were chocking on water with your lungs empty of air.
Now he's immersed into the feeling. It's liberation, pure bliss. It's not scary anymore, it feels good. Eyes closed, letting the emotions go through the whole system. It's like jumping into the bed with fresh soft sheets after taking a bath after a long hard day hiking. You're comfortable, you're at home, you're resting, you're safe.
Tav steps back. The endless seconds of the hug are past him. The new reality sets in. Physical separation feels bad for the first time in a millennia.
Reminds me of the scene between Ygrid and Jon Snow in ASOIAF, the cave scene. 'Wish we could stay in that cave'.
Realizes he needs to say something and give a reaction. Blank experssion, followed by another show of vulnerability - being visibly sad (good sad), concerned, preoccupied. Thinks of a clever come back, a good phrase to give an impact, wants to show how this whole thing made him feel. Astarion is still shocked.
'You're full of surprises, aren't you?'
He smiles playfully not to look attractive or convey pride or confiedence. He's smiling from how this whole thing made him feel good. Soft voice, teasing tone, but to convey his genuine suprise, not to flirt or make fun of Tav. No theater kid performance. He's happy and hopeful.
Love these animations.
Young hunter, oh young hunter, mind your step.
Pandora at night.
The Art of Dragon Age: The Veilguard preview pages Part One, under a cut due to spoilers. Preview pages come from Google Books.
[Foreword]
[Part Two]
Life in the Tevinter Imperium.
Part One: Post-Inquisition
Top: Returning to Rivain with a precious quest object. Middle: Exploring Par Vollen, the home of the Qunari. Text: Halfway through the development of Dragon Age: Inquisition we created a series of illustrations we called “beat boards” (intended to cover a major moment or “beat”, they are more polished than a storyboard). They proved to be helpful as we brought the game together. As Inquisition was coming to a close, and a sliver of attention was being paid to the next game, we wanted to try doing beat boards right at the start of the game, rather than the middle. With a few general ideas like “We’re going north” and “Maybe there are Titans” and a sense of story momentum, we started creating exploratory beat boards, asking ourselves the simple question: “What would be cool?”
Top: On a secret mission in Tevinter. Bottom: Receiving an assignment from the Inquisitor
The Red Bride's grave.
Top: An old Warden that was avoiding the Calling. Bottom: The first attempt at designing Weisshaupt Fortress. Text: Northern Thedas - Designing the cultures of northern Thedas was like a fun speculative-archaeology project. We were starting with fragments. There were occasional props, characters, or journal entries that hinted at these cultures, and we had to reverse-engineer living, breathing societies from those fragments. The most important aspect was to design them in a way that respected our fans’ engagement with the material but also attempted to exceed their imaginations (or at least do them justice).
Top: In an ancient magical city, some buildings that would have collapsed centuries ago are kept frozen in time. Bottom: Infiltrating the Archon’s throne room.
Middle: One of the first ideas for a player base was a secret lair in Minrathous’s forgotten undercity. Bottom: The very first concept art of Minrathous. Trying to capture the elegance and pride of the Imperium.
Top: The Divine sends out ships to hunt Solas in the hopes that his capture will restore peace to Thedas. Bottom: A Tevinter magister, a Chasind witch, and a Ben-Hassrath commander plot against the player.
Top: A war room in the captain’s quarters. Bottom: We explored making the player base mobile. It would give us water access to most of the regions in northern Thedas.
Top: Early on we explored the return of the griffons – in this case, using them as mounts to hunt dragons. Bottom: Something in the depths has scared the dwarves enough that they’re fleeing to the surface by the thousands.
A coastal town in Rivain.
Top: Elves from all over Thedas answer a mysterious call to Arlathan Forest. Bottom: Exploring a possible endgame scenario where Solas has summoned a Titan in the middle of Minrathous.
Top: Solas returning like a regal figure out of the distant past. Bottom: What if we return to the Fade and rescue whoever was left behind? How would their time in that alien landscape change them, and what insights could they offer into Solas’s plans?
Top: The part runs into their Tevinter counterparts, and they have to work together to survive. Bottom: Solas interrupts your mission, wiping half your team off the board and forcing you to make an unlikely alliance.
Top: Your ship is stolen, and you have to sneak into enemy territory to get it back. Middle: Journey to the heart of darkness to find Colonel Kurts… er, Solas. Bottom: We created piles of sketches and line work to explore story beats. We could iterate quickly and throw things away if necessary.
Top: There are multiple factions in Veilguard. To make sure they were always recognizable, from their buildings to their belt buckles, we began with shape. Middle: We had explored Tevinter’s shape language in Inquisition, so in their case, it was a matter of expanding on what was established. Some shapes just felt right (like Wardens and the pointed arch). Bottom: A residential Tevinter interior.
Various captions on this page: An upward-pointing triangle for the mages’ college. We explored some sturdy shapes for the dwarves. The Wardens’ pointed arch could be turned upside down into a shield. Rivain has a been a neutral faction, so the circle worked well. The Necropolis factions started with a half-circle “crest”. A downward-pointing triangle for Tevinter. Ben-Hassrath started with an X shape language.
[no captions]
A wealthy Tevinter mansion. To show off, most of the house is built on top of a floating stone slab veined with lyrium. Visitors try not to think about what would happen if the magic was interrupted.
Slice-of-life illustrations like this weren’t prescriptive, but they helped to explore the feel of certain regions we had only ever heard references to.
Rivain is a trade center. It’s one of the places where you’ll see the greatest overlap of cultures.
[no captions]
Tevinter is a complicated place. While there are lofty towers and powerful magisters, we also wanted to explore what the daily life of Tevinter might be.
Top: Peaceful beginnings, gentle giant gardeners, and curious spirits. Middle (1): The spirits saw the dwarves as they tended to the Titans, and they wanted to try making bodies for themselves. Middle (2): The spirits made physical bodies for themselves from the “flesh” of the Titans. The first elves were born, and the first war began. Bottom: A brutal war raged on between the elves and the Titans, only ending when one elf (Solas) rendered the Titans “tranquil”, capturing their souls.
Top: The elves brought a powerful war trophy home. Middle (1): With the Titans rendered tranquil, dwarves lost their connection to magic. They fled into the bodies of their fallen homes. Bottom: With the power that came from the captured Titan souls, the elves built the greatest empire Thedas would ever see.
Top: Solas fought against the self-proclaimed gods, earning the title “the Dread Wolf”. Middle: The gods drew upon the power of the Titans’ souls to gain more power. The imprisoned souls became twisted with rage. This became the Blight. Bottom: To contain the Blight outbreak, Solas performed a desperate blood-magic ritual. He bound up the magic of the world behind a Veil and powered it with the blood of the evil gods. Text: Black Codex – There was a top-secret document on BioWare’s network that contained the objectively true history of Thedas called the Black Codex. Each culture had its perspective, its own emphasis and style, and over time more was added and taken away. It was decided to reveal a lot of truth in this game, so early on we wanted to illustrate the Black Codex. This would help to act as a visual guide to the events that formed Thedas as we know it.
Top: What remained of the elven empire collapsed. The early human empire of Tevinter discovered it in shambles. Bottom: Eons later, the Blight reached out to power-hungry Tevinter magisters through their dreams. They were lured to the Golden City, but the magisters found it already blackened by the Blight.
Various captions on this page: At this stage, just about anything goes. Writers and artists both have ideas for what kind of characters they’d like to try, so we dump them all out on the table. We created some comics to explore the tone of the story. Some of these characters were designed specifically for that purpose. The Heir of Andraste: Finding the last living descendant of Andraste, a rough-around-the-edges warrior living among the barbarians. The Gladiator: A Tevinter gladiator that has earned her freedom. Her arm’s protected by mail made of keys from all the slaves she has rescued. She wears her former shackles as rmor: a reminder and a threat.
Various captions on this page: The academic and the mage college scholar forced into the field. Initially we work from very simple premises, often only a couple of words, like “happy necromancer” or “Qunari assassin”. An awakened darkspawn mercenary. Text: Early on we thought about creating a new set of advisors for your ship. It’s satisfying to revisit characters from previous games, especially if time has passed. It’s a chance to try and make their story visible. In this case, we see a Morrigan that has embraced her new gift, who can offer insights into the mysteries of magic and the ancient elven world. This version of Dorian is like Mathis from Casino Royale, someone who can advise you through all the ins and outs of Tevinter culture. Smuggler Admiral Isabela can get you into and out of just about any port in Thedas.
Book art credits:
BioWare art: Matt Rhodes, Ramil Sunga, Albert Urmanov, Christopher Scoles, Nick Thornborrow, Steve Klit
Volta art: Gui Guimaraes, Stéphanie Bouchard, Akim Kaliberda, Alejandro Olmedo, Alexey Zaryuta, Julien Carrasco, Maksim Marenkov, Marianne Martin, Mariia Istomina, Marion Kivits, Matti Marttinen, Mélanie Bourgeois, Pablo Hurtado De Mendoza, Rael Lyra, Rodrigo Ramos, Thomas Schaffer, Tiago Sousa, Tristan Kang, Vladimir Mokry, Yintion J, Joseph Meehan, Stefan Atanasov, Julien Carrasco
Additional art: Marc Holmes, Thomas Scholes
I mourn this game like an unborn child of mine.