Resources! Blood, Bone, and Soul!
I promised I would speak more on Resources! The three main resources to play cards are Blood, Bone, and Soul. The reason the resources in this game are so dark sounding is because in it’s lore you need to make sacrifices to do magic within this world. Usually with the 3 aforementioned resource types.
At the start of your turn you gain up to 2 free Blood to spend, up to a max of 2 every turn. when below 10 life this is increased to a maximum of 3, with 20 being your maximum life. Now, you might be saying to yourself “That doesn’t sound like a lot of Blood to use”. But that is what units are for! You can sacrifice the health of your units for blood costs (but you can use the health of units that were summoned until the start of your next turn). Next are Bones, when a unit dies or a card is used it goes to the Graveyard and become a Bone Token. Units become Bone Tokens equal to their health. Sadly you can’t have any floating bone, so if you play say a 2 bone card and pay it with a 3 bone token it would consume the bone token sending that token to the Afterlife. When a card is in the Afterlife is counts as a single Soul Token, letting you play cards with Soul costs!






