VtM's Humanity as just another damage tracker. You start with 10 empty boxes, and mark off Superficial slash or Aggravated cross damage for violating personal Convictions or chronicle Tenets. Superficial Humanity damage can be recovered by behaving humanely, restoring your awareness of mortality through acts of kindness or Touchstone time. Aggravated Humanity damage cannot be healed, ever.
A rules comic for my TTRPG The Magical Land of Yeld.
Soul Thieves are VERY stabby, and if you play them right they can solo a whole fight.
Get it from the Yeld Store, Tabletop Bookshelf, IPR, itch.io or DrivethruRPG.
This is a brief primer for how the DHGW will operate.
Each team will be granted 3 Command Spells that can perform actions such as healing, power boosts, or unlocking a Servant's Noble Phantasm. If a team is defeated, the team responsible for that victory will gain the defeated team's Command Spells.
In terms of actual gameplay, each squad will be given a series of options (similar to the ones seen here) of who to attack, and one option to play defensively. Fights can either be one-on-one, or act as a Free-for-All between three Servants. This is where this Grail War becomes more than a 'popularity contest', however.
Each Servant class has unique traits, and each Servant has unique skills that will augment the final poll numbers. Close calls may flip in one direction or another due to this, so careful thought about who to engage and when is crucial, as well as making sure that your victories are definitive! When it comes to a tough fight, rally the troops to supply your Servant with mana (i.e., votes)!
There are three phases. The decision phase, the combat phase, and the preparatory phase. The decision phase is where you decide whether to attack or 'Play Defensively', the combat phase is where your Servants will do battle, and the preparatory phase will decide what you do before the next round begins.
If you choose to 'Play Defensively' during your decision phase, then you will be given more options that may give you boosts for later fights, a chance for recovery, and so on. However, if you are attacked while 'Playing Defensively', then you will be ambushed- and therefore not gain any bonuses for the round, having to hope that as Masters you can support your Servant enough to help them pull through!
When engaged in a Free-for-All, the Servant that falls within last place takes the damage, and the Servant in 2nd takes a -2% penalty for their ongoing round.
The Command Spells used by Noble Phantasms will be returned if the Servant triggering it does not engage in combat.
When two Noble Phantasms are active in a Free-for-All, the Servant in last place takes the damage of both, but the demerits of both.
Under the cut will be your six Class Traits.
The Six Classes:
RULER-CLASS Servants are keen-minded and level-headed. When they engage in a 'Free-for-All' battle, they gain a consistent +3% boost, that cannot be taken away by other skills or Noble Phantasms. If engaged while 'Playing Defensively', they are not caught off guard and can battle normally.
AVENGER-CLASS Servants are vengeful by nature. The first time they are defeated by a Servant, they gain an automatic +2% bonus against that specific Servant, without needing to study them (but can in order to increase the bonus). They gain a permanent +3% bonus per wound they attain that can only be reduced if the wound is recovered.
PRETENDER-CLASS Servants possess an inherent trickster nature. If they fall in last place during a Free-for-All, if there is a gap of 3% within their final score and that of the Servant in 2nd place, they can evade taking a wound. Additionally, if they're victorious against other Servants, other teams cannot attempt to study the Pretender in order to gain a percentage bonus against them.
FOREIGNER-CLASS Servants take advantage of the chaos around them. When engaged in a Free-for-All (while not Playing Defensively), all other participants are given a -3% demerit. If attacked while 'Playing Defensively'', their attacker takes a -2% penalty.
MOONCANCER-CLASS Servants are experts in manipulating the world and environment to take advantage. They cannot be targeted while 'Playing Defensively'. Additionally, when engaged in a Free-for-All, they gain a +3% boost, and if they score 2nd place and there's at least a 3% difference in their score and 1st place, they may avoid damage.
ALTEREGO-CLASS Servants fight at their best when given a specific target. When engaged in a standard one-on-one confrontation, they gain a +3% boost. If attacking a Servant 'Playing Defensively', they gain a +4% boost instead.
Lycanroc Midday Form
Clan : Wolves (You have to kill all of the Werewolves)
Particularity : The Wolves win when every Werewolves is dead. They also have to do it before a Lone Wolf wins.
Lycanroc Midnight Form
Clan : Werewolves (You have to kill every other player that is not a Werewolf, Lone Wolf included)
Particularity : Every night, the Werewolves wake up and decide together to kill someone.
Rockruff
Clan : Wolves or Werewolves
Particularity : During the first night, Rockruff has to chose a mentor. If his mentor dies during the game, then he turns into a Midnight Lycanroc and his clan changes from Wolves to Werewolves.
Zangoose
Clan : Lone Wolf
Particularity : Zangoose wins when there is only players from his group left.
Before the game starts the Moderator will separate the players in two evenly groups (example : players who wear glasses and those who do not) . Only him and the Moderator know what the groups are.
Togetic
Clan : Wolves
Particularity : During the first night, Togetic designates two players who will be in in love with one another for the rest of the game (He can choose himslef).
The lovers are informed that they are in love. If one of them dies, the other one kills himself immediately.
Xatu
Clan : Wolves
Particularity : Every night, he chooses a card he wants to see. The Moderator then shows it to him without anyone knowing.
Gallade
Clan : Wolves
Particularity : Every night he choose one person he wants to protect, this person can not die from the Werewolves's attack during this night. He can't protect himself and he can't protect the same person two following nights.
Gothita
Clan : Wolves
Particularity : She is able to open her eyes during the night when the Werewolves are awake, but she better be discreet. She can't do that during the Lycanroc Mega or Zoroark's turn.
Lyranroc Mega
Clan : Werewolves
Particularity : Every two nights, he can choose to eat one more person after the Werewolves decided to attack someone. He can not eat someone protected by Gallade.
Zoroark
Clan : Lone Wolf
Particularity : He wakes up with the Werewolves and pretends to be one of them. He has to be the last one alive and aim to kill every other player.
Every night, he chooses to kill one of the Werewolves (Lycanroc Mega included) or not.
Tapu Koko
Clan : Wolves
Particularity : He is able to survive the Werewolves's attack one time during the game.
Gloom
Clan : Wolves
Particularity : When Gloom dies (eaten by the Werewolves or executed by the Wolves), the Werewolves are unable to wake up the following night.
Mismagius
Clan : Wolves
Particularity : She has one life potion and one death potion for the entire game. Every night, she's able to use one of them to either resurrect someone who was just eaten by the Werewolves or kill a person of her choice.
Banette
Clan : Wolves
Particularity : Every night, Banette put a curse on one player. During this day the cursed player can not speak. If during the day nobody was designed to be executed, then the cursed person is the one who dies.
Decidueye
Clan : Wolves
Particularity : When Decidueye dies (no matter the reason), he shoots an arrow and kill someone of his choice.
Honchkrow
Clan : Wolves
Particularity : He can uses his power only once during the entire game. During the day, he's able to skip the vote phase and choose the person to be executed. The day ends after that.
Magikarp
Clan : Wolves
Particularity : If Magikarp is choosen to be executed during the day, he actually survives and his card is shown to everyone to prove his innocence.
It does not work if he's cursed by Banette or killed by Decidueye.
Shiny Lycanroc
Clan : Wolves
Particularity : Your card does not have a face down side. Everyone knows you're innocent from the start.
Mayor's crown
Clan : - (this is a bonus card)
Particularity : his vote counts as double during the day.
During the first day, he is elected by majority. Therefore the Mayor can be part of the Wolves, Werewolves or even be a Lone Wolf.