I need to make a pinned at some point so ill make one now and edit it as i go haha hello
Q & A
Why are you doing this?
I really like DSAF, and I want to make information outside of the games more accessible. I created this blog to make it easier to browse content by tags, especially for specific characters and topics.
I’m still working on the Google Doc I mentioned in a post on my main, but in the meantime, this blog is a quicker way to share things since I can post updates instantly.
Why aren’t you reblogging the archived posts?
Because reblogging them could cause an influx of attention to the original posts, which might lead the original rebloggers to delete them. That could result in the reblogs turning into broken links. AFAIK. (Let me know if I'm wrong)
If you're really looking for the source of a specific post, feel free to DM me and I’ll do my best to find it for you (just keep in mind it might already be gone.)
Notes
Unless stated otherwise, everything posted here was created by DirectDoggo, who will be referred to as "DD" throughout this blog.
In the dsaf character AMAs (Ask Me Anything) "OS" is Old sport "Phone Guy 1" is Steven and "Phone Guy 2" is Peter.
Some of my posts aren't in screenshot format simply because I was too lazy at the time. I might go back and add screenshots later if I can find the original posts.
Posts will be removed upon request
Obviously I don’t own this information but if you use or reupload this info elsewhere please give credit back to me this has taken so much time and effort LOL.
DSaF question. What was the thought process with making JackTrap? And what in the hell did you do to use a model like that, did you model it yourself or did you take a model and recolor it?
Okay, I've got tons of random DSaF questions in my inbox rn and I'm not gonna answer them all (sorry to those who sent them in, I promise I'm not ignoring you specifically), but I WILL answer this one bc it's something interesting I can easily answer:
I actually altered some existing models to make it! There's two variants of Jacktrap, the one from when you first get springlocked, and then the one that's decaying. Both were made the same way. For the pristine version, I took a Spring Bonnie model and a Withered Freddy model and slapped Springtrap's jaw onto it. Then I changed the fabric materials to use Spring Bonnie's across the board. So it's like 3 models in one.
Spring Bonnie body. Withered Freddy head, Springtrap jaw.
Then for the withered version, I used Springtrap body, Springtrap jaw, Withered Freddy head, but used Springtrap's materials for each. I also substituted the eyes. Since I used a stylized model for Dave's suit, I felt it would be sliiiightly less odd having the body use Springtrap's as a base. Still recognizable, but they're not mirror images.
So, you could recreate it easily enough. I mean, I'm by no means a modeler and I was able to shamble it together. Oh, also another tiny little detail. I gave Jack's suit a BROWN hat instead of purple to reference Stage01 from FNaF 3.
It's one of the only times in canon that we see the two spring suits actually together, so I thought it'd be a fun callback :)
Sorry for bothering you but where did you get/find the songs used for Dayshift at Freddy’s? I know Henry’s theme is waltz in a minor but where did the other ones come from? Mostly “darxie land”, the hotel themes, and the flip side themesThey’re great and you definitely have good taste in background music if dsaf and dialtown mean anything
the music box covers are just edited midis of various songs to have their instruments replaced with music boxes and often stripped down slightly (aka, some instrument tracks removed). Some of these covers were made by me and some by friends. That's why 3 has 2 variants of hotel california.
The stock music is all Kevin MacLeod from Incompetech.
Dave's theme(s) were largely ripped from a Ps1 Rugrats game.
Steven's battle theme in 3 was made by taking Schubert's Serenade, replacing the main instrument with a ringing telephone noise and passing it through Wub Machine. Was basically just a spur of the moment idea that sounded too good not to use.
Some tracks (like the Flipside theme) were completely original and made by some of the people who worked on the production, mostly notably the Flipside theme by GlitchedPie (who did the flipside battle animations and a lot of the sprite overworld animation work in Undertale Yellow!) and Blackjack's theme, which was done by Roger's voice actor!
do you have that one short story dog wrote about henry and william talking about darkness? henry's explaining this while tinkering with something, tells william to close his eyes, and equates death to the fact that it isn't "nothingness" but is "darkness"
Yup this is still up.. I’ll put it here so its easier to find. Theres also a post talking about it if your curious…
Transcript
directdogman
5 Sep 2019
DSaFTales: Nothing.
(I wrote a story explaining what happened to Henry after DSaF 3′s GOOD ending and showing an unseen but important exchange that William and Henry exchanged before the events of ANY scene you’ve seen in the DSaF timeline. Enjoy.)
The charred remains of a husk, vaguely arranged in the shape of a man, stood in an unfathomably inky abyss. Not a speck of light so much as attempted to penetrate the surrounding darkness. For the second time in his life, Dr Henry Miller was facing his wildest, most crippling fear head-on.
Utter and relentless uncertainty.
As the Voidwalker stood in the darkness, a memory drifted from eye to eye, crossing the bare threshold of what it was and wasn't. A much younger Henry, dressed in a decidedly much dirtier overcoat than he was wearing before, stained with motor-oil and grease, carrying traces of sawdust and metallic shreddings in its many fibers and stitches. Dr Miller, not so much as glancing away from the near-tightened bolt he was adjusting with his rusted wrench, asked his scrawny and deformed assistant a casual question.
"Willy..." Dr Miller casually blurted out, still transfixed by the near tightened bolt, "Do you think that in theory, different types of nothing could potentially exist?" Dr Miller's assistant remained leaning against the wall, his vacuous mouth still left blissfully agape.
"What's that, Henry?-"
"Nothing-" Miller retorted, before being interrupted by his dimwitted colleague.
"Oh, that's fine, then." William replied nonchalantly, "Could'a sworn you'd asked me a-"
“Willy." Miller stated, retaking control of the narrative and now focused on winding a small metallic springloaded mechanism, which looked not unlike a mousetrap attached to a rod-shaped fastener,
"Do you think that there's different kinds of nothing in this world, or not?"
William placed his expansive palm over his chin, now in deep thought.
"Well, prolly not, Henry, since y'know... Nothin' is..." William spoke hesitantly, "Well- Nothin' is just NOTHIN', y'know, so I don't see how there could POSSIBLY be different types o-" Dr Miller stopped meticulously recoiling the spring in his hand for a moment, wondering how to explain his vision to his simple friend.
"You know, Willy..." Miller mumbled, "Nothing and darkness are very similar to the untrained eye, but fundamentally different, once you notice the difference at least once." William leaned his head forward, rubbing his mitt-like hands along his plum-hued scalp, almost certainly attempting to run his fingers through hair he didn't have.
"Explain." William demanded of Henry. Henry smiled, coiling the spring again, knowing his trap was set.
"You see, Willy-" Henry murmured, "I want you to note EXACTLY what you can see out of both of your eyes right now." William nodded and gazed forward, absorbing his immediate visible surroundings.
"Well?" Henry cooed. William internalized the dingy surroundings of the dark room they found themselves in, now prepared to describe Henry's workshop in detail.
"From my left eye..." William started, still gazing fixed upon a horizon far beyond the concrete confines of the room he found himself in, "I can see a table, some tools, some blueprints printed on left-over stock card from when you let me draft up our menus, and my lunchbox, can't ferget that."
"And what of your other eye?" Henry inquired, "What does THAT eye see?"
"Well, obviously, I can see you, windin' up some kind of device, ready to put it into your unfinished bot, right?" Dave responded, now hesitant of whether or not he was bumbling his way into one of Henry's (quite typical) cruel lessons.
"Crudely stated, but ultimately correct. Well done." Henry replied, validating William’s response, before giving his partner a second instruction.
"Now, close both eyes." Henry dictated to William. William shut both of his eyes tightly.
"Well, now I see nothin', Henry." William replied, sure of his answer. Due to his lack of visual awareness, William had no time to brace himself before he received an unyielding impact, courtesy of the wrench still in Dr Miller's left hand. William yelped like a confused animal, held his jaw tightly, and paced a few steps backwards, careful not to expose his back to Henry.
"DARKNESS." Henry barked, breaking his previously lucid composure, waving his wrench around within striking distance of William, "You didn't see NOTHING. You saw DARKNESS, WILLIAM." Henry slowly turned back to his work, and continued cranking the coil of the mechanism that was again holding his sole interest, now that William was disciplined. Henry didn't bother to turn back to check if William had fled the room, he knew that his assistant wouldn't.
"I-I don't understand-" William stuttered, sniffling back tears. Henry sighed deeply.
"Well, yield those incessant waterworks and tell me what you can see from your right eye, again." Henry responded nonchalantly. William took a moment to compose himself, and replied to Henry again, reiterating his last answer.
"I-I see YOU, Henry." William replied, brokenhearted. Henry grinned, wide and terrible, showing his rarely seen teeth.
"Now, close your right eye, then." Henry responded, "But, this time, keep the left one open, so you can still see the tools and our blueprints sitting on the desk."
William nodded, following the command faithfully and without hesitation.
"What can you see from your right eye NOW?" Henry asked William. William stood in silence for a moment, before responding with the nature of his sad, pitiful realization.
"Nothing." William replied, his greatest fear coming to light, "Where I saw you, I now see nothing." Henry chuckled.
"Nothing may APPEAR to be remarkably similar to darkness, before you notice its key difference." Henry stated, "In darkness, there is life, hiding behind a threshold of undetectability, in every abyss, potential for something to lurk beyond the confines of where simple observation merely cannot reach. Darkness is simply that which light cannot touch..."
Henry finished tightening the coil at last, finishing the final touches on his masterpiece.
"Within nothing, there is no light trapped beneath the waves of obscurity, no surrounding air to fill the vaccuum, no substance to obscure any nuance, oblique or otherwise, no potential or sustenance. Nothing is a cancer, that cannot be filled, cannot be quenched, and will consume any space that simply... isn't. A place where light could be, but won't ever be." Henry affectionately placed his hand on William's now bloodied chin.
"Now that you see it too, don't you want to protect others from it?" Henry asked him, "Don't you want to stay here, in the light, knowing that I won't let you ever become nothing?" William forced a shaky smile, and frantically nodded, tears in his eyes. Henry's face contorted into a smile, no less sinister, but noticeably wider, but with closed lips, holding back all of the words Henry's conscience would be commanding Henry to warn William with, had Dr Miller actually possessed a conscience, no matter how minute.
Dr Miller stretched his hand out whimsically, referring to the costume now sitting on the table.
"How does it look, William?" Henry asked, turning to face his partner, who turned back, fixating himself on the costume to stop his very being from straying towards inconsolability.
"Is-Is that MINE?" William stuttered, pacing slowly towards it. Henry chuckled.
"Yes." Henry responded, needing no more words to complete the exchange.
William's hand outstretched slowly, running down the stitched curvature of the suit's hips.
"It... It matches YOURS." William stated, noting the golden fabric with purple highlights, "It's GOLD." Henry's mouth stretched into something not quite a smile, not quite a grimace, gaping and soulless.
"You deserve no less, partner." Henry replied, putting a hand on William's shoulder, "And NOTHING could change that."
As the memory drifted from Henry's eyes, so did the last speck of remaining light along with it. The vision before Henry proved his theories right in ways that he never hoped he would have to face.
The prison, the void in which he spent forty grueling years, he could now see wasn't quite a void as he'd pictured it. He'd dwelled in a place visually not unlike where he was now, a place without light or warmth, a place that existed outside of light and warmth, but existed as a void, waiting to be filled by both. But, unlike that place, this place didn't merely lack visible light, it lacked darkness to obscure anything that wasn't himself. Instead, he merely saw... nothing.
"I-" Henry attempted to say aloud, but the words came out in his head, as there was no air for the words to travel through, "I can't be dead..." Henry thought to pace, but there was nowhere for him to go, no way to tell if he was moving at all.
"T-There's an infinite number of parallel dimensions and timelines, from dimensions 1 through 10, impossibility to the event horizon-" Henry rambled, attempting to justify to himself that which he'd just realized wasn't truly proven by result, "In one of those infinite instances, I must be alive and breathing, Schrodinger, Bohr, Heisenberg, they knew-" Henry began sweating.
"If there's infinity possibility, all extending from the c-confirmed wave function, in at least ONE of those dimensions, I must be alive, there has to be a way back." Henry gasped for air that was no longer there, "I can't be dead, for if I wasn't, I wouldn't be, and until that happens, and it won't-" Henry continued to bumble through his frantic self-justification.
"Like the Ship of Theseus, we are concepts, always changing, being assembled and disassembled, but a change of location doesn't- I'm still here, and until I die, which I can't observe, because if I was to- If I were dead, I wouldn't be around to observe it, therefore, I CANNOT be dead, I MUST be the version of myself that will continue to live, the protagonist, I must exist, I-"
A set of eyes appeared before the Voidwalker, in the darkness, somehow not quite there, but undoubtedly inescapable. As the crimson eyes gazed into the voidwalker’s very being, or lack there of, Henry felt a hunger emanate from the eyes, and a voice come from deep within his brain, chilling and certain, undoubtedly speaking on behalf of the eyes.
hello!! ive seen some people saying jack has intimacy aversion and saying its canon and shii, but ive always wondered where that was said? thanks ^ ^
“Jack is a bastardman not very touchy-feely. We can see this in many scenes, where Dave more or less says “I love you” and Jack responds with deflecting humour, or outright scorn. When Dave says it for the final time, this time, Jack tries to say it back, but can’t outright, only getting out: “Why is this so hard?” and “I hope you can find peace with what you’ve done.” Which Dave understood the meaning of. (Hey, better than Henry (LEGACY Jack) hearing “I love you” and proceeding to tear Dave limb from limb, huh?”
(also davetrap talking about his butt and jack going “CEASE” probably counts)
I wouldn’t go as far as calling it intimacy aversion, as there is plenty of examples of jack reciprocating or initiating. He just seems to shy away from sexual topics..
Btw DD is wrong in the paragraph above, Jack tells Dave “i love you” in dsaf 1 and 2. (Iirc its in the sections where you can ask dave questions in the backstage / saferoom)
Wasn’t there a scrapped flashback where it showed Dee being black as a kid before she died? I swore i saw a behind the scenes post that got deleted by dog man later.
I’ve never come across this
if you have any more info about this please let me know
This Game of yours is amazing!!! How did you came up with 'Old Sport'?
directdoggo-deactivated20180708 answered:
Okay. Here’s most of it:The thing was: At the start of conceptualization, I decided that I wanted the protagonist to be secretive, and clearly hiding something. I realized that I had to depict him in SOME way, in the atari minigames, so I picked the first colour that came to mind. Orange. Same colour as the suit he wore in DSaF 1. Old Sport is fan named. Y’see, Dave was originally intended to call everyone ‘Old Sport’, which is a reference to one of my favourite novels, ‘The Great Gatsby.’ But, since Dave only speaks to two people in DSaF 1, that aspect of the game was lost and people started calling him Old Sport.As for the lore behind who he is… I had a lot of it planned out from the start. I knew he had a sister, that she was gonna be freed in DSaF 2. I knew that he was essentially a Freddy’s stalker that secretly hung around Freddy’s locations all the damn time. (There’s clues to that as early as DSaF 1, where there’s a one in ten chance you’ll see him lurking outside the Foxy themed stripclub.)
His sister being the Puppet was something I had always intended. At one point, I was going to make her the bite of ‘83 victim, but decided to place her death at the start of the timeline, as a catalyst for everything. Peter was slightly spur of the moment. I knew that OS had a brother, and I liked the idea of that brother being Phone Guy, but OS realizing too late. (Phoney was originally going to be one employee, before he became a whole line of employee-abominations.) In the end, had he only been one person, he still would’ve ended up as Peter. (Of course, Peter is only the Phone Guy seen in DSaF 2.)Shadow Doggo was a split decision. I had two ideas for him, and went with one over the other. It doesn’t really matter though, his role would’ve been the same either way. Also, Old Sport’s name, people know now, is “Jack”, which is hidden in the DSaF 2 gamefiles via a riddle. I considered the name “Mike” for him as well, but with Mike Schmidt (and then the reveal of Michael Afton), I decided to stick with ‘Jack’. Ironically, Mike Afton ended up having a ton of similarities with OS, which is almost astounding, considering that most of OS’ qualities were teased in DSaF 1, which predated FNaF SL. (Old Sport is also Mike Schmidt though… Yeah, that’s another thing DSaF predicted: All of the nightguards being the same undead nutjob.)There’s other minor details, but you’ll have to wait for DSaF 3 to find out what those are. Otherwise, that’s it, I think.
How annoying is phoney ( first game) in general old sport ?
directdoggo-deactivated20180708 answered:
OS: I’m not sure if “annoying” is the right word for that guy. Sure, he’s uptight, but I’ve dealt with worse bosses. As long as you keep out of the way, and don’t misbehave, you shouldn’t have any REAL issues with him. Unless he needs an employee-scapegoat, that is.He’s like the rest of ‘em. He’s only out for himself.
With DSaF officially over, I don’t mind putting some loose threads to bed. Okay, here’s everything you need to know about the SL: Dave built it, with stolen company funds. Phoney has a fear of clowns, so Dave built it to basically scare Phoney to death. The reason the robots are designed to kill kids is because Dave designed them, himself. That’s the same reason why Ballora/Funtime Foxy are so… Strange. Oh, and the SL is located underneath OS’ house. That’s how Dave keeps getting in
Peter (Phoney II): Cawthon, employee! I’m Scott Cawthon, the manager at your local Freddy Fazbender’s Pizza! Welcome to Freddy’s!OS: [Old Sport looks away, and avoids eye-contact.]
Heyo, it’s Doggo. So, like, my months long development break is finally over! I’m now back to developing games! Read this, for more information: https://gamejolt.com/games/dayshift-at-freddy-s-2/157320/devlog/okay-big-news-mxjmifnj Also, as mentioned there, I’m finishing and releasing an older, previously unfinished project of mine. It’s a fairly short FNaF choose-your-own-adventure game. It’s going up, free on GJ, as soon as it’s done. The gamejolt page for that game is here: https://gamejolt.com/games/fnaftextgame/292154 The plot of the game is kinda DSaF-swap, in the sense that Afton runs Freddy’s and Scott is a worker, who wants the place to get shut down. It also follows the main-games’ continuity more so than DSaF’s. It’s just something I whipped up for fun, and will likely complete in the next week or so, life permitting. Still, pretty neat! That’s it for this time. See you on the flipside!
Dave, you old sport. What's the best thing about Freddy's that you can tell us about.
directdoggo-deactivated20180708 answered:
Dave: Easy. The mischief! The mayhem! The comradery! OS: Stealing from the salad bar. I don’t even like salad, I just have to spite the company, at this point.