GearHead Arena Part 2: Gregtek's Redemption
Gregtek’s journey continues as he explores Snake Lake City.
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AnasAbdin
Show & Tell
ojovivo

Kaledo Art

roma★
Stranger Things

祝日 / Permanent Vacation
Keni
noise dept.

Origami Around

❣ Chile in a Photography ❣
occasionally subtle
No title available

Kiana Khansmith
NASA
Alisa U Zemlji Chuda
Not today Justin
i don't do bad sauce passes
almost home
Cosmic Funnies

seen from Argentina
seen from Chile
seen from United States
seen from United States
seen from United States
seen from United States
seen from United States
seen from United States

seen from United States
seen from United States
seen from United States
seen from United States
seen from United States
seen from United States

seen from Türkiye
seen from United States

seen from United States
seen from Singapore
seen from United States
seen from Canada
@dungeonmonkey
GearHead Arena Part 2: Gregtek's Redemption
Gregtek’s journey continues as he explores Snake Lake City.
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GearHead Arena: Revisiting a Classic Mecha Roguelike
I have started a playthrough of the game that started it all, GearHead Arena. Listen to an old man ramble about the discourse on early 2000s rec.games.roguelike.development. See him try to remember details about the game that he, himself, created.
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Valentine's Day at Calmegie Research Station
I was planning to redo the old GearHead valentine that I made years ago and this comic just kinda spilled out. Here is the old one, for those who don’t remember.
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GearHead Caramel v0.960: Happy Seolnal Release!
Finally, a new release of GearHead Caramel! I’ve just uploaded version 0.960 to all the usual places- Steam, itch.io, and GitHub. You would not believe how much work went into this release. I mean literally, you won’t believe it, because most of the changes should be mostly invisible. If you follow me on social media you’ll have heard me talking about the brand new quest system. Well, there’s a…
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Lore Based Quest System
I have completed the refactored procedural quest system for GearHead Caramel. Some of you might remember that this is the big thing I’ve been working on for most of 2023. Poor health, especially the severe brain fog I had for six months, prevented me from getting much work done. But now I am in Canada on vacation visiting my family, so I’ve finally got it done. You get a lot of free time in…
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GearHead Caramel v0.956: A Minor But Important Update
I’ve just uploaded GearHead Caramel v0.956. You can get it from all the usual places- Steam, itch.io, and GitHub. This version corrects some bugs that were discovered last week. It also adds two new eyecatch cards by the amazing cartoonist Radou, and some sound + portrait improvements from Anton Risberg. Here’s the complete list of changes: Added two new eyecatch cards by Radou Fixed…
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GearHead Caramel v0.955: Just One More Thing
I just made a quick bugfix release. Some old save files were broken because of a “deactivate_on_win” bug; that should now be fixed. You can get v0.955 from all the usual places- Steam, itch.io, and GitHub.
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GearHead Caramel v0.954: Dangerous Dungeon and Display Stuff
I’ve just released GearHead Caramel v0.954. You can get it from all the usual places- Steam, itch.io, and GitHub. This version makes dungeons slightly more dangerous- personal scale damage has been increased, and certain monsters are more likely to hit your characters. Some new equipment has been added to shops to help you deal with these new threats. Another change is the addition of a config…
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GearHead Caramel v0.952: Hacker's Delight
I’ve just released GearHead Caramel v0.952. You can get it from all the usual places- Steam, itch.io, and GitHub. The biggest change this time around is the help system- while using the combat/skills interface, pressing F1 will now bring up a helpful panel explaining what the invocation you’re looking at actually does. The same text appears in the mouseover tooltip so whether you use keyboard or…
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GearHead Caramel v0.951: Of Course There Were Bugs
GearHead Caramel v0.951: Of Course There Were Bugs
Bugfix update v0.941 has just been released. You can get it from all the usual places- Steam, itch.io, and GitHub.
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Steam and itch Summer Sales
GearHead Caramel is 50% off during both the Steam and itch.io summer sales. Actually, everything is 50% off at my itch shop. Get it while it’s hot, as they say. Unless you’re in the southern hemisphere, in which case get it while it’s cold.
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Half a Century of Joe: Our Gamedev is Still Broken
I think I look pretty good for a fifty year old cartoonist/gamedev. And Peanut looks pretty good for a year-and-a-half old hamster. It’s been a while since I’ve let you all know how I’m doing. After getting Covid and opportunistic bacterial pneumonia, I caught influenza at the end of December. This is when my troubles started. After that I had a bad case of asthma exacerbation, Covid brain fog,…
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GearHead Caramel v0.946: Our GameDev is Broken
GearHead Caramel v0.946: Our GameDev is Broken
Happy Techno Thursday! I’ve just uploaded version 0.946 of GearHead Caramel. You can get it from all the usual places- Steam, itch.io, and GitHub. This update has been delayed by the fact that I’ve been seriously ill for the past month- first severe Covid 19, then an opportunistic lung infection, followed by my lungs just being stupid jerks because they are stupid jerks. If you want to hear all…
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Steam Autumn Sale
GearHead Caramel is 42% off during the Steam Autumn Sale, which ends on November 30th. Carpe diem! Caveat emptor!
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GearHead Caramel v0.942: Better, Faster, Stronger, Less Crashy
GearHead Caramel v0.942: Better, Faster, Stronger, Less Crashy
Happy Scifi Sunday! I’ve just uploaded version 0.942 of GearHead Caramel. You can get it from all the usual places- Steam, itch.io, and GitHub. This is another mostly-bugfix release. A very kind player submitted a whole lot of bug reports at once, and I’ve been working through them in order of severity. I think I’ve fixed all the crashing and game-breaking bugs. Also, you know how movement slows…
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Space-Y: Colonize Mars for Someone Else's Fun and Profit
Space-Y: Colonize Mars for Someone Else’s Fun and Profit
Last weekend my son and I made a short game using the Godot Engine. It is a short Lunar Lander style game with a few sadistic twists. I did the programming, my son did the sadism. Anyhow, you can play it online at itch.io, or pay $8 (or less) to download the verified blue check offline version. Any apparent references to current events are entirely intentional. It says “Parody” right there on the…
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Alcad vs DeadZone Drifter, Part 4
Alcad vs DeadZone Drifter, Part 4
Alcad continues her adventure across the dead zone. Can she overcome the Pierced Freakz? Only one way to find out.
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