Getting into the fun parts of procedurally generated mapmaking. This week's video is all about urban geography, hierarchies of places, and how to assign populations to cities.
seen from China
seen from Netherlands
seen from China
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seen from United Kingdom

seen from Singapore
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seen from Malaysia

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seen from India
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seen from Singapore
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seen from United States
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seen from United States
seen from United States
Getting into the fun parts of procedurally generated mapmaking. This week's video is all about urban geography, hierarchies of places, and how to assign populations to cities.
so here's what happens:
Mumbo: "All this terraforming gives me a newfound respect for the person that builds Minecraft seeds.
Me:
Like, I'm not gonna argue that AI art in its present form doesn't have numerous ethical issues, but it strikes me that a big chunk of the debate about it seems to be drifting further and further toward an argument against procedurally generated art in general, which probably isn't a productive approach, if only because it's vulnerable to having its legs kicked out from under it any time anybody thinks to point out how broad that brush is. If the criteria you're setting forth for the ethical use of procedurally generated art would, when applied with an even hand, establish that the existence of Dwarf Fortress is unethical, you probably need to rethink your premises!
video of my stage gen in action
Shoutout to the procedural animations used everywhere in Rain World.
Elysian Mesh now supports "layouts", making it possible to place objects along circles, splines or other mathematical shapes!