The Saga Begins.
$LAYYYTER
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The Saga Begins.
its……..still you……??
LISA & Storytelling
Hey guys and gals, DL here. Just recently I got an email asking me about the writing of Lisa and what my inspiration was. The info was for a college essay, so I figured it would be nice to actually respond to it. :P As I was writing my response I thought “hey, maybe those ding dong fans of mine would be interested in this stuff?” So for those aspiring young and old future storytellers/gamemakers out there, or just anyone interested in how I go about writing, here is my 4 key tools for writing! Also, if you’re reading this, you probably know by now that my grasp of the english language is equally to that of a 5th grader. So, if you’re brave enough and don’t mind all the chicken scratch, keep going! As far as the writing goes I really believe simplicity is the key. I followed some very basic rules of story telling, and that’s how the idea for Lisa formulated. Boringly enough, it didn’t really come from a personal experience in my life, or some life long idea. It was a product of sticking to some time tested rules. And they are: - Love: no matter what, all good stories have to have love in some way. Whether it’s good or bad intentions, character motivations must be based in love. - Primal: Piggy backing off of the first rule, a good way to check your story is to ask “would a caveman understand this?” Meaning, does the core storyline have things that appeal to our most primal instincts? Birth, death, the unknown, fear, survival, sex, love, etc. This doesn’t mean you can’t have complex ideas in your story. It just means that at it’s core, it must have something primal that keeps us caring about the story throughout. -Irony: This one is often over looked, but still important and sometimes can be cheesy. Disney esc movies are really good at this. Like: A snail that wants to be a race car driver! How ironic! In Lisa’s case it was a farther doing his best to show his daughter love, the irony is that everything he did only pushed her away farther. - Make the problem worse: Just like the title says, you have your conflict and then you just keep making it worse and worse until your conclusion. I feel this one is lacking in most modern story telling. It feels like most are playing it “safe”. Another way to phrase this is “raising the stakes”. Basically meaning, you just really want to push your characters as much as you can before they achieve there goals. It makes that finale so much sweeter, or heart wrenching depending in the direction you want to go in. So if you got a guy who wants a banana from the kitchen, but in the process he dispatched a 100 ninjas, sacrifices his children, has to divorce his wife, loses his life long dog companion, all to get this banana. You created a much more emotionally connect to this man and his banana, rather than if he was able to just get off the couch And walk to the kitchen the eat. So really those 4 things are the main driving forces behind Lisa. The rest I suppose is just my interpretation of these rules. But, the core principles are what gave everything in LISA it’s direction. Yours truly, King Ding
Something I did today. Felt like mixing it up and drawing in SAI for no reason at all! I enjoy the program but its interface and controle aren’t suitable for my tastes. Was fun though.
:3
You can feel everyone’s hearts beating as one. You’re filled with DETERMINATION.
just finished my first undertale run and!!!! boy i die!!!! shit boy
Some Undertale random encounters and boss battles, because this game is ridiculous
Tokens by Haley Waller
“Big Hero 6 is so well done that to have the feeling that any of it was inspired by anything that we had done at Marvel… it’s thrilling to me.”
Lookit this happy old man. Lookit him.
It’s so awesome because this is how we geek over him.
Walking past NPCs and hearing an argument/juicy gossip...
“There exists no other bond in the world quite like it.”
So, in my art history class today, my professor was talking about something that is so fuckin awesome.
These are warrior shields from the Wahgi people of Papua New Guinea. The warriors paint them with imagery meant to symbolize animals who have traits they wish to embody in battle. These depictions are intended to give the person using it the powers of what they’re depicting.
Now. Look at this Wahgi shield:
Hmm. That looks a bit different from the others.
That looks VERY different. Why, it looks like
The Phantom… American comic book character by Lee Falk. And that’s because it is.
The Wahgi people were isolated from the rest of the “modern” world until 1933. They came into contact with WWII service men who shared some aspects of western culture with the tribesmen. In particular, they showed them the comic books they read while shipped out. The Wahgi loved them. In particular, the Wahgi adored the stories of the Phantom, who wasn’t even particularly popular in its home of America.
He is so popular that the few Wahgi who can read english will read the comics out loud in the village center and hold out the pages for everyone to see, so the whole tripe can enjoy them and marvel at the Phantom’s might in battle.
They identify with the Phantom because he came from a jungle territory, like them, wore a mask to fight, like them, and came from a long line of warriors, which the Wahgi, who worshiped their ancestors, deeply respected. Further, despite not really having superpowers, the Phantom is strong, clever, and incredibly fast. He was so fast that his enemies began to believe that he was impervious to bullets and could not be killed.
Therefore, the Wahgi began painting HIM on their shields to invoke HIS abilities in battle. There are TONS of Phantom-Wahgi shields out there.
So, you might think that you’re huge comic book fan, but the Wahgi have taken their Phantom fandom to the next level and have made the Phantom a fucking talisman to carry into battle for strength.
28 Fantastic Words And Phrases From Sci-Fi And Fantasy