In this article we are going to exploit this nice properties to render soft shadows with penumbra, for free, when doing raymarching based rendering.
๋์คํด์ค ํ๋๋ฅผ ์ด์ฉํ ์ํํธ ์๋์ฐ ๊ธฐ๋ฒ์ ์๊ฐํ๋ ์ํฐํด.
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In this article we are going to exploit this nice properties to render soft shadows with penumbra, for free, when doing raymarching based rendering.
๋์คํด์ค ํ๋๋ฅผ ์ด์ฉํ ์ํํธ ์๋์ฐ ๊ธฐ๋ฒ์ ์๊ฐํ๋ ์ํฐํด.
์์จ์ํํธ๋ ๊ธ์ผ(15์ผ) ํ๊ต R&D์ผํฐ์์ 'NC AI ๋ฏธ๋์ด ํ ํฌ'๋ฅผ ๊ฐ์ตํด 2011๋ ๋ถํฐ ์งํํ๊ณ ์๋ ์ธ๊ณต์ง๋ฅ(AI) ์ฐ๊ตฌ์ ํ๋์ ๊ณต์ ํ๊ณ ๋น์ ์ ์๊ฐํ๋ค. ๊ทธ์ค ํ์ฌ ๊นํ์ง ๋ํ์ ์ง์์ธ AI์ผํฐ ์ฐํ ์กฐ์ง ๊ฒ์ AI๋ฉ์์ ์ฐ๊ตฌ์ค์ธ ๋ธ๋
NC ์ํํธ์์ ๋์ ์ปจํ ์ธ ์ ๋จธ์ ๋ฌ๋์ ์ ์ฉํ ์ฌ๋ก.
What follows are my own notes on Alan Paeth's ``A Fast Algorithm for General Raster Rotation,'' as published in the proceedings of Graphics Interface '86.
3๋ฒ์ Shearing์ผ๋ก ํ์ ์ ์ฒ๋ฆฌํ๋ ๊ธฐ๋ฒ์ ๋ํ ์ค๋ช .
Synth Diagrams
์ ๋์ฌ์ด์ ์ ๋ด๋ถ ์๊ทธ๋ ํ๋ฆ๋.
๋ธ๋ผ์ฐ์ ๊ธฐ๋ฐ์ผ๋ก ์ฌ๋ฌ๊ฐ์ง ๊ทธ๋ํฝ ๊ธฐ๋ฒ์ ์๊ฐํ๋ ์ฌ์ดํธ.
Generates a per-vertex ambient occlusion array for arbitrary meshes. - wwwtyro/geo-ambient-occlusion
์๋ฐ์คํฌ๋ฆฝํธ๋ก ์์์ ๋ชจ๋ธ์ ์ฐ๋น์ธํธ ์คํด๋ฃจ์ ์ ๊ตฌํ๋ ๋ผ์ด๋ธ๋ฌ๋ฆฌ.
Squib is a Ruby DSL for prototyping card and board games. Write a little bit of Ruby, define your deckโs stats, then compile your game into a series of images ready for print-and-play or even print-on-demand.
์นด๋/๋ณด๋ ๊ฒ์์ ํ๋กํ ํ์ดํ์ ๋์์ฃผ๋ ๋ฃจ๋น DSL ๋ผ์ด๋ธ๋ฌ๋ฆฌ.
TPL(์์ ๋ณ๋ ฌ ๋ผ์ด๋ธ๋ฌ๋ฆฌ)์ System.Threading ๋ฐ System.Threading.Tasks ๋ค์์คํ์ด์ค์ ํฌํจ๋ ๊ณต์ฉ ํ์ ๋ฐ API์ ์งํฉ์ ๋๋ค. TPL์ ๋ชฉ์ ์ ์์ฉ ํ๋ก๊ทธ๋จ์ ๋ณ๋ ฌ ์ฒ๋ฆฌ ๋ฐ ๋์์ฑ ๊ธฐ๋ฅ์ ์ถ๊ฐํ๋ ๊ณผ์ ์ ๋จ์ํํ์ฌ ๊ฐ๋ฐ์๊ฐ ๋ ์์ฐ์ ์ผ๋ก ์์ ํ ์ ์๋๋ก ํ๋ ๊ฒ์ ๋๋ค.
๋ท๋ท ํ๋ ์์ํฌ์ ๋ฐ์ดํฐ ๋ณ๋ ฌ, ํ์คํฌ ํ๋ฆ ๋ฐ ๋ฐ์ดํฐ ํ๋ฆ ๊ด๋ฆฌ ๋ผ์ด๋ธ๋ฌ๋ฆฌ ๋งค๋ด์ผ.
In this work, we study the effects of latency on online Madden NFL football, one of the most popular online sports games, through a series of carefully designed experiments in which we systematically control the latency between players.
๋งค๋ NFL์์ ๋ ์ดํด์๊ฐ ํ๋ ์ด ๊ฒฐ๊ณผ์ ๋ฏธ์น๋ ์ํฅ์ ๋ถ์ํ ์ฌ๋ก. 1/2 RTT๋งํผ ๋ก์ปฌ ๋๋ ์ด๋ฅผ ์ค ๊ฒ์ ํ์ธํ ์ ์๋ค.
We present the first open source cloud gaming system, called GamingAnywhere. In addition to its openness, we design GamingAnywhere for high extensibility, portability, and reconfigurability.
์คํ ์์ค ํด๋ผ์ฐ๋ ๊ฒ์ด๋ฐ ํ๋ซํผ ๋ ผ๋ฌธ.
Visual programming editor. Drag and drop blocks to generate executable code. Designed for developers to embed into websites or mobile apps.
์๋ฐ ์คํฌ๋ฆฝํธ๋ก ์คํฌ๋์น ๋น์ทํ ์๋ํฐ๋ฅผ ํตํด ์ฝ๋๋ฅผ ์์ฑํ ์ ์๋ ๋ผ์ด๋ธ๋ฌ๋ฆฌ.
We present Online Evolution, a novel method for playing turn-based multi-action adversarial games.
๋ฉํฐ ํ๋ ์ด์ด ํด์ ์ ๋ต ๊ฒ์์์ ํ์ฉํ ์ ์๋ ์จ๋ผ์ธ ์งํ ๊ธฐ๋ฒ์ ๋ํ ์ค๋ช .
Some very basic tips and tricks which could be useful to other developers starting to work with in game animation.
๊ฒ์ ์ ๋๋ฉ์ด์ ๊ด๋ จ ํ ๋ชจ์.
A quick summary of my favorite talks related to game animation programming/technology of 2016.
2016๋ ๊ฐ์ฅ ์ธ์์ ์ธ ๊ฒ์ ์ ๋๋ฉ์ด์ ๊ธฐ์ .
3D pixelart editor based on sprite stacking technique.
์คํ๋ผ์ดํธ ์คํํน์ด๋ผ๋ ๊ธฐ์ ๋ก 2D ์คํ๋ผ์ดํธ๋ฅผ 3D์ฒ๋ผ ๋ ๋๋งํด์ฃผ๋ ํด.
This is an unofficial documentation for the physics governing the Half-Life universe.
ํํ๋ผ์ดํ ์๋ฆฌ์ฆ์ ๋ฌผ๋ฆฌ ์ฒ๋ฆฌ์ ๊ดํ ๋น๊ณต์ ํด์ค ๋ฌธ์.
We discovered that the archetypal enumerable collections exposed by the IEnumerable and IEnumerator pair of interfaces are dual to observable collections exposed by the IObservable and IObserver pair of interfaces.
์๋ธ์ ํธ/์ต์ ๋ฒ ํจํด๊ณผ ์ดํฐ๋ ์ดํฐ ํจํด์ ๋์ผ ๊ด๊ณ์ ๊ดํ ์ค๋ช .