I’ve finished all of my monsters and have done a lot of development since the last review. I’m officially halfway through the project and I’ve saved a lot of time by readjusting how many monsters I want. I focused my attention on creating backgrounds according to what I developed of each monsters purpose and where they aesthetically suit. Hysteria and Hunger are the weakest and therefore come first, located in an abandoned human environment, which has been decided to be old flats with some woods behind it. Then is Cimex and Sectum, plus their small counterparts, in a dump. They’re stronger in numbers. After that, there’s Exhaust on a bridge, where the player is then thrown off (Exhaust isn’t beaten). In the water, Elian drags them down, and they’re the last monster and therefore the strongest.
The plan has developed into creating 5 character individual 3DS games with character illustration cover, informational back, and displayed development within the case booklet. Ive designed what I want my exhibition to include and be set out as, plus some measurements for the 3DS cases that will be used in the template itself and for setting up. After that, I’ll create the posters for the game. The time remaining can be dedicated to setting things up and potentially creating merchandise like stickers.
Required for the coming week;
- 5 empty 3Ds games. Maybe go to CEX so I’m not destroying childhood games.
- Template on CSP program, breakdown what a 3DS includes and looks like.
- Illustrations and notes to put into a template — I’m designing some kind of larger location for them to be stored in, inspired by SCP Foundation, an internet fake database of fan-created monsters that are all contained by an organisation named ‘SCP’. Alternatively, I’m inspired by the idea of Silent Hill, where it’s the location itself that pulls from the psyche of the protagonist going through it to create monsters catered to the darker parts of the character.